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authorAndrei Karas <akaras@inbox.ru>2015-10-21 22:53:37 +0300
committerAndrei Karas <akaras@inbox.ru>2015-10-21 22:54:27 +0300
commit9e7d90f2c93e0158e4c6312f8cf77fe9dd1583fd (patch)
tree89caf6194c2cd01d845147db367c4ce888883995 /src/resources/map/maplayer.cpp
parent27a943e95196a58103814edf3e4e3cd3a60ed8cd (diff)
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Add support for layers with conditional tiles.
For enable this mode for layer need add property: TileCondition and set value to one of BlockMask bits.
Diffstat (limited to 'src/resources/map/maplayer.cpp')
-rw-r--r--src/resources/map/maplayer.cpp46
1 files changed, 40 insertions, 6 deletions
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp
index 57583aef9..920a0f363 100644
--- a/src/resources/map/maplayer.cpp
+++ b/src/resources/map/maplayer.cpp
@@ -30,6 +30,7 @@
#include "being/localplayer.h"
+#include "enums/resources/map/blockmask.h"
#include "enums/resources/map/mapitemtype.h"
#include "gui/userpalette.h"
@@ -40,6 +41,7 @@
#include "resources/map/mapitem.h"
#include "resources/map/maprowvertexes.h"
+#include "resources/map/metatile.h"
#include "resources/map/speciallayer.h"
#include "debug.h"
@@ -132,6 +134,8 @@ void MapLayer::draw(Graphics *const graphics,
for (int x = startX; x < endX; x++, tilePtr++)
{
+ if (!tilePtr->isEnabled)
+ continue;
const int x32 = x * mapTileSize;
int c = 0;
@@ -144,7 +148,7 @@ void MapLayer::draw(Graphics *const graphics,
{
int width = 0;
// here need not draw over player position
- c = getTileDrawWidth(img, endX - x, width);
+ c = getTileDrawWidth(tilePtr, endX - x, width);
if (!c)
{
@@ -225,6 +229,8 @@ void MapLayer::updateSDL(const Graphics *const graphics,
for (int x = startX; x < endX; x++, tilePtr++)
{
+ if (!tilePtr->isEnabled)
+ continue;
Image *const img = (*tilePtr).image;
if (img)
{
@@ -287,6 +293,8 @@ void MapLayer::updateOGL(Graphics *const graphics,
TileInfo *tilePtr = &mTiles[static_cast<size_t>(startX + yWidth)];
for (int x = startX; x < endX; x++, tilePtr++)
{
+ if (!tilePtr->isEnabled)
+ continue;
Image *const img = (*tilePtr).image;
if (img)
{
@@ -501,7 +509,7 @@ void MapLayer::drawFringe(Graphics *const graphics,
const int py = py0 - img->mBounds.h;
int width = 0;
// here need not draw over player position
- c = getTileDrawWidth(img, endX - x, width);
+ c = getTileDrawWidth(tilePtr, endX - x, width);
if (!c)
{
@@ -583,7 +591,7 @@ void MapLayer::drawFringe(Graphics *const graphics,
{
int width = 0;
// here need not draw over player position
- const int c = getTileDrawWidth(img, endX - x, width);
+ const int c = getTileDrawWidth(tilePtr, endX - x, width);
if (!c)
{
@@ -646,12 +654,12 @@ void MapLayer::drawFringe(Graphics *const graphics,
BLOCK_END("MapLayer::drawFringe")
}
-int MapLayer::getTileDrawWidth(const Image *img,
+int MapLayer::getTileDrawWidth(const TileInfo *tilePtr,
const int endX,
int &width)
{
BLOCK_START("MapLayer::getTileDrawWidth")
- const Image *const img1 = img;
+ const Image *const img1 = tilePtr->image;
int c = 0;
if (!img1)
{
@@ -662,7 +670,8 @@ int MapLayer::getTileDrawWidth(const Image *img,
width = img1->mBounds.w;
for (int x = 1; x < endX; x++)
{
- img ++;
+ tilePtr ++;
+ const Image *const img = tilePtr->image;
if (img != img1)
break;
c ++;
@@ -680,3 +689,28 @@ void MapLayer::setDrawLayerFlags(const MapTypeT &n)
&& mDrawLayerFlags != MapType::SPECIAL2
&& mDrawLayerFlags != MapType::SPECIAL4);
}
+
+void MapLayer::updateConditionTiles(MetaTile *const metaTiles,
+ const int width, const int height)
+{
+ const int width1 = width < mWidth ? width : mWidth;
+ const int height1 = height < mHeight ? height : mHeight;
+
+ for (int y = mY; y < height1; y ++)
+ {
+ MetaTile *metaPtr = metaTiles + (y - mY) * width;
+ TileInfo *tilePtr = mTiles + y * mWidth;
+ for (int x = mX; x < width1; x ++, metaPtr ++, tilePtr ++)
+ {
+ if (metaPtr->blockmask & mTileCondition ||
+ (metaPtr->blockmask == 0 && mTileCondition == BlockMask::GROUND))
+ {
+ tilePtr->isEnabled = true;
+ }
+ else
+ {
+ tilePtr->isEnabled = false;
+ }
+ }
+ }
+}