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author | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
commit | 65a88f27b994f7ade178368c569d466f6344ded6 (patch) | |
tree | 1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/resources/db/itemdb.cpp | |
parent | a553b3cda91aa095d88e22abcaa81701c2894334 (diff) | |
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items.
If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/resources/db/itemdb.cpp')
-rw-r--r-- | src/resources/db/itemdb.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp index 867c01e2d..da896fe9d 100644 --- a/src/resources/db/itemdb.cpp +++ b/src/resources/db/itemdb.cpp @@ -167,6 +167,9 @@ static void initStatic() mSoundNames["hit"] = SOUND_EVENT_HIT; mSoundNames["strike"] = SOUND_EVENT_MISS; mSoundNames["miss"] = SOUND_EVENT_MISS; + mSoundNames["use"] = SOUND_EVENT_USE; + mSoundNames["equip"] = SOUND_EVENT_EQUIP; + mSoundNames["unequip"] = SOUND_EVENT_UNEQUIP; } void ItemDB::load() |