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authorAndrei Karas <akaras@inbox.ru>2013-09-01 23:38:52 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-01 23:38:52 +0300
commit987141c4340c508b14ec085f977754bb48dcfe0e (patch)
treebcf9b747ebdf79a4c45a9d19a4c22725d48f4b99 /src/resources/sdl2softwareimagehelper.cpp
parent2ab3f0d8d04374b330c91a9f065efa0f526d7824 (diff)
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improve speed in software renderer in SDL2.
now it works almost with same speed like SDL1.2
Diffstat (limited to 'src/resources/sdl2softwareimagehelper.cpp')
-rw-r--r--src/resources/sdl2softwareimagehelper.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/resources/sdl2softwareimagehelper.cpp b/src/resources/sdl2softwareimagehelper.cpp
index 3511b8298..7c4ff3d5d 100644
--- a/src/resources/sdl2softwareimagehelper.cpp
+++ b/src/resources/sdl2softwareimagehelper.cpp
@@ -40,7 +40,7 @@
#include "debug.h"
bool SDL2SoftwareImageHelper::mEnableAlphaCache = false;
-SDL_Renderer *SDL2SoftwareImageHelper::mRenderer = nullptr;
+SDL_PixelFormat *SDL2SoftwareImageHelper::mFormat = nullptr;
Image *SDL2SoftwareImageHelper::load(SDL_RWops *const rw, Dye const &dye) const
{
@@ -137,13 +137,7 @@ Image *SDL2SoftwareImageHelper::_SDLload(SDL_Surface *tmpImage) const
if (!tmpImage)
return nullptr;
-// SDL_Texture *const texture = SDL_CreateTextureFromSurface(
-// mRenderer, tmpImage);
-// if (!texture)
-// return nullptr;
-// SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
-// return new Image(texture, tmpImage->w, tmpImage->h);
- SDL_Surface *image = convertTo32Bit(tmpImage);
+ SDL_Surface *image = SDL_ConvertSurface(tmpImage, mFormat, 0);
return new Image(image, false, nullptr);
}