diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 17:38:06 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 17:38:06 +0300 |
commit | ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7 (patch) | |
tree | 729fbb5786bdf41ae8004e1850248ca2e890974c /src/net/eathena/charserverrecv.cpp | |
parent | 8cdbcd738db5477a72b8c7b11c4b0f160f5ac2b6 (diff) | |
download | plus-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.tar.gz plus-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.tar.bz2 plus-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.tar.xz plus-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.zip |
Remove default value from parameter isWeapon in Being->setSprite.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 33 |
1 files changed, 23 insertions, 10 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index e10339b40..67917cfd8 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -147,7 +147,11 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setHairColor(color); if (hairStyle == 0) { - tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), ItemColor_one); + tempPlayer->setSprite(SPRITE_HAIR_COLOR, + 0, + std::string(), + ItemColor_one, + IsWeapon_false); } else { @@ -155,7 +159,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString( color), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } const uint16_t look = msg.readInt16("clothes color"); @@ -187,35 +192,43 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) |