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authorAndrei Karas <akaras@inbox.ru>2014-08-31 13:13:23 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:53 +0300
commit196ab7fd5aaac53223a1d93a9b63c5c46dad27a8 (patch)
tree16d9da342d4e6334d099f5a69b1e332bd430cb1a /src/net
parent9ea87dc85a0e797ec38c4b0cfdfdb819a3765d81 (diff)
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In eathena improve reading packet SMSG_CHAR_LOGIN 0x006b.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/eathena/charserverhandler.cpp51
1 files changed, 31 insertions, 20 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 5b3ccf79c..62ee32284 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -138,14 +138,14 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
Stat &jobStat = data.mStats[JOB];
jobStat.exp = msg.readInt32();
- const int temp = msg.readInt32();
+ const int temp = msg.readInt32(); // job_level
jobStat.base = temp;
jobStat.mod = temp;
- const int shoes = msg.readInt16();
- const int gloves = msg.readInt16();
- const int cape = msg.readInt16();
- const int misc1 = msg.readInt16();
+ const int shoes = msg.readInt16(); // look like unused
+ const int gloves = msg.readInt16(); // look like unused
+ const int cape = msg.readInt16(); // look like unused
+ const int misc1 = msg.readInt16(); // look like unused
msg.readInt32(); // option
msg.readInt32(); // karma
@@ -154,29 +154,32 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
data.mAttributes[Attributes::HP] = msg.readInt16();
data.mAttributes[Attributes::MAX_HP] = msg.readInt16();
- data.mAttributes[Attributes::MP] = msg.readInt16();
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16();
+
+ msg.skip(4); // unused
+
+ data.mAttributes[Attributes::MP] = msg.readInt16(); // sp
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16(); // max sp
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16(), 0); // class (used for race)
const int hairStyle = msg.readInt16();
- const uint16_t weapon = msg.readInt16();
+ const uint16_t weapon = msg.readInt16(); // weapon or non (for riding?)
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
data.mAttributes[Attributes::LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
- const int bottomClothes = msg.readInt16();
- const int shield = msg.readInt16();
+ const int bottomClothes = msg.readInt16(); // head_bottom
+ const int shield = msg.readInt16(); // shield
- const int hat = msg.readInt16(); // head option top
- const int topClothes = msg.readInt16();
+ const int hat = msg.readInt16(); // head_top
+ const int topClothes = msg.readInt16(); // head_mid
- tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
+ tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, // hair_color
ItemDB::get(-hairStyle).getDyeColorsString(msg.readInt16()));
- const int misc2 = msg.readInt16();
+ const int misc2 = msg.readInt16(); // clothes_color
tempPlayer->setName(msg.readString(24));
character->dummy = tempPlayer;
@@ -196,9 +199,13 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
tempPlayer->setSprite(SPRITE_MISC2, misc2);
- character->slot = msg.readUInt8(); // character slot
-
- msg.readUInt8(); // unknown
+ character->slot = msg.readInt16(); // character slot
+ msg.readInt16(); // rename (1, 0) addons bar?
+ msg.readString(16); // map name
+ msg.readInt32(); // delete_date
+ msg.readInt32(); // robe
+ msg.readInt32(); // slotchange (1, 0)
+ msg.readInt32(); // rename (0, 1) addons bar?
}
void CharServerHandler::chooseCharacter(Net::Character *const character)
@@ -273,17 +280,21 @@ void CharServerHandler::connect()
void CharServerHandler::processCharLogin(Net::MessageIn &msg)
{
msg.skip(2); // Length word
- const int slots = msg.readInt16();
+ const int slots = msg.readInt8(); // MAX_CHARS
+ msg.readInt8(); // sd->char_slots
+ msg.readInt8(); // MAX_CHARS
+
if (slots > 0 && slots < 30)
loginData.characterSlots = static_cast<uint16_t>(slots);
- msg.skip(18); // 0 Unused
+ msg.skip(20); // 0 Unused
delete_all(mCharacters);
mCharacters.clear();
// Derive number of characters from message length
- const int count = (msg.getLength() - 24) / 106;
+ const int count = (msg.getLength() - 27)
+ / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
for (int i = 0; i < count; ++i)
{