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author | Andrei Karas <akaras@inbox.ru> | 2014-12-04 11:50:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-12-04 13:07:36 +0300 |
commit | 93f7e4f666dc1e1d9bf9715307080bd9c3027109 (patch) | |
tree | 8dc36c4b2cc8ab90af9d48df825f3914500b5d5b /src/net/eathena/charserverhandler.cpp | |
parent | 565e617983d0eaa52131056cd2bc15c9e4a1bece (diff) | |
download | plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.gz plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.bz2 plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.tar.xz plus-93f7e4f666dc1e1d9bf9715307080bd9c3027109.zip |
Give correct names to eathena/tmwa sprites.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 02ee92cbc..fde3b0a19 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -203,7 +203,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const int hairStyle = msg.readInt16("hair style"); const int weapon = msg.readInt32("weapon"); - tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); + tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -213,7 +213,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const int hat = msg.readInt16("head top"); const int topClothes = msg.readInt16("head mid"); - tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, + tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString( msg.readInt16("hair color"))); @@ -233,18 +233,18 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readString(16, "map name"); msg.readInt32("delete date"); const int shoes = msg.readInt32("robe"); - tempPlayer->setSprite(SPRITE_SHOE, shoes); - tempPlayer->setSprite(SPRITE_GLOVES, gloves); - tempPlayer->setSprite(SPRITE_CAPE, cape); - tempPlayer->setSprite(SPRITE_MISC1, misc1); - tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes); + tempPlayer->setSprite(SPRITE_HAIR, shoes); + tempPlayer->setSprite(SPRITE_SHOES, gloves); + tempPlayer->setSprite(SPRITE_SHIELD, cape); + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); // to avoid show error (error.xml) need remove this sprite if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_SHIELD, shield); + tempPlayer->setSprite(SPRITE_FLOOR, shield); - tempPlayer->setSprite(SPRITE_HAT, hat); - tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); - tempPlayer->setSprite(SPRITE_MISC2, misc2); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); + tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); msg.readInt32("slot change"); tempPlayer->setRename(msg.readInt32("rename (inverse)")); // +++ here need use gender |