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authorAndrei Karas <akaras@inbox.ru>2016-03-08 21:11:59 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-08 21:11:59 +0300
commit6ccaaa586b3f4d739ccfa1dc90cdf96b8810d31a (patch)
treed92b0443076e5dc9adb031a563d44b5c541894a6 /src/net/eathena/playerhandler.cpp
parentd8d84315013a24730c5b9d08122a954d713521c7 (diff)
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Move stat constants from ea namespace into tmwa and eathena.
Also rename constants namespace from Ea to Sp.
Diffstat (limited to 'src/net/eathena/playerhandler.cpp')
-rw-r--r--src/net/eathena/playerhandler.cpp89
1 files changed, 44 insertions, 45 deletions
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index d20348a2d..97d914b21 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -36,11 +36,10 @@
#include "gui/windows/skilldialog.h"
#include "gui/windows/statuswindow.h"
-#include "net/ea/eaprotocol.h"
-
#include "net/eathena/messageout.h"
#include "net/eathena/protocolout.h"
#include "net/eathena/inventoryhandler.h"
+#include "net/eathena/sp.h"
#include "debug.h"
@@ -252,27 +251,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
{
switch (type)
{
- case Ea::WALK_SPEED:
+ case Sp::WALK_SPEED:
localPlayer->setWalkSpeed(base);
PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
break;
- case Ea::EXP:
+ case Sp::EXP:
PlayerInfo::setAttribute(Attributes::EXP, base);
break;
- case Ea::JOB_EXP:
+ case Sp::JOB_EXP:
PlayerInfo::setStatExperience(Attributes::JOB, base,
PlayerInfo::getStatExperience(Attributes::JOB).second);
break;
- case Ea::KARMA:
+ case Sp::KARMA:
PlayerInfo::setStatBase(Attributes::KARMA, base);
PlayerInfo::setStatMod(Attributes::KARMA, 0);
break;
- case Ea::MANNER:
+ case Sp::MANNER:
PlayerInfo::setStatBase(Attributes::MANNER, base);
PlayerInfo::setStatMod(Attributes::MANNER, 0);
break;
- case Ea::HP:
+ case Sp::HP:
PlayerInfo::setAttribute(Attributes::HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
@@ -285,7 +284,7 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
}
break;
- case Ea::MAX_HP:
+ case Sp::MAX_HP:
PlayerInfo::setAttribute(Attributes::MAX_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
@@ -299,16 +298,16 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
}
break;
- case Ea::MP:
+ case Sp::MP:
PlayerInfo::setAttribute(Attributes::MP, base);
break;
- case Ea::MAX_MP:
+ case Sp::MAX_MP:
PlayerInfo::setAttribute(Attributes::MAX_MP, base);
break;
- case Ea::CHAR_POINTS:
+ case Sp::CHAR_POINTS:
PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
break;
- case Ea::LEVEL:
+ case Sp::LEVEL:
PlayerInfo::setAttribute(Attributes::LEVEL, base);
if (localPlayer)
{
@@ -316,30 +315,30 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
localPlayer->updateName();
}
break;
- case Ea::SKILL_POINTS:
+ case Sp::SKILL_POINTS:
PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
if (skillDialog)
skillDialog->update();
break;
- case Ea::STR:
+ case Sp::STR:
setStatComplex(Attributes::STR);
break;
- case Ea::AGI:
+ case Sp::AGI:
setStatComplex(Attributes::AGI);
break;
- case Ea::VIT:
+ case Sp::VIT:
setStatComplex(Attributes::VIT);
break;
- case Ea::INT:
+ case Sp::INT:
setStatComplex(Attributes::INT);
break;
- case Ea::DEX:
+ case Sp::DEX:
setStatComplex(Attributes::DEX);
break;
- case Ea::LUK:
+ case Sp::LUK:
setStatComplex(Attributes::LUK);
break;
- case Ea::MONEY:
+ case Sp::MONEY:
{
const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY);
const int newMoney = base;
@@ -357,83 +356,83 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::setAttribute(Attributes::MONEY, newMoney);
break;
}
- case Ea::EXP_NEEDED:
+ case Sp::EXP_NEEDED:
PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
break;
- case Ea::JOB_MOD:
+ case Sp::JOB_MOD:
PlayerInfo::setStatExperience(Attributes::JOB,
PlayerInfo::getStatExperience(Attributes::JOB).first, base);
break;
- case Ea::TOTAL_WEIGHT:
+ case Sp::TOTAL_WEIGHT:
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
break;
- case Ea::MAX_WEIGHT:
+ case Sp::MAX_WEIGHT:
PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
break;
- case Ea::STR_NEEDED:
+ case Sp::STR_NEEDED:
statusWindow->setPointsNeeded(Attributes::STR, base);
break;
- case Ea::AGI_NEEDED:
+ case Sp::AGI_NEEDED:
statusWindow->setPointsNeeded(Attributes::AGI, base);
break;
- case Ea::VIT_NEEDED:
+ case Sp::VIT_NEEDED:
statusWindow->setPointsNeeded(Attributes::VIT, base);
break;
- case Ea::INT_NEEDED:
+ case Sp::INT_NEEDED:
statusWindow->setPointsNeeded(Attributes::INT, base);
break;
- case Ea::DEX_NEEDED:
+ case Sp::DEX_NEEDED:
statusWindow->setPointsNeeded(Attributes::DEX, base);
break;
- case Ea::LUK_NEEDED:
+ case Sp::LUK_NEEDED:
statusWindow->setPointsNeeded(Attributes::LUK, base);
break;
- case Ea::ATK:
+ case Sp::ATK:
PlayerInfo::setStatBase(Attributes::ATK, base);
PlayerInfo::updateAttrs();
break;
- case Ea::ATK_MOD:
+ case Sp::ATK_MOD:
PlayerInfo::setStatMod(Attributes::ATK, base);
PlayerInfo::updateAttrs();
break;
- case Ea::MATK:
+ case Sp::MATK:
PlayerInfo::setStatBase(Attributes::MATK, base);
break;
- case Ea::MATK_MOD:
+ case Sp::MATK_MOD:
PlayerInfo::setStatMod(Attributes::MATK, base);
break;
- case Ea::DEF:
+ case Sp::DEF:
PlayerInfo::setStatBase(Attributes::DEF, base);
break;
- case Ea::DEF_MOD:
+ case Sp::DEF_MOD:
PlayerInfo::setStatMod(Attributes::DEF, base);
break;
- case Ea::MDEF:
+ case Sp::MDEF:
PlayerInfo::setStatBase(Attributes::MDEF, base);
break;
- case Ea::MDEF_MOD:
+ case Sp::MDEF_MOD:
PlayerInfo::setStatMod(Attributes::MDEF, base);
break;
- case Ea::HIT:
+ case Sp::HIT:
PlayerInfo::setStatBase(Attributes::HIT, base);
break;
- case Ea::FLEE:
+ case Sp::FLEE:
PlayerInfo::setStatBase(Attributes::FLEE, base);
break;
- case Ea::FLEE_MOD:
+ case Sp::FLEE_MOD:
PlayerInfo::setStatMod(Attributes::FLEE, base);
break;
- case Ea::CRIT:
+ case Sp::CRIT:
PlayerInfo::setStatBase(Attributes::CRIT, base);
break;
- case Ea::ATTACK_DELAY:
+ case Sp::ATTACK_DELAY:
localPlayer->setAttackSpeed(base);
PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
- case Ea::JOB:
+ case Sp::JOB:
PlayerInfo::setStatBase(Attributes::JOB, base);
break;