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authorAndrei Karas <akaras@inbox.ru>2014-05-22 20:13:25 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-22 20:13:25 +0300
commitdee232be436909e84a39e9bc3e8949dbaba38e05 (patch)
tree7906ae43fad0126e4c2c7f78c80f67ff44064ae2 /src/render/mobileopenglgraphics.cpp
parent08cf8a155aebaa2f148677f1fb766733e718440f (diff)
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Add to OpenGL renderers function for clear screen.
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r--src/render/mobileopenglgraphics.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index 58760ce60..8150c4f66 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -1318,6 +1318,11 @@ void MobileOpenGLGraphics::calcImageRect(ImageVertexes *const vert,
#include "render/graphics_calcImageRect.hpp"
}
+void MobileOpenGLGraphics::clearScreen() const
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+}
+
#ifdef DEBUG_BIND_TEXTURE
void MobileOpenGLGraphics::debugBindTexture(const Image *const image)
{