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authorAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
commit3fc6d30634ea19569caaa1e8887378eef9c4505d (patch)
tree86079d581aae2585c6f21a936fca0876d7244703 /src/net/eathena/beingrecv.cpp
parent4ea298eef5d60e7101844add7f352d4539ea9dd7 (diff)
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Rename being receive handler into beingrecv.
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r--src/net/eathena/beingrecv.cpp1670
1 files changed, 1670 insertions, 0 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
new file mode 100644
index 000000000..c9c942023
--- /dev/null
+++ b/src/net/eathena/beingrecv.cpp
@@ -0,0 +1,1670 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/beingrecv.h"
+
+#include "actormanager.h"
+#include "effectmanager.h"
+#include "game.h"
+#include "itemcolormanager.h"
+#include "notifymanager.h"
+#include "party.h"
+
+#include "being/mercenaryinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "particle/particle.h"
+
+#include "input/keyboardconfig.h"
+
+#include "gui/windows/skilldialog.h"
+#include "gui/windows/socialwindow.h"
+#include "gui/windows/outfitwindow.h"
+
+#include "net/serverfeatures.h"
+
+#include "net/ea/beingrecv.h"
+#include "net/ea/eaprotocol.h"
+
+#include "net/charserverhandler.h"
+
+#include "net/character.h"
+
+#include "net/eathena/maptypeproperty2.h"
+#include "net/eathena/messageout.h"
+#include "net/eathena/protocol.h"
+#include "net/eathena/sprite.h"
+
+#include "resources/iteminfo.h"
+#include "resources/db/itemdb.h"
+
+#include "resources/map/map.h"
+
+#include "utils/timer.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+void BeingRecv::processBeingChangeLook2(Net::MessageIn &msg)
+{
+ if (!actorManager)
+ return;
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+ const uint8_t type = msg.readUInt8("type");
+
+ const int id = msg.readInt16("id1");
+ unsigned int id2 = msg.readInt16("id2");
+ if (type != 2)
+ id2 = 1;
+
+ if (!localPlayer || !dstBeing)
+ return;
+
+ processBeingChangeLookContinue(msg, dstBeing, type, id, id2, nullptr);
+}
+
+void BeingRecv::processBeingChangeLookCards(Net::MessageIn &msg)
+{
+ Being *dstBeing = nullptr;
+ int cards[4];
+
+ if (!actorManager)
+ { // here can be look from char server
+ if (!serverFeatures->haveAdvancedSprites())
+ return;
+ Net::Characters &chars = Net::CharServerHandler::mCharacters;
+ const BeingId id = msg.readBeingId("being id");
+
+ FOR_EACH (Net::Characters::iterator, it, chars)
+ {
+ Net::Character *character = *it;
+ if (character->dummy && character->dummy->getId() == id)
+ {
+ dstBeing = character->dummy;
+ break;
+ }
+ }
+ }
+ else
+ {
+ dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+ }
+
+ const uint8_t type = msg.readUInt8("type");
+
+ const int id = msg.readInt16("id1");
+ unsigned int id2 = msg.readInt16("id2");
+ if (type != 2)
+ id2 = 1;
+
+ for (int f = 0; f < 4; f ++)
+ cards[f] = msg.readInt16("card");
+
+ if (!dstBeing)
+ return;
+
+ processBeingChangeLookContinue(msg, dstBeing, type, id, id2, &cards[0]);
+}
+
+void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg,
+ Being *const dstBeing,
+ const uint8_t type,
+ const int id,
+ const int id2,
+ const int *cards A_UNUSED)
+{
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setOtherTime();
+
+ const ItemColor itemColor = ItemColorManager::getColorFromCards(cards);
+ const std::string color;
+ switch (type)
+ {
+ case 0: // change race
+ dstBeing->setSubtype(fromInt(id, BeingTypeId),
+ dstBeing->getLook());
+ break;
+ case 1: // eAthena LOOK_HAIR
+ dstBeing->setHairColor(fromInt(id, ItemColor));
+ dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1);
+ break;
+ case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
+ dstBeing->setSprite(SPRITE_BODY, id, "", itemColor, true);
+ dstBeing->setSprite(SPRITE_FLOOR, id2);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
+ break;
+ case 3: // LOOK_HEAD_BOTTOM
+ dstBeing->setSprite(SPRITE_WEAPON, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
+ break;
+ case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
+ break;
+ case 5: // LOOK_HEAD_MID Change middle headgear for eathena,
+ // armor for us
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
+ break;
+ case 6: // eAthena LOOK_HAIR_COLOR
+ dstBeing->setHairColor(fromInt(id, ItemColor));
+ dstBeing->setSpriteColor(SPRITE_HAIR_COLOR,
+ ItemDB::get(dstBeing->getSpriteID(
+ SPRITE_HAIR_COLOR)).getDyeColorsString(
+ fromInt(id, ItemColor)));
+ break;
+ case 7: // Clothes color. Now used as look
+ dstBeing->setLook(static_cast<uint8_t>(id));
+ break;
+ case 8: // eAthena LOOK_SHIELD
+ dstBeing->setSprite(SPRITE_FLOOR, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
+ break;
+ case 9: // eAthena LOOK_SHOES
+ dstBeing->setSprite(SPRITE_HAIR, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
+ break;
+ case 10: // LOOK_GLOVES
+ dstBeing->setSprite(SPRITE_SHOES, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
+ break;
+ case 11: // LOOK_FLOOR
+ dstBeing->setSprite(SPRITE_SHIELD, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ break;
+ case 12: // LOOK_ROBE
+ dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
+ break;
+ case 13: // COSTUME_HEAD_TOP
+ dstBeing->setSprite(SPRITE_HEAD_MID, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
+ break;
+ case 14: // COSTUME_HEAD_MID
+ dstBeing->setSprite(SPRITE_ROBE, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
+ break;
+ case 15: // COSTUME_HEAD_LOW
+ dstBeing->setSprite(SPRITE_EVOL2, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
+ break;
+ case 16: // COSTUME_GARMENT
+ dstBeing->setSprite(SPRITE_EVOL3, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
+ break;
+ case 17: // ARMOR
+ dstBeing->setSprite(SPRITE_EVOL4, id, color, itemColor);
+ if (localPlayer)
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+}
+
+void BeingRecv::processBeingVisible(Net::MessageIn &msg)
+{
+ if (!actorManager)
+ return;
+
+ msg.readInt16("len");
+ const BeingType::BeingType type = static_cast<BeingType::BeingType>(
+ msg.readUInt8("object type"));
+
+ // Information about a being in range
+ const BeingId id = msg.readBeingId("being id");
+ BeingId spawnId;
+ if (id == Ea::BeingRecv::mSpawnId)
+ spawnId = Ea::BeingRecv::mSpawnId;
+ else
+ spawnId = BeingId_zero;
+ Ea::BeingRecv::mSpawnId = BeingId_zero;
+
+ int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ // probably wrong effect usage
+ const uint32_t statusEffects = msg.readInt16("opt2");
+ msg.readInt32("option");
+
+ const int16_t job = msg.readInt16("class");
+
+ Being *dstBeing = actorManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
+ && !dstBeing->isAlive())
+ {
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
+ dstBeing = nullptr;
+ }
+
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ return;
+
+ dstBeing = createBeing2(msg, id, job, type);
+ if (!dstBeing)
+ return;
+ }
+ else
+ {
+ // undeleting marked for deletion being
+ if (dstBeing->getType() == ActorType::Npc)
+ actorManager->undelete(dstBeing);
+ }
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+
+ if (spawnId != BeingId_zero)
+ {
+ dstBeing->setAction(BeingAction::SPAWN, 0);
+ }
+ else
+ {
+ dstBeing->clearPath();
+ dstBeing->setActionTime(tick_time);
+ dstBeing->setAction(BeingAction::STAND, 0);
+ }
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
+ localPlayer->checkNewName(dstBeing);
+
+ const int hairStyle = msg.readInt16("hair style");
+ const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon"));
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(msg.readInt16("hair color"), ItemColor);
+ const uint16_t shoes = msg.readInt16("shoes or clothes color?");
+
+ const uint16_t gloves = msg.readInt16("head dir / gloves");
+ // may be use robe as gloves?
+ msg.readInt16("robe");
+ msg.readInt32("guild id");
+ msg.readInt16("guild emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
+ msg.readInt32("opt3")));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
+
+ if (dstBeing->getType() == ActorType::Player)
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ dstBeing->setHairColor(hairColor);
+ // Set these after the gender, as the sprites may be gender-specific
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ ItemColor_one, true);
+// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ }
+ else if (dstBeing->getType() == ActorType::Npc
+ && serverFeatures->haveNpcGender())
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ }
+
+ uint8_t dir;
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ msg.readInt8("xs");
+ msg.readInt8("ys");
+ msg.readUInt8("action type");
+ dstBeing->setTileCoords(x, y);
+
+ if (job == 45 && socialWindow && outfitWindow)
+ {
+ const int num = socialWindow->getPortalIndex(x, y);
+ if (num >= 0)
+ {
+ dstBeing->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(num)));
+ }
+ else
+ {
+ dstBeing->setName("");
+ }
+ }
+
+ dstBeing->setDirection(dir);
+
+ const int level = static_cast<int>(msg.readInt16("level"));
+ if (level)
+ dstBeing->setLevel(level);
+ msg.readInt16("font");
+
+ const int maxHP = msg.readInt32("max hp");
+ const int hp = msg.readInt32("hp");
+ dstBeing->setMaxHP(maxHP);
+ dstBeing->setHP(hp);
+
+ msg.readInt8("is boss");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffffU));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffffU));
+}
+
+void BeingRecv::processBeingMove(Net::MessageIn &msg)
+{
+ if (!actorManager)
+ return;
+
+ msg.readInt16("len");
+ const BeingType::BeingType type = static_cast<BeingType::BeingType>(
+ msg.readUInt8("object type"));
+
+ // Information about a being in range
+ const BeingId id = msg.readBeingId("being id");
+ BeingId spawnId;
+ if (id == Ea::BeingRecv::mSpawnId)
+ spawnId = Ea::BeingRecv::mSpawnId;
+ else
+ spawnId = BeingId_zero;
+ Ea::BeingRecv::mSpawnId = BeingId_zero;
+ int16_t speed = msg.readInt16("speed");
+// if (visible)
+// {
+ const uint16_t stunMode = msg.readInt16("opt1");
+ // probably wrong effect usage
+ const uint32_t statusEffects = msg.readInt16("opt2");
+// }
+// else
+// {
+// commented for now, probably it can be removed after testing
+// msg.readInt16("body state");
+// msg.readInt16("health state");
+// }
+ msg.readInt32("effect state");
+
+ const int16_t job = msg.readInt16("class");
+
+ Being *dstBeing = actorManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
+ && !dstBeing->isAlive())
+ {
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
+ dstBeing = nullptr;
+ }
+
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ return;
+
+ dstBeing = createBeing2(msg, id, job, type);
+ if (!dstBeing)
+ return;
+ }
+ else
+ {
+ // undeleting marked for deletion being
+ if (dstBeing->getType() == ActorType::Npc)
+ actorManager->undelete(dstBeing);
+ }
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+
+ if (spawnId != BeingId_zero)
+ dstBeing->setAction(BeingAction::SPAWN, 0);
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
+ localPlayer->checkNewName(dstBeing);
+
+ const int hairStyle = msg.readInt16("hair style");
+ const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon"));
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ msg.readInt32("tick");
+
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readInt16("hair color"), ItemColor);
+ const uint16_t shoes = msg.readInt16("shoes or clothes color?");
+
+ const uint16_t gloves = msg.readInt16("head dir / gloves");
+ // may be use robe as gloves?
+ msg.readInt16("robe");
+ msg.readInt32("guild id");
+ msg.readInt16("guild emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
+ msg.readInt32("opt3")));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
+
+ if (dstBeing->getType() == ActorType::Player)
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ dstBeing->setHairColor(hairColor);
+ // Set these after the gender, as the sprites may be gender-specific
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ if (!serverFeatures->haveMove3())
+ {
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ ItemColor_one, true);
+ }
+// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ }
+ else if (dstBeing->getType() == ActorType::Npc
+ && serverFeatures->haveNpcGender())
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ }
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ msg.readUInt8("(sx<<4) | (sy&0x0f)");
+ msg.readInt8("xs");
+ msg.readInt8("ys");
+ dstBeing->setAction(BeingAction::STAND, 0);
+ dstBeing->setTileCoords(srcX, srcY);
+ if (localPlayer)
+ localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
+ if (!serverFeatures->haveMove3())
+ dstBeing->setDestination(dstX, dstY);
+
+ // because server don't send direction in move packet, we fixing it
+
+ uint8_t d = 0;
+ if (srcX == dstX && srcY == dstY)
+ { // if player did one step from invisible area to visible,
+ // move path is broken
+ int x2 = localPlayer->getTileX();
+ int y2 = localPlayer->getTileY();
+ if (abs(x2 - srcX) > abs(y2 - srcY))
+ y2 = srcY;
+ else
+ x2 = srcX;
+ d = dstBeing->calcDirection(x2, y2);
+ }
+ else
+ {
+ d = dstBeing->calcDirection(dstX, dstY);
+ }
+ if (d && dstBeing->getDirection() != d)
+ dstBeing->setDirection(d);
+
+ const int level = static_cast<int>(msg.readInt16("level"));
+ if (level)
+ dstBeing->setLevel(level);
+ msg.readInt16("font");
+
+ const int maxHP = msg.readInt32("max hp");
+ const int hp = msg.readInt32("hp");
+ dstBeing->setMaxHP(maxHP);
+ dstBeing->setHP(hp);
+
+ msg.readInt8("is boss");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffffU));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffffU));
+}
+
+void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
+{
+ if (!actorManager)
+ return;
+
+ msg.readInt16("len");
+ const BeingType::BeingType type = static_cast<BeingType::BeingType>(
+ msg.readUInt8("object type"));
+
+ // Information about a being in range
+ const BeingId id = msg.readBeingId("being id");
+ Ea::BeingRecv::mSpawnId = id;
+ const BeingId spawnId = id;
+ int16_t speed = msg.readInt16("speed");
+// if (visible)
+// {
+ const uint16_t stunMode = msg.readInt16("opt1");
+ // probably wrong effect usage
+ const uint32_t statusEffects = msg.readInt16("opt2");
+// }
+// else
+// {
+// commented for now, probably it can be removed after testing
+// msg.readInt16("body state");
+// msg.readInt16("health state");
+// }
+ msg.readInt32("effect state");
+
+ const int16_t job = msg.readInt16("class");
+
+ Being *dstBeing = actorManager->findBeing(id);
+
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
+ && !dstBeing->isAlive())
+ {
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
+ dstBeing = nullptr;
+ }
+
+ if (!dstBeing)
+ {
+ if (actorManager->isBlocked(id) == true)
+ return;
+
+ dstBeing = createBeing2(msg, id, job, type);
+ if (!dstBeing)
+ return;
+ }
+ else
+ {
+ // undeleting marked for deletion being
+ if (dstBeing->getType() == ActorType::Npc)
+ actorManager->undelete(dstBeing);
+ }
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+
+ if (spawnId != BeingId_zero)
+ dstBeing->setAction(BeingAction::SPAWN, 0);
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0)
+ speed = 150;
+
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
+ localPlayer->checkNewName(dstBeing);
+
+ const int hairStyle = msg.readInt16("hair style");
+ const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon"));
+ const uint16_t headBottom = msg.readInt16("head bottom");
+
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const ItemColor hairColor = fromInt(
+ msg.readInt16("hair color"), ItemColor);
+ const uint16_t shoes = msg.readInt16("shoes or clothes color?");
+ const uint16_t gloves = msg.readInt16("head dir / gloves");
+ // may be use robe as gloves?
+ msg.readInt16("robe");
+ msg.readInt32("guild id");
+ msg.readInt16("guild emblem");
+ dstBeing->setManner(msg.readInt16("manner"));
+ dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
+ msg.readInt32("opt3")));
+ dstBeing->setKarma(msg.readUInt8("karma"));
+ uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
+
+ if (dstBeing->getType() == ActorType::Player)
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ dstBeing->setHairColor(hairColor);
+ // Set these after the gender, as the sprites may be gender-specific
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
+ Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
+ ItemColor_one, true);
+// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
+ }
+ else if (dstBeing->getType() == ActorType::Npc
+ && serverFeatures->haveNpcGender())
+ {
+ dstBeing->setGender(Being::intToGender(gender));
+ }
+
+ uint8_t dir;
+ uint16_t x, y;
+ msg.readCoordinates(x, y, dir, "position");
+ msg.readInt8("xs");
+ msg.readInt8("ys");
+ dstBeing->setTileCoords(x, y);
+
+ if (job == 45 && socialWindow && outfitWindow)
+ {
+ const int num = socialWindow->getPortalIndex(x, y);
+ if (num >= 0)
+ {
+ dstBeing->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(num)));
+ }
+ else
+ {
+ dstBeing->setName("");
+ }
+ }
+
+ dstBeing->setDirection(dir);
+
+ const int level = static_cast<int>(msg.readInt16("level"));
+ if (level)
+ dstBeing->setLevel(level);
+ msg.readInt16("font");
+
+ const int maxHP = msg.readInt32("max hp");
+ const int hp = msg.readInt32("hp");
+ dstBeing->setMaxHP(maxHP);
+ dstBeing->setHP(hp);
+
+ msg.readInt8("is boss");
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffffU));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffffU));
+}
+
+void BeingRecv::processMapTypeProperty(Net::MessageIn &msg)
+{
+ const int16_t type = msg.readInt16("type");
+ const int flags = msg.readInt32("flags");
+ if (type == 0x28)
+ {
+ // +++ need get other flags from here
+ MapTypeProperty2 props;
+ props.data = static_cast<uint32_t>(flags);
+ Game *const game = Game::instance();
+ if (!game)
+ return;
+ Map *const map = game->getCurrentMap();
+ if (!map)
+ return;
+ map->setPvpMode(props.bits.party | (props.bits.guild * 2));
+ }
+}
+
+void BeingRecv::processMapType(Net::MessageIn &msg)
+{
+ const int16_t type = msg.readInt16("type");
+ if (type == 19)
+ NotifyManager::notify(NotifyTypes::MAP_TYPE_BATTLEFIELD);
+ else
+ UNIMPLIMENTEDPACKET;
+}
+
+void BeingRecv::processSkillCasting(Net::MessageIn &msg)
+{
+ // +++ need use other parameters
+
+ const BeingId srcId = msg.readBeingId("src id");
+ const BeingId dstId = msg.readBeingId("dst id");
+ const int dstX = msg.readInt16("dst x");
+ const int dstY = msg.readInt16("dst y");
+ const int skillId = msg.readInt16("skill id");
+ msg.readInt32("property"); // can be used to trigger effect
+ msg.readInt32("cast time");
+ msg.readInt8("dispossable");
+
+ if (!effectManager)
+ return;
+
+ if (srcId == BeingId_zero)
+ {
+ UNIMPLIMENTEDPACKET;
+ return;
+ }
+ else if (dstId != BeingId_zero)
+ { // being to being
+ Being *const srcBeing = actorManager->findBeing(srcId);
+ Being *const dstBeing = actorManager->findBeing(dstId);
+ skillDialog->playCastingSrcEffect(skillId, srcBeing);
+ skillDialog->playCastingDstEffect(skillId, dstBeing);
+ }
+ else if (dstX != 0 || dstY != 0)
+ { // being to position
+ UNIMPLIMENTEDPACKET;
+ }
+}
+
+void BeingRecv::processBeingStatusChange(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingStatusChange")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingStatusChange")
+ return;
+ }
+
+ // Status change
+ const uint16_t status = msg.readInt16("status");
+ const BeingId id = msg.readBeingId("being id");
+ const Enable flag = fromBool(
+ msg.readUInt8("flag: 0: stop, 1: start"), Enable);
+ msg.readInt32("total");
+ msg.readInt32("left");
+ msg.readInt32("val1");
+ msg.readInt32("val2");
+ msg.readInt32("val3");
+
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setStatusEffect(status, flag);
+ BLOCK_END("BeingRecv::processBeingStatusChange")
+}
+
+void BeingRecv::processBeingStatusChange2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingStatusChange")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingStatusChange")
+ return;
+ }
+
+ // Status change
+ const uint16_t status = msg.readInt16("status");
+ const BeingId id = msg.readBeingId("being id");
+ const Enable flag = fromBool(
+ msg.readUInt8("flag: 0: stop, 1: start"), Enable);
+ msg.readInt32("left");
+ msg.readInt32("val1");
+ msg.readInt32("val2");
+ msg.readInt32("val3");
+
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setStatusEffect(status, flag);
+ BLOCK_END("BeingRecv::processBeingStatusChange")
+}
+
+void BeingRecv::processBeingMove2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingMove2")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingMove2")
+ return;
+ }
+
+ /*
+ * A simplified movement packet, used by the
+ * later versions of eAthena for both mobs and
+ * players
+ */
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ msg.readUInt8("(sx<<4) | (sy&0x0f)");
+ msg.readInt32("tick");
+
+ /*
+ * This packet doesn't have enough info to actually
+ * create a new being, so if the being isn't found,
+ * we'll just pretend the packet didn't happen
+ */
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingMove2")
+ return;
+ }
+
+ dstBeing->setTileCoords(srcX, srcY);
+ if (localPlayer)
+ localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
+ if (!serverFeatures->haveMove3())
+ dstBeing->setDestination(dstX, dstY);
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->setMoveTime();
+ BLOCK_END("BeingRecv::processBeingMove2")
+}
+
+void BeingRecv::processBeingAction2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingAction2")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingAction2")
+ return;
+ }
+
+ Being *const srcBeing = actorManager->findBeing(
+ msg.readBeingId("src being id"));
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("dst being id"));
+
+ msg.readInt32("tick");
+ const int srcSpeed = msg.readInt32("src speed");
+ msg.readInt32("dst speed");
+ const int param1 = msg.readInt32("damage");
+ msg.readInt16("count");
+ const AttackTypeT type = static_cast<AttackTypeT>(
+ msg.readUInt8("action"));
+ msg.readInt32("left damage");
+
+ switch (type)
+ {
+ case AttackType::HIT: // Damage
+ case AttackType::CRITICAL: // Critical Damage
+ case AttackType::MULTI: // Critical Damage
+ case AttackType::MULTI_REFLECT:
+ case AttackType::REFLECT: // Reflected Damage
+ case AttackType::FLEE: // Lucky Dodge
+ case AttackType::SPLASH:
+ case AttackType::SKILL:
+ case AttackType::REPEATE:
+ if (srcBeing)
+ {
+ if (srcSpeed && srcBeing->getType() == ActorType::Player)
+ srcBeing->setAttackDelay(srcSpeed);
+ // attackid=1, type
+ srcBeing->handleAttack(dstBeing, param1, 1);
+ if (srcBeing->getType() == ActorType::Player)
+ srcBeing->setAttackTime();
+ }
+ if (dstBeing)
+ {
+ // level not present, using 1
+ dstBeing->takeDamage(srcBeing, param1,
+ static_cast<AttackTypeT>(type), 1);
+ }
+ break;
+
+ case AttackType::PICKUP:
+ break;
+
+ case AttackType::TOUCH_SKILL:
+ break;
+
+ case AttackType::SIT:
+ if (srcBeing)
+ {
+ srcBeing->setAction(BeingAction::SIT, 0);
+ if (srcBeing->getType() == ActorType::Player)
+ {
+ srcBeing->setMoveTime();
+ if (localPlayer)
+ localPlayer->imitateAction(srcBeing, BeingAction::SIT);
+ }
+ }
+ break;
+
+ case AttackType::STAND:
+ if (srcBeing)
+ {
+ srcBeing->setAction(BeingAction::STAND, 0);
+ if (srcBeing->getType() == ActorType::Player)
+ {
+ srcBeing->setMoveTime();
+ if (localPlayer)
+ {
+ localPlayer->imitateAction(srcBeing,
+ BeingAction::STAND);
+ }
+ }
+ }
+ break;
+ default:
+ case AttackType::MISS:
+ case AttackType::SKILLMISS:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+ BLOCK_END("BeingRecv::processBeingAction2")
+}
+
+void BeingRecv::processMonsterHp(Net::MessageIn &msg)
+{
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("monster id"));
+ const int hp = msg.readInt32("hp");
+ const int maxHP = msg.readInt32("max hp");
+ if (dstBeing)
+ {
+ dstBeing->setHP(hp);
+ dstBeing->setMaxHP(maxHP);
+ }
+}
+
+void BeingRecv::processSkillAutoCast(Net::MessageIn &msg)
+{
+ const int id = msg.readInt16("skill id");
+ msg.readInt16("inf");
+ msg.readInt16("unused");
+ const int level = msg.readInt16("skill level");
+ msg.readInt16("sp");
+ msg.readInt16("range");
+ msg.readString(24, "skill name");
+ msg.readInt8("unused");
+
+ if (localPlayer)
+ {
+ localPlayer->handleSkill(localPlayer, 0, id, level);
+ localPlayer->takeDamage(localPlayer, 0, AttackType::SKILL, id, level);
+ }
+}
+
+void BeingRecv::processRanksList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ here need window with rank tables.
+ msg.readInt16("rank type");
+ for (int f = 0; f < 10; f ++)
+ msg.readString(24, "name");
+ for (int f = 0; f < 10; f ++)
+ msg.readInt32("points");
+ msg.readInt32("my points");
+}
+
+void BeingRecv::processBlacksmithRanksList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ here need window with rank tables.
+ for (int f = 0; f < 10; f ++)
+ msg.readString(24, "name");
+ for (int f = 0; f < 10; f ++)
+ msg.readInt32("points");
+}
+
+void BeingRecv::processAlchemistRanksList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ here need window with rank tables.
+ for (int f = 0; f < 10; f ++)
+ msg.readString(24, "name");
+ for (int f = 0; f < 10; f ++)
+ msg.readInt32("points");
+}
+
+void BeingRecv::processTaekwonRanksList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ here need window with rank tables.
+ for (int f = 0; f < 10; f ++)
+ msg.readString(24, "name");
+ for (int f = 0; f < 10; f ++)
+ msg.readInt32("points");
+}
+
+void BeingRecv::processPkRanksList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ here need window with rank tables.
+ for (int f = 0; f < 10; f ++)
+ msg.readString(24, "name");
+ for (int f = 0; f < 10; f ++)
+ msg.readInt32("points");
+}
+
+void BeingRecv::processBeingChangeDirection(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingChangeDirection")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingChangeDirection")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ msg.readInt16("head direction");
+
+ const uint8_t dir = Net::MessageIn::fromServerDirection(
+ static_cast<uint8_t>(msg.readUInt8("player direction") & 0x0FU));
+
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingChangeDirection")
+ return;
+ }
+
+ dstBeing->setDirection(dir);
+ if (localPlayer)
+ localPlayer->imitateDirection(dstBeing, dir);
+ BLOCK_END("BeingRecv::processBeingChangeDirection")
+}
+
+void BeingRecv::processBeingSpecialEffect(Net::MessageIn &msg)
+{
+ if (!effectManager || !actorManager)
+ return;
+
+ const BeingId id = msg.readBeingId("being id");
+ Being *const being = actorManager->findBeing(id);
+ if (!being)
+ return;
+
+ const int effectType = msg.readInt32("effect type");
+
+ if (Particle::enabled)
+ effectManager->trigger(effectType, being);
+
+ // +++ need dehard code effectType == 3
+ if (effectType == 3 && being->getType() == ActorType::Player
+ && socialWindow)
+ { // reset received damage
+ socialWindow->resetDamage(being->getName());
+ }
+}
+
+void BeingRecv::processBeingSpecialEffectNum(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ need somhow show this effects.
+ // type is not same with self/misc effect.
+ msg.readBeingId("account id");
+ msg.readInt32("effect type");
+ msg.readInt32("num"); // effect variable
+}
+
+void BeingRecv::processBeingSoundEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ need play this effect.
+ msg.readString(24, "sound effect name");
+ msg.readUInt8("type");
+ msg.readInt32("unused");
+ msg.readInt32("source being id");
+}
+
+void BeingRecv::processSkillGroundNoDamage(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("skill id");
+ msg.readInt32("src id");
+ msg.readInt16("val");
+ msg.readInt16("x");
+ msg.readInt16("y");
+ msg.readInt32("tick");
+}
+
+void BeingRecv::processSkillEntry(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("len");
+ msg.readInt32("accound id");
+ msg.readInt32("creator accound id");
+ msg.readInt16("x");
+ msg.readInt16("y");
+ msg.readInt32("job");
+ msg.readUInt8("radius");
+ msg.readUInt8("visible");
+ msg.readUInt8("level");
+}
+
+void BeingRecv::processPlaterStatusChange(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPlayerStop")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processPlayerStop")
+ return;
+ }
+
+ // Change in players' flags
+ const BeingId id = msg.readBeingId("account id");
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ return;
+
+ const uint16_t stunMode = msg.readInt16("stun mode");
+ uint32_t statusEffects = msg.readInt16("status effect");
+ statusEffects |= (static_cast<uint32_t>(msg.readInt32("opt?"))) << 16;
+ dstBeing->setKarma(msg.readUInt8("karma"));
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+ BLOCK_END("BeingRecv::processPlayerStop")
+}
+
+void BeingRecv::processPlaterStatusChange2(Net::MessageIn &msg)
+{
+ if (!actorManager)
+ return;
+
+ const BeingId id = msg.readBeingId("account id");
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ return;
+
+ uint32_t statusEffects = msg.readInt32("status effect");
+ dstBeing->setLevel(msg.readInt32("level"));
+ msg.readInt32("showEFST");
+
+ dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ (statusEffects >> 16) & 0xffff));
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
+}
+
+void BeingRecv::processPlaterStatusChangeNoTick(Net::MessageIn &msg)
+{
+ const uint16_t status = msg.readInt16("index");
+ const BeingId id = msg.readBeingId("account id");
+ const Enable flag = fromBool(msg.readUInt8("state")
+ ? true : false, Enable);
+
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ return;
+
+ dstBeing->setStatusEffect(status, flag);
+}
+
+void BeingRecv::processBeingResurrect(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingResurrect")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingRecv::processBeingResurrect")
+ return;
+ }
+
+ // A being changed mortality status
+
+ const BeingId id = msg.readBeingId("being id");
+ msg.readInt16("unused");
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ {
+ BLOCK_END("BeingRecv::processBeingResurrect")
+ return;
+ }
+
+ // If this is player's current target, clear it.
+ if (dstBeing == localPlayer->getTarget())
+ localPlayer->stopAttack();
+
+ dstBeing->setAction(BeingAction::STAND, 0);
+ BLOCK_END("BeingRecv::processBeingResurrect")
+}
+
+void BeingRecv::processPlayerGuilPartyInfo(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPlayerGuilPartyInfo")
+ if (!actorManager)
+ {
+ BLOCK_END("BeingRecv::processPlayerGuilPartyInfo")
+ return;
+ }
+
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+
+ if (dstBeing)
+ {
+ dstBeing->setName(msg.readString(24, "char name"));
+ dstBeing->setPartyName(msg.readString(24, "party name"));
+ dstBeing->setGuildName(msg.readString(24, "guild name"));
+ dstBeing->setGuildPos(msg.readString(24, "guild pos"));
+ dstBeing->addToCache();
+ }
+ BLOCK_END("BeingRecv::processPlayerGuilPartyInfo")
+}
+
+void BeingRecv::processBeingRemoveSkil(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ if skill unit was added, here need remove it from actors
+ msg.readInt32("skill unit id");
+}
+
+void BeingRecv::processBeingFakeName(Net::MessageIn &msg)
+{
+ const BeingType::BeingType type = static_cast<BeingType::BeingType>(
+ msg.readUInt8("object type"));
+ const BeingId id = msg.readBeingId("npc id");
+ msg.skip(8, "unused");
+ const uint16_t job = msg.readInt16("class?"); // 111
+ msg.skip(30, "unused");
+ uint16_t x, y;
+ uint8_t dir;
+ msg.readCoordinates(x, y, dir, "position");
+ msg.readUInt8("sx");
+ msg.readUInt8("sy");
+ msg.skip(4, "unsued");
+
+ Being *const dstBeing = createBeing2(msg, id, job, type);
+ if (!dstBeing)
+ return;
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
+ dstBeing->setTileCoords(x, y);
+ dstBeing->setDirection(dir);
+}
+
+void BeingRecv::processBeingStatUpdate1(Net::MessageIn &msg)
+{
+ const BeingId id = msg.readBeingId("account id");
+ const int type = msg.readInt16("type");
+ const int value = msg.readInt32("value");
+
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (!dstBeing)
+ return;
+
+ if (type != Ea::MANNER)
+ {
+ UNIMPLIMENTEDPACKET;
+ return;
+ }
+ dstBeing->setManner(value);
+}
+
+void BeingRecv::processBeingSelfEffect(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processBeingSelfEffect")
+ if (!effectManager || !actorManager)
+ {
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
+ return;
+ }
+
+ const BeingId id = msg.readBeingId("being id");
+ Being *const being = actorManager->findBeing(id);
+ if (!being)
+ {
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
+ return;
+ }
+
+ const int effectType = msg.readInt32("effect type");
+ if (Particle::enabled)
+ effectManager->trigger(effectType, being);
+
+ BLOCK_END("BeingRecv::processBeingSelfEffect")
+}
+
+void BeingRecv::processMobInfo(Net::MessageIn &msg)
+{
+ const int len = msg.readInt16("len");
+ if (len < 12)
+ return;
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("monster id"));
+ const int attackRange = msg.readInt32("range");
+ if (dstBeing)
+ dstBeing->setAttackRange(attackRange);
+}
+
+void BeingRecv::processBeingAttrs(Net::MessageIn &msg)
+{
+ const int len = msg.readInt16("len");
+ if (len < 12)
+ return;
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("player id"));
+ const int gmLevel = msg.readInt32("gm level");
+ if (dstBeing && gmLevel)
+ {
+ if (dstBeing == localPlayer)
+ localPlayer->setGMLevel(gmLevel);
+ dstBeing->setGM(true);
+ }
+ else
+ {
+ if (dstBeing == localPlayer)
+ localPlayer->setGMLevel(0);
+ if (dstBeing)
+ dstBeing->setGM(false);
+ }
+}
+
+void BeingRecv::processMonsterInfo(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("class");
+ msg.readInt16("level");
+ msg.readInt16("size");
+ msg.readInt32("hp");
+ msg.readInt16("def");
+ msg.readInt16("race");
+ msg.readInt16("mdef");
+ msg.readInt16("ele");
+}
+
+void BeingRecv::processClassChange(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+ msg.readUInt8("type");
+ msg.readInt32("class");
+}
+
+void BeingRecv::processSpiritBalls(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+ msg.readInt16("spirits amount");
+}
+
+void BeingRecv::processSpiritBallSingle(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+ msg.readInt16("spirits amount");
+}
+
+void BeingRecv::processBladeStop(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt32("src being id");
+ msg.readInt32("dst being id");
+ msg.readInt32("flag");
+}
+
+void BeingRecv::processComboDelay(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+ msg.readInt32("wait");
+}
+
+void BeingRecv::processWddingEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+}
+
+void BeingRecv::processBeingSlide(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+ msg.readInt16("x");
+ msg.readInt16("y");
+}
+
+void BeingRecv::processStarsKill(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readString(24, "map name");
+ msg.readInt32("monster id");
+ msg.readUInt8("start");
+ msg.readUInt8("result");
+}
+
+void BeingRecv::processGladiatorFeelRequest(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readUInt8("which");
+}
+
+void BeingRecv::processBossMapInfo(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readUInt8("info type");
+ msg.readInt32("x");
+ msg.readInt32("y");
+ msg.readInt16("min hours");
+ msg.readInt16("min minutes");
+ msg.readInt16("max hours");
+ msg.readInt16("max minutes");
+ msg.readString(24, "monster name"); // really can be used 51 byte?
+}
+
+void BeingRecv::processBeingFont(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("account id");
+ msg.readInt16("font");
+}
+
+void BeingRecv::processBeingMilleniumShield(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("account id");
+ msg.readInt16("shields");
+ msg.readInt16("unused");
+}
+
+void BeingRecv::processBeingCharm(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("account id");
+ msg.readInt16("charm type");
+ msg.readInt16("charm count");
+}
+
+void BeingRecv::processBeingViewEquipment(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 45) / 31;
+ msg.readString(24, "name");
+ msg.readInt16("job");
+ msg.readInt16("head");
+ msg.readInt16("accessory");
+ msg.readInt16("accessory2");
+ msg.readInt16("accessory3");
+ msg.readInt16("robe");
+ msg.readInt16("hair color");
+ msg.readInt16("body color");
+ msg.readUInt8("gender");
+ for (int f = 0; f < count; f ++)
+ {
+ msg.readInt16("index");
+ msg.readInt16("item id");
+ msg.readUInt8("item type");
+ msg.readInt32("location");
+ msg.readInt32("wear state");
+ msg.readInt8("refine");
+ for (int d = 0; d < 4; d ++)
+ msg.readInt16("card");
+ msg.readInt32("hire expire date (?)");
+ msg.readInt16("equip type");
+ msg.readInt16("item sprite number");
+ msg.readUInt8("flags");
+ }
+}
+
+void BeingRecv::processPvpSet(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processPvpSet")
+ const BeingId id = msg.readBeingId("being id");
+ const int rank = msg.readInt32("rank");
+ msg.readInt32("num");
+ if (actorManager)
+ {
+ Being *const dstBeing = actorManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setPvpRank(rank);
+ }
+ BLOCK_END("BeingRecv::processPvpSet")
+}
+
+void BeingRecv::processNameResponse2(Net::MessageIn &msg)
+{
+ BLOCK_START("BeingRecv::processNameResponse2")
+ if (!actorManager || !localPlayer)
+ {
+ BLOCK_END("BeingRecv::processNameResponse2")
+ return;
+ }
+
+ const int len = msg.readInt16("len");
+ const BeingId beingId = msg.readBeingId("account ic");
+ const std::string str = msg.readString(len - 8, "name");
+ Being *const dstBeing = actorManager->findBeing(beingId);
+ if (dstBeing)
+ {
+ if (beingId == localPlayer->getId())
+ {
+ localPlayer->pingResponse();
+ }
+ else
+ {
+ dstBeing->setName(str);
+ dstBeing->updateGuild();
+ dstBeing->addToCache();
+
+ if (dstBeing->getType() == ActorType::Player)
+ dstBeing->updateColors();
+
+ if (localPlayer)
+ {
+ const Party *const party = localPlayer->getParty();
+ if (party && party->isMember(dstBeing->getId()))
+ {
+ PartyMember *const member = party->getMember(
+ dstBeing->getId());
+
+ if (member)
+ member->setName(dstBeing->getName());
+ }
+ localPlayer->checkNewName(dstBeing);
+ }
+ }
+ }
+ BLOCK_END("BeingRecv::processNameResponse2")
+}
+
+Being *BeingRecv::createBeing2(Net::MessageIn &msg,
+ const BeingId id,
+ const int16_t job,
+ const BeingType::BeingType beingType)
+{
+ if (!actorManager)
+ return nullptr;
+
+ ActorTypeT type = ActorType::Unknown;
+ switch (beingType)
+ {
+ case BeingType::PC:
+ type = ActorType::Player;
+ break;
+ case BeingType::NPC:
+ case BeingType::NPC_EVENT:
+ type = ActorType::Npc;
+ break;
+ case BeingType::MONSTER:
+ type = ActorType::Monster;
+ break;
+ case BeingType::MERSOL:
+ type = ActorType::Mercenary;
+ break;
+ case BeingType::PET:
+ type = ActorType::Pet;
+ break;
+ case BeingType::HOMUN:
+ type = ActorType::Homunculus;
+ break;
+ case BeingType::ITEM:
+ case BeingType::SKILL:
+ case BeingType::ELEMENTAL:
+ logger->log("not supported object type: %d, job: %d",
+ static_cast<int>(beingType), static_cast<int>(job));
+ break;
+ case BeingType::CHAT:
+ default:
+ UNIMPLIMENTEDPACKET;
+ type = ActorType::Monster;
+ logger->log("not supported object type: %d, job: %d",
+ static_cast<int>(beingType), static_cast<int>(job));
+ break;
+ }
+ if (job == 45 && beingType == BeingType::NPC_EVENT)
+ type = ActorType::Portal;
+
+ Being *const being = actorManager->createBeing(
+ id, type, fromInt(job, BeingTypeId));
+ if (beingType == BeingType::MERSOL)
+ {
+ MercenaryInfo *const info = PlayerInfo::getMercenary();
+ if (info && info->id == id)
+ PlayerInfo::setMercenaryBeing(being);
+ }
+ else if (beingType == BeingType::PET)
+ {
+ if (PlayerInfo::getPetBeingId() == id)
+ PlayerInfo::setPetBeing(being);
+ }
+ return being;
+}
+
+} // namespace EAthena