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authorAndrei Karas <akaras@inbox.ru>2015-12-10 16:38:42 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-10 16:38:42 +0300
commit57c4153a8ba211741b5f8fa87f262eefd3a837e9 (patch)
tree4f3b4d0f87ebea1e989b7a87054127af69ab0bff /src/render/mobileopengl2graphics.h
parentab1ed6038406492b7d60036c3b9c5d46e7e0f754 (diff)
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Remove all element buffer references from mobile opengl 2 backend.
Diffstat (limited to 'src/render/mobileopengl2graphics.h')
-rw-r--r--src/render/mobileopengl2graphics.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h
index ea31daf6b..ece11a736 100644
--- a/src/render/mobileopengl2graphics.h
+++ b/src/render/mobileopengl2graphics.h
@@ -105,8 +105,6 @@ class MobileOpenGL2Graphics final : public Graphics
inline void bindAttributes();
- inline void bindElementBuffer(const GLuint ebo);
-
GLint *mIntArray A_NONNULLPOINTER;
GLint *mIntArrayCached A_NONNULLPOINTER;
ShaderProgram *mProgram;
@@ -123,9 +121,7 @@ class MobileOpenGL2Graphics final : public Graphics
GLuint mDrawTypeUniform;
GLuint mVao;
GLuint mVbo;
- GLuint mEbo;
GLuint mVboBinded;
- GLuint mEboBinded;
GLuint mAttributesBinded;
bool mColorAlpha;
bool mTextureDraw;