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authorAndrei Karas <akaras@inbox.ru>2014-09-12 19:27:29 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-13 17:41:29 +0300
commitcb23bcec8f8a1d8863ab25adc39a58415e5be88c (patch)
treeef02b4c3e9028eac10118101aa090f4ad8a9d96e /src/net/eathena/inventoryhandler.cpp
parentba54aed00801d29e4b5b6c77e1aed23a038ba7e6 (diff)
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In inventoryhandler use for each packet own function.
Diffstat (limited to 'src/net/eathena/inventoryhandler.cpp')
-rw-r--r--src/net/eathena/inventoryhandler.cpp87
1 files changed, 52 insertions, 35 deletions
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index 6b4a54abe..646ecef97 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -82,10 +82,13 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_PLAYER_INVENTORY:
- case SMSG_PLAYER_STORAGE_ITEMS:
processPlayerInventory(msg);
break;
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ processPlayerStorage(msg);
+ break;
+
case SMSG_PLAYER_STORAGE_EQUIP:
processPlayerStorageEquip(msg);
break;
@@ -377,38 +380,26 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
void InventoryHandler::processPlayerInventory(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerInventory")
- const bool playerInvintory = msg.getId() == SMSG_PLAYER_INVENTORY;
Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
- if (playerInvintory)
+ if (PlayerInfo::getEquipment())
{
- if (PlayerInfo::getEquipment())
- {
- // Clear inventory - this will be a complete refresh
- mEquips.clear();
- PlayerInfo::getEquipment()->setBackend(&mEquips);
- }
-
- if (inventory)
- inventory->clear();
- }
- else
- {
- mInventoryItems.clear();
+ // Clear inventory - this will be a complete refresh
+ mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
}
- msg.readInt16("len");
+ if (inventory)
+ inventory->clear();
- if (!playerInvintory)
- msg.readString(24, "storage name");
+ msg.readInt16("len");
const int number = (msg.getLength() - 4) / 23;
const uint8_t identified = 1;
for (int loop = 0; loop < number; loop++)
{
- const int index = msg.readInt16("item index") - (playerInvintory
- ? INVENTORY_OFFSET : STORAGE_OFFSET);
+ const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const int itemId = msg.readInt16("item id");
msg.readUInt8("item type");
const int amount = msg.readInt16("count");
@@ -421,26 +412,52 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg)
msg.readInt8("flags");
// need get actual identify flag
- if (playerInvintory)
- {
- // Trick because arrows are not considered equipment
-// const bool isEquipment = arrow & 0x8000;
-
- if (inventory)
- {
- inventory->setItem(index, itemId, amount,
- 0, identified, false);
- }
- }
- else
+ // Trick because arrows are not considered equipment
+// const bool isEquipment = arrow & 0x8000;
+
+ if (inventory)
{
- mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
- amount, 0, identified, false));
+ inventory->setItem(index, itemId, amount,
+ 0, identified, false);
}
}
BLOCK_END("InventoryHandler::processPlayerInventory")
}
+void InventoryHandler::processPlayerStorage(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryHandler::processPlayerInventory")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+ mInventoryItems.clear();
+
+ msg.readInt16("len");
+ msg.readString(24, "storage name");
+
+ const int number = (msg.getLength() - 4) / 23;
+ const uint8_t identified = 1;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("item index") - STORAGE_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ msg.readUInt8("item type");
+ const int amount = msg.readInt16("count");
+ msg.readInt32("wear state / equip");
+ msg.readInt16("card0");
+ msg.readInt16("card1");
+ msg.readInt16("card2");
+ msg.readInt16("card3");
+ msg.readInt32("hire expire date (?)");
+ msg.readInt8("flags");
+
+ // need get actual identify flag
+ mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
+ amount, 0, identified, false));
+ }
+ BLOCK_END("InventoryHandler::processPlayerInventory")
+}
+
void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerEquip")