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authorAndrei Karas <akaras@inbox.ru>2015-12-29 01:34:51 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-29 01:34:51 +0300
commitfe70d4929e6ca0e46e6210d8795056c6e8a4b93d (patch)
tree5a17df5190995e585a2adb183d4ecc44fdef36d9 /src/resources/sprite/animationdelayload.h
parent3c5c3770c2769caa3b33ff7e683d02291ac56bfb (diff)
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Move animationdelayload into sprite directory.
Diffstat (limited to 'src/resources/sprite/animationdelayload.h')
-rw-r--r--src/resources/sprite/animationdelayload.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/resources/sprite/animationdelayload.h b/src/resources/sprite/animationdelayload.h
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+++ b/src/resources/sprite/animationdelayload.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_SPRITE_ANIMATIONDELAYLOAD_H
+#define RESOURCES_SPRITE_ANIMATIONDELAYLOAD_H
+
+#include <string>
+
+#include "localconsts.h"
+
+class AnimatedSprite;
+
+class AnimationDelayLoad final
+{
+ public:
+ AnimationDelayLoad(const std::string &fileName,
+ const int variant,
+ AnimatedSprite *const sprite);
+
+ A_DELETE_COPY(AnimationDelayLoad)
+
+ ~AnimationDelayLoad();
+
+ void clearSprite();
+
+ void load();
+
+ void setAction(const std::string &action)
+ { mAction = action; }
+
+ private:
+ std::string mFileName;
+ int mVariant;
+ AnimatedSprite *mSprite;
+ std::string mAction;
+};
+
+#endif // RESOURCES_SPRITE_ANIMATIONDELAYLOAD_H