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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
commit5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (patch)
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parent8a999b66fd697404c6640778a6dd1ce0e747334a (diff)
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move particles into particle dir.
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diff --git a/src/particle/particleemitter.h b/src/particle/particleemitter.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2006-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef PARTICLE_PARTICLEEMITTER_H
+#define PARTICLE_PARTICLEEMITTER_H
+
+#include "particle/particleemitterprop.h"
+
+#include "resources/animation.h"
+
+#include "utils/xml.h"
+
+#include <list>
+
+class Image;
+class ImageSet;
+class Map;
+class Particle;
+
+/**
+ * Every Particle can have one or more particle emitters that create new
+ * particles when they are updated
+ */
+class ParticleEmitter final
+{
+ public:
+ ParticleEmitter(const XmlNodePtr emitterNode, Particle *const target,
+ Map *const map, const int rotation = 0,
+ const std::string& dyePalettes = std::string());
+
+ /**
+ * Copy Constructor (necessary for reference counting of particle images)
+ */
+ ParticleEmitter(const ParticleEmitter &o);
+
+ /**
+ * Assignment operator that calls the copy constructor
+ */
+ ParticleEmitter & operator=(const ParticleEmitter &o);
+
+ /**
+ * Destructor.
+ */
+ ~ParticleEmitter();
+
+ /**
+ * Spawns new particles
+ * @return: a list of created particles
+ */
+ std::list<Particle *> createParticles(const int tick);
+
+ /**
+ * Sets the target of the particles that are created
+ */
+ void setTarget(Particle *const target)
+ { mParticleTarget = target; }
+
+ /**
+ * Changes the size of the emitter so that the effect fills a
+ * rectangle of this size
+ */
+ void adjustSize(const int w, const int h);
+
+ private:
+ template <typename T> ParticleEmitterProp<T>
+ readParticleEmitterProp(XmlNodePtr propertyNode, T def);
+
+ ImageSet *getImageSet(XmlNodePtr node);
+
+ /**
+ * initial position of particles:
+ */
+ ParticleEmitterProp<float> mParticlePosX, mParticlePosY, mParticlePosZ;
+
+ /**
+ * initial vector of particles:
+ */
+ ParticleEmitterProp<float> mParticleAngleHorizontal,
+ mParticleAngleVertical;
+
+ /**
+ * Initial velocity of particles
+ */
+ ParticleEmitterProp<float> mParticlePower;
+
+ /*
+ * Vector changing of particles:
+ */
+ ParticleEmitterProp<float> mParticleGravity;
+ ParticleEmitterProp<int> mParticleRandomness;
+ ParticleEmitterProp<float> mParticleBounce;
+
+ /*
+ * Properties of targeting particles:
+ */
+ Particle *mParticleTarget;
+ ParticleEmitterProp<float> mParticleAcceleration;
+ ParticleEmitterProp<float> mParticleDieDistance;
+ ParticleEmitterProp<float> mParticleMomentum;
+
+ /*
+ * Behavior over time of the particles:
+ */
+ ParticleEmitterProp<int> mParticleLifetime;
+ ParticleEmitterProp<int> mParticleFadeOut;
+ ParticleEmitterProp<int> mParticleFadeIn;
+
+ // Map the particles are spawned on
+ Map *mMap;
+
+ // Number of particles spawned per update
+ ParticleEmitterProp<int> mOutput;
+
+ // Pause in frames between two spawns
+ ParticleEmitterProp<int> mOutputPause;
+
+ /*
+ * Graphical representation of the particles
+ */
+ // Particle image, if used
+ Image *mParticleImage;
+
+ // Filename of particle animation file
+ Animation mParticleAnimation;
+
+ // Filename of particle rotation file
+ Animation mParticleRotation;
+
+ // Opacity of the graphical representation of the particles
+ ParticleEmitterProp<float> mParticleAlpha;
+
+ /*
+ * Death effect of the particles
+ */
+ std::string mDeathEffect;
+
+ // List of emitters the spawned particles are equipped with
+ std::list<ParticleEmitter> mParticleChildEmitters;
+
+ std::vector<ImageSet*> mTempSets;
+
+ int mOutputPauseLeft;
+
+ signed char mDeathEffectConditions;
+
+ bool mParticleFollow;
+};
+#endif // PARTICLE_PARTICLEEMITTER_H