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author | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
commit | 311c175f3184103950c72bc5c775174597430b83 (patch) | |
tree | ad022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/resources/db/questdb.cpp | |
parent | 16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff) | |
download | plus-311c175f3184103950c72bc5c775174597430b83.tar.gz plus-311c175f3184103950c72bc5c775174597430b83.tar.bz2 plus-311c175f3184103950c72bc5c775174597430b83.tar.xz plus-311c175f3184103950c72bc5c775174597430b83.zip |
Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes.
Now it can be also mse::mstd::vector, but sadly this class not support
all required features.
Diffstat (limited to 'src/resources/db/questdb.cpp')
-rw-r--r-- | src/resources/db/questdb.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/resources/db/questdb.cpp b/src/resources/db/questdb.cpp index 6ac2c7f34..44c59226c 100644 --- a/src/resources/db/questdb.cpp +++ b/src/resources/db/questdb.cpp @@ -39,8 +39,8 @@ namespace // quest variables: var, (val1, val2, val3, time) NpcQuestVarMap mVars; // quests: var, quests - std::map<int, std::vector<QuestItem*> > mQuests; - std::vector<QuestEffect*> mAllEffects; + std::map<int, STD_VECTOR<QuestItem*> > mQuests; + STD_VECTOR<QuestEffect*> mAllEffects; } // namespace void QuestDb::load() @@ -213,11 +213,11 @@ void QuestDb::loadXmlFile(const std::string &fileName, void QuestDb::unload() { - for (std::map<int, std::vector<QuestItem*> >::iterator it + for (std::map<int, STD_VECTOR<QuestItem*> >::iterator it = mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it) { - std::vector<QuestItem*> &quests = (*it).second; - for (std::vector<QuestItem*>::iterator it2 = quests.begin(), + STD_VECTOR<QuestItem*> &quests = (*it).second; + for (STD_VECTOR<QuestItem*>::iterator it2 = quests.begin(), it2_end = quests.end(); it2 != it2_end; ++ it2) { delete *it2; @@ -233,26 +233,26 @@ NpcQuestVarMap *QuestDb::getVars() return &mVars; } -std::map<int, std::vector<QuestItem*> > *QuestDb::getQuests() +std::map<int, STD_VECTOR<QuestItem*> > *QuestDb::getQuests() { return &mQuests; } -std::vector<QuestEffect*> *QuestDb::getAllEffects() +STD_VECTOR<QuestEffect*> *QuestDb::getAllEffects() { return &mAllEffects; } std::string QuestDb::getName(const int id) { - std::map<int, std::vector<QuestItem*> >::const_iterator it = + std::map<int, STD_VECTOR<QuestItem*> >::const_iterator it = mQuests.find(id); if (it == mQuests.end()) { // TRANSLATORS: quests window quest name return _("unknown"); } - const std::vector<QuestItem*> &items = (*it).second; + const STD_VECTOR<QuestItem*> &items = (*it).second; if (items.empty()) { // TRANSLATORS: quests window quest name |