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authorAndrei Karas <akaras@inbox.ru>2012-03-27 23:17:55 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-27 23:17:55 +0300
commit930eeae09a3a7dc31c047d199c77ef9e284d37ba (patch)
tree733dce14ac39bf3eab15a5cf3e210238adde9447 /src/resources/spritedef.h
parent762280b60344ac6e7652e4b34b9614ca18693ddd (diff)
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Extend sequence animation tag. Allow set in attribute value any frame numbers.
Examples what doing same: <sequence start="55" end="60" delay="75" /> <sequence value="55-60" delay="75" /> <sequence value="55,56,57,58,59,60" delay="75" /> Other examples: <sequence value="55,p,56,p,58,p,59,p,60" delay="75" /> p mean pause.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r--src/resources/spritedef.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index e167cf188..35b066296 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -34,6 +34,7 @@
#include <vector>
class Action;
+class Animation;
class ImageSet;
struct SpriteReference
@@ -126,10 +127,16 @@ class SpriteDef : public Resource
* Converts a string into a SpriteDirection enum.
*/
static SpriteDirection
+
makeSpriteDirection(const std::string &direction);
void addAction(unsigned hp, std::string name, Action *action);
+ bool addSequence(int start, int end, int delay,
+ int offsetX, int offsetY, int variant_offset,
+ int repeat, int rand, ImageSet *imageSet,
+ Animation *animation);
+
private:
/**
* Constructor.