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author | Andrei Karas <akaras@inbox.ru> | 2014-06-29 22:31:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-29 22:31:02 +0300 |
commit | be877e12682b6f0e697b024f96a1dcaf4d0c8206 (patch) | |
tree | be1277cc745460055c98242a5b1223b4853f381a /src/render/sdl2graphics.cpp | |
parent | c23b922eecefd6cd6421139cf7ec2b59eb87d748 (diff) | |
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In renderers add copyImage function.
For now it same with drawImage.
Diffstat (limited to 'src/render/sdl2graphics.cpp')
-rw-r--r-- | src/render/sdl2graphics.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/render/sdl2graphics.cpp b/src/render/sdl2graphics.cpp index 1acca0a6c..fc9c8222d 100644 --- a/src/render/sdl2graphics.cpp +++ b/src/render/sdl2graphics.cpp @@ -212,6 +212,12 @@ bool SDLGraphics::drawImageInline(const Image *const image, return !MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect); } +bool SDLGraphics::copyImage(const Image *const image, + int dstX, int dstY) +{ + return drawImageInline(image, dstX, dstY); +} + void SDLGraphics::drawImageCached(const Image *const image, int x, int y) { |