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authorAndrei Karas <akaras@inbox.ru>2015-08-16 22:19:04 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-16 22:22:11 +0300
commitae51c95555884dc5aba64c76648eeeb9a2bbb0c3 (patch)
tree4296036e12f5ee9067b17c6e5a8114d006480b9f /src/resources/iteminfo.h
parentc77971cb8dc2fcb4613f58d863e184d23a762519 (diff)
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Add attribute cardColor to items in items.xml.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 5d7b2f15f..27191f92e 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -228,6 +228,12 @@ class ItemInfo final
int getPet() const
{ return mPet; }
+ void setCardColor(const ItemColor color)
+ { mCardColor = color; }
+
+ ItemColor getCardColor() const
+ { return mCardColor; }
+
/** Effects to be shown when weapon attacks - see also effects.xml */
std::string mMissileParticleFile;
@@ -320,6 +326,7 @@ class ItemInfo final
std::map <int, int> mTags;
const std::map <ItemColor, ColorDB::ItemColorData> *mColorsList;
std::string mColorsListName;
+ ItemColor mCardColor;
int mHitEffectId;
int mCriticalHitEffectId;
int mMissEffectId;