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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 18:31:25 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-24 21:46:13 +0300
commitb4e47fb41a19ca09c02bcd009b28cb7c3caa2256 (patch)
treeeada17175623f6281a83aced143bb0940758a547 /src/resources/soundeffect.cpp
parent80f61e80228aa0fa617961a4ec30d954fcb15eba (diff)
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Use SDL_RWops directly on top of PhysFS
This avoids the creation of a temporary buffer containing a complete file for the sole purpose of wrapping it up in an SDL_RWops. The necessary wrapper is by Ryan C. Gordon and is included in the PhysFS repository under 'extras'. Reviewed-by: Yohann Ferreira Conflicts: mana.files src/CMakeLists.txt src/resources/resourcemanager.cpp src/resources/soundeffect.cpp
Diffstat (limited to 'src/resources/soundeffect.cpp')
-rw-r--r--src/resources/soundeffect.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp
index eaa323bd6..6a3a980a7 100644
--- a/src/resources/soundeffect.cpp
+++ b/src/resources/soundeffect.cpp
@@ -31,14 +31,10 @@ SoundEffect::~SoundEffect()
Mix_FreeChunk(mChunk);
}
-Resource *SoundEffect::load(void *buffer, unsigned bufferSize)
+Resource *SoundEffect::load(SDL_RWops *rw)
{
- if (!buffer)
+ if (!rw)
return nullptr;
-
- // Load the raw file data from the buffer in an RWops structure
- SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
-
// Load the music data and free the RWops structure
Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 1);