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authorAndrei Karas <akaras@inbox.ru>2012-07-15 18:37:00 +0300
committerAndrei Karas <akaras@inbox.ru>2012-07-15 18:37:00 +0300
commit65f11a2d85f26932b0e2f0679ddbfc6b6fc4b635 (patch)
tree493d6441dd152419908d28178c26112a4639e89f /src/net/tmwa
parente1e411459e9c9aae819eee474d48d0cc20f6ca07 (diff)
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Fix code style.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/buysellhandler.cpp2
-rw-r--r--src/net/tmwa/charserverhandler.cpp14
-rw-r--r--src/net/tmwa/generalhandler.cpp16
-rw-r--r--src/net/tmwa/playerhandler.cpp2
4 files changed, 17 insertions, 17 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 664953e4e..aa0a07d9d 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -110,7 +110,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
sz += 1;
int n_items = (msg.getLength() - 4) / sz;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
for (int k = 0; k < n_items; k++)
{
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 85ee3ce44..b851a5093 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -177,8 +177,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[EXP] = msg.readInt32();
- data.mAttributes[MONEY] = msg.readInt32();
+ data.mAttributes[PlayerInfo::EXP] = msg.readInt32();
+ data.mAttributes[PlayerInfo::MONEY] = msg.readInt32();
data.mStats[JOB].exp = msg.readInt32();
int temp = msg.readInt32();
@@ -195,10 +195,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt32(); // manner
msg.readInt16(); // character points left
- data.mAttributes[HP] = msg.readInt16();
- data.mAttributes[MAX_HP] = msg.readInt16();
- data.mAttributes[MP] = msg.readInt16();
- data.mAttributes[MAX_MP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::HP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MP] = msg.readInt16();
+ data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
@@ -206,7 +206,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
uint16_t weapon = msg.readInt16(); // server not used it. may be need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[LEVEL] = msg.readInt16();
+ data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
int bottomClothes = msg.readInt16();
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index 9839dfe10..0006d724d 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -278,14 +278,14 @@ void GeneralHandler::processEvent(Channels channel,
statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
// xgettext:no-c-format
statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
- statusWindow->addAttribute(ATTACK_DELAY, _("Attack Delay"),
- false, "");
- statusWindow->addAttribute(WALK_SPEED, _("Walk Delay"),
- false, "");
- statusWindow->addAttribute(ATTACK_RANGE, _("Attack Range"),
- false, "");
- statusWindow->addAttribute(ATTACK_SPEED, _("Damage per sec."),
- false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY,
+ _("Attack Delay"), false, "");
+ statusWindow->addAttribute(PlayerInfo::WALK_SPEED,
+ _("Walk Delay"), false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE,
+ _("Attack Range"), false, "");
+ statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED,
+ _("Damage per sec."), false, "");
}
else if (event.getName() == EVENT_GUIWINDOWSUNLOADING)
{
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 5c0b8d950..92bfaef74 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -143,7 +143,7 @@ void PlayerHandler::increaseAttribute(int attr)
void PlayerHandler::increaseSkill(unsigned short skillId)
{
- if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);