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author | Andrei Karas <akaras@inbox.ru> | 2011-08-03 22:23:30 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-08-03 22:23:30 +0300 |
commit | 2b4fecc8a93722d3cb080edcae436c329641937b (patch) | |
tree | 23d2ec5dc93fda645b637de77d42924a87efd33b /src/net/manaserv/playerhandler.cpp | |
parent | 7758b86aaa0d368ef776ad826903a0b3bcc7102c (diff) | |
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Fix code style and remove some unused variabled.
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 1194cb9f2..ca7fe511f 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -100,7 +100,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) case GPMSG_PLAYER_SERVER_CHANGE: { // TODO: Implement reconnecting to another game server - std::string token = msg.readString(32); + msg.readString(32); // token std::string address = msg.readString(); int port = msg.readInt16(); logger->log("Changing server to %s:%d", address.c_str(), port); |