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authorAndrei Karas <akaras@inbox.ru>2013-04-10 18:53:53 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-10 18:53:53 +0300
commit919d790980be710ec991af3654521225e97b5f79 (patch)
tree0d09d6d430502488fde4bd0841d8d5767af7d4f4 /src/net/tmwa/playerhandler.cpp
parenta3635c94a9f1074736f243b0f7de7ab1c8aa14d0 (diff)
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improve playerhandler class.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp33
1 files changed, 17 insertions, 16 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 162841693..17ba07af1 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -112,7 +112,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
BLOCK_END("PlayerHandler::handleMessage")
}
-void PlayerHandler::attack(int id, bool keep)
+void PlayerHandler::attack(const int id, const bool keep) const
{
MessageOut outMsg(CMSG_PLAYER_ATTACK);
outMsg.writeInt32(id);
@@ -122,18 +122,18 @@ void PlayerHandler::attack(int id, bool keep)
outMsg.writeInt8(0);
}
-void PlayerHandler::stopAttack()
+void PlayerHandler::stopAttack() const
{
MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK);
}
-void PlayerHandler::emote(uint8_t emoteId)
+void PlayerHandler::emote(const uint8_t emoteId) const
{
MessageOut outMsg(CMSG_PLAYER_EMOTE);
outMsg.writeInt8(emoteId);
}
-void PlayerHandler::increaseAttribute(int attr)
+void PlayerHandler::increaseAttribute(const int attr) const
{
if (attr >= STR && attr <= LUK)
{
@@ -143,7 +143,7 @@ void PlayerHandler::increaseAttribute(int attr)
}
}
-void PlayerHandler::increaseSkill(unsigned short skillId)
+void PlayerHandler::increaseSkill(const unsigned short skillId) const
{
if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
return;
@@ -152,7 +152,7 @@ void PlayerHandler::increaseSkill(unsigned short skillId)
outMsg.writeInt16(skillId);
}
-void PlayerHandler::pickUp(const FloorItem *floorItem)
+void PlayerHandler::pickUp(const FloorItem *const floorItem) const
{
if (!floorItem)
return;
@@ -165,14 +165,15 @@ void PlayerHandler::pickUp(const FloorItem *floorItem)
handler->pushPickup(floorItem->getId());
}
-void PlayerHandler::setDirection(unsigned char direction)
+void PlayerHandler::setDirection(const unsigned char direction) const
{
MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR);
outMsg.writeInt16(0);
outMsg.writeInt8(direction);
}
-void PlayerHandler::setDestination(int x, int y, int direction)
+void PlayerHandler::setDestination(const int x, const int y,
+ const int direction) const
{
MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
outMsg.writeCoordinates(static_cast<short unsigned int>(x),
@@ -180,7 +181,7 @@ void PlayerHandler::setDestination(int x, int y, int direction)
static_cast<unsigned char>(direction));
}
-void PlayerHandler::changeAction(Being::Action action)
+void PlayerHandler::changeAction(const Being::Action action) const
{
char type;
switch (action)
@@ -205,18 +206,18 @@ void PlayerHandler::changeAction(Being::Action action)
outMsg.writeInt8(type);
}
-void PlayerHandler::respawn()
+void PlayerHandler::respawn() const
{
MessageOut outMsg(CMSG_PLAYER_RESTART);
outMsg.writeInt8(0);
}
-void PlayerHandler::requestOnlineList()
+void PlayerHandler::requestOnlineList() const
{
MessageOut outMsg(CMSG_ONLINE_LIST);
}
-void PlayerHandler::processOnlineList(Net::MessageIn &msg)
+void PlayerHandler::processOnlineList(Net::MessageIn &msg) const
{
if (!whoIsOnline)
return;
@@ -231,11 +232,11 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg)
return;
}
- char *start = reinterpret_cast<char*>(msg.readBytes(size));
+ char *const start = reinterpret_cast<char*>(msg.readBytes(size));
if (!start)
return;
- char *buf = start;
+ const char *buf = start;
int addVal = 1;
if (serverVersion >= 4)
@@ -269,7 +270,7 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg)
gender = GENDER_FEMALE;
}
}
- arr.push_back(new OnlinePlayer(static_cast<char*>(buf),
+ arr.push_back(new OnlinePlayer(static_cast<const char*>(buf),
status, level, gender, ver));
buf += strlen(buf) + 1;
}
@@ -279,7 +280,7 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg)
delete [] start;
}
-void PlayerHandler::updateStatus(uint8_t status)
+void PlayerHandler::updateStatus(const uint8_t status) const
{
MessageOut outMsg(CMSG_SET_STATUS);
outMsg.writeInt8(status);