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authorAndrei Karas <akaras@inbox.ru>2015-12-25 20:25:38 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-25 20:25:38 +0300
commit104df5cae8521f4a234381567b19e6b4da3ff1f0 (patch)
tree2789b318f3f2d977bdd01921ae69c4f476954476 /src/render/mobileopengl2graphics.cpp
parentc456cb3f7eea27839c4b2689d77ddc09926fb8c6 (diff)
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Add restrict keyword to all renderers.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp47
1 files changed, 27 insertions, 20 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 229898770..47faa6741 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -126,7 +126,7 @@ MobileOpenGL2Graphics::~MobileOpenGL2Graphics()
deleteGLObjects();
}
-void MobileOpenGL2Graphics::deleteGLObjects()
+void MobileOpenGL2Graphics::deleteGLObjects() restrict2
{
delete2(mProgram);
if (mVbo)
@@ -154,7 +154,7 @@ void MobileOpenGL2Graphics::initArrays(const int vertCount) restrict2
mFloatArrayCached = new GLfloat[sz];
}
-void MobileOpenGL2Graphics::postInit()
+void MobileOpenGL2Graphics::postInit() restrict2
{
#ifndef __native_client__
mglGenVertexArrays(1, &mVao);
@@ -203,7 +203,7 @@ void MobileOpenGL2Graphics::postInit()
mglActiveTexture(GL_TEXTURE0);
}
-void MobileOpenGL2Graphics::screenResized()
+void MobileOpenGL2Graphics::screenResized() restrict2
{
deleteGLObjects();
mVboBinded = 0U;
@@ -260,9 +260,12 @@ void MobileOpenGL2Graphics::setColorAlpha(const float alpha) restrict2
}
}
-void MobileOpenGL2Graphics::drawQuad(const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height)
+void MobileOpenGL2Graphics::drawQuad(const int srcX,
+ const int srcY,
+ const int dstX,
+ const int dstY,
+ const int width,
+ const int height) restrict2
{
const GLfloat texX2 = srcX + width;
const GLfloat texY2 = srcY + height;
@@ -293,7 +296,7 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height,
const int desiredWidth,
- const int desiredHeight)
+ const int desiredHeight) restrict2
{
const GLfloat texX2 = srcX + width;
const GLfloat texY2 = srcY + height;
@@ -357,7 +360,7 @@ void MobileOpenGL2Graphics::copyImage(const Image *restrict const image,
drawImageInline(image, dstX, dstY);
}
-void MobileOpenGL2Graphics::testDraw()
+void MobileOpenGL2Graphics::testDraw() restrict2
{
/*
GLfloat vertices[] =
@@ -718,8 +721,8 @@ void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection
}
}
-void MobileOpenGL2Graphics::calcPattern(ImageCollection* const vertCol,
- const Image *const image,
+void MobileOpenGL2Graphics::calcPattern(ImageCollection *restrict const vertCol,
+ const Image *restrict const image,
const int x,
const int y,
const int w,
@@ -1098,7 +1101,7 @@ void MobileOpenGL2Graphics::drawNet(const int x1, const int y1,
}
void MobileOpenGL2Graphics::bindTexture2(const GLenum target,
- const Image *const image)
+ const Image *restrict const image)
{
const GLuint texture = image->mGLImage;
if (mTextureBinded != texture)
@@ -1129,7 +1132,7 @@ void MobileOpenGL2Graphics::bindTexture(const GLenum target,
}
void MobileOpenGL2Graphics::removeArray(const uint32_t sz,
- uint32_t *const arr)
+ uint32_t *restrict const arr) restrict2
{
mglDeleteBuffers(sz, arr);
for (size_t f = 0; f < sz; f ++)
@@ -1139,7 +1142,7 @@ void MobileOpenGL2Graphics::removeArray(const uint32_t sz,
}
}
-void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo)
+void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo) restrict2
{
if (mVboBinded != vbo)
{
@@ -1150,6 +1153,7 @@ void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo)
}
void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo)
+ restrict2
{
if (mVboBinded != vbo)
{
@@ -1166,7 +1170,7 @@ void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo)
}
}
-void MobileOpenGL2Graphics::bindAttributes()
+void MobileOpenGL2Graphics::bindAttributes() restrict2
{
if (mAttributesBinded != mVboBinded)
{
@@ -1230,7 +1234,8 @@ void MobileOpenGL2Graphics::createGLContext() restrict2
*/
}
-void MobileOpenGL2Graphics::finalize(ImageCollection *const col)
+void MobileOpenGL2Graphics::finalize(ImageCollection *restrict const col)
+ restrict2
{
if (!col)
return;
@@ -1238,7 +1243,8 @@ void MobileOpenGL2Graphics::finalize(ImageCollection *const col)
finalize(*it);
}
-void MobileOpenGL2Graphics::finalize(ImageVertexes *const vert)
+void MobileOpenGL2Graphics::finalize(ImageVertexes *restrict const vert)
+ restrict2
{
// in future need convert in each switchVp/continueVp
@@ -1275,7 +1281,7 @@ void MobileOpenGL2Graphics::finalize(ImageVertexes *const vert)
floatTexPool.clear();
}
-void MobileOpenGL2Graphics::drawTriangleArray(const int size)
+void MobileOpenGL2Graphics::drawTriangleArray(const int size) restrict2
{
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
mFloatArray, GL_STREAM_DRAW);
@@ -1285,8 +1291,9 @@ void MobileOpenGL2Graphics::drawTriangleArray(const int size)
mglDrawArrays(GL_TRIANGLES, 0, size / 4);
}
-void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *const array,
- const int size)
+void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const
+ array,
+ const int size) restrict2
{
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
array, GL_STREAM_DRAW);
@@ -1296,7 +1303,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *const array,
mglDrawArrays(GL_TRIANGLES, 0, size / 4);
}
-void MobileOpenGL2Graphics::drawLineArrays(const int size)
+void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2
{
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
mFloatArray, GL_STREAM_DRAW);