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authorAndrei Karas <akaras@inbox.ru>2015-08-17 00:57:09 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-17 00:57:09 +0300
commit86920f4524a6936e8f90b6651af7ffe07625f315 (patch)
tree23fd3d4c25d39f088619c6299eee54ce7e67f288 /src/net
parent61483740edea22a6f5ef974f7b2b0796ff49fb6e (diff)
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Fix colors on equipment.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/eathena/beinghandler.cpp39
1 files changed, 13 insertions, 26 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 5c531e16a..b7d2a94d8 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -597,21 +597,18 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // LOOK_HEAD_BOTTOM
- dstBeing->setSprite(SPRITE_WEAPON, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_WEAPON, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // LOOK_HEAD_MID Change middle headgear for eathena,
// armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -626,62 +623,52 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
dstBeing->setLook(static_cast<uint8_t>(id));
break;
case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_FLOOR, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_HAIR, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_SHOES, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_FLOOR
- dstBeing->setSprite(SPRITE_SHIELD, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_SHIELD, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12: // LOOK_ROBE
- dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13: // COSTUME_HEAD_TOP
- dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_HEAD_MID, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14: // COSTUME_HEAD_MID
- dstBeing->setSprite(SPRITE_ROBE, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_ROBE, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15: // COSTUME_HEAD_LOW
- dstBeing->setSprite(SPRITE_EVOL2, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_EVOL2, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: // COSTUME_GARMENT
- dstBeing->setSprite(SPRITE_EVOL3, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_EVOL3, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
break;
case 17: // ARMOR
- dstBeing->setSprite(SPRITE_EVOL4, id, color,
- fromInt(id2, ItemColor));
+ dstBeing->setSprite(SPRITE_EVOL4, id, color, itemColor);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
break;