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authorAndrei Karas <akaras@inbox.ru>2014-09-14 12:45:55 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-14 12:45:55 +0300
commit27efea7d495fdf755f7e94edb1f39103b6f8f072 (patch)
tree8f9465c9e21a443c9c02fc2f180c1a4ee0756b4a /src/net/tmwa/charserverhandler.h
parentc037b2b49f9967a269032753c7b24961313c723f (diff)
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Move setCharCreateDialog from ea namespace into eathena and tmwa.
Diffstat (limited to 'src/net/tmwa/charserverhandler.h')
-rw-r--r--src/net/tmwa/charserverhandler.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h
index b8cb5182e..0fd6f1f93 100644
--- a/src/net/tmwa/charserverhandler.h
+++ b/src/net/tmwa/charserverhandler.h
@@ -69,6 +69,14 @@ class CharServerHandler final : public MessageHandler,
void setNewPincode(const std::string &pin A_UNUSED) override final
{ }
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ void setCharCreateDialog(CharCreateDialog *const window)
+ override final;
+
protected:
void readPlayerData(Net::MessageIn &msg,
Net::Character *const character,