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authorAndrei Karas <akaras@inbox.ru>2016-05-26 18:41:36 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-26 18:49:16 +0300
commit142177b927df3eca428fc5f3274af7eed1b25bcc (patch)
treeb1bda6bd0b31cc56fd87e209efbafa32b9b19988 /src/resources/resourcemanager/resourcemanager.h
parentafc144cfe396f10eea5b160c711eec4b20ae00c3 (diff)
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Move shader load function from resourcemanager into separate file.
Diffstat (limited to 'src/resources/resourcemanager/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager/resourcemanager.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/resources/resourcemanager/resourcemanager.h b/src/resources/resourcemanager/resourcemanager.h
index cadc437d5..b2e86fc8c 100644
--- a/src/resources/resourcemanager/resourcemanager.h
+++ b/src/resources/resourcemanager/resourcemanager.h
@@ -134,9 +134,6 @@ class ResourceManager final : public MemoryCounter
bool addResource(const std::string &idPath, Resource *const resource);
#ifdef USE_OPENGL
- Resource *getShader(const unsigned int type,
- const std::string &name) A_WARN_UNUSED;
-
Resource *getShaderProgram(const std::string &vertex,
const std::string &fragment,
const bool isNewShader) A_WARN_UNUSED;