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author | Andrei Karas <akaras@inbox.ru> | 2014-04-27 19:03:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-04-27 19:03:49 +0300 |
commit | c77f06f7b80a67c842abe837beb2f22e9ecf60cc (patch) | |
tree | 65da775f4830fde8ccbf7a6d7514e42169321486 /src/net/ea | |
parent | 8836d01c806f7d7e99befb5036148e8ff7b0e24e (diff) | |
download | plus-c77f06f7b80a67c842abe837beb2f22e9ecf60cc.tar.gz plus-c77f06f7b80a67c842abe837beb2f22e9ecf60cc.tar.bz2 plus-c77f06f7b80a67c842abe837beb2f22e9ecf60cc.tar.xz plus-c77f06f7b80a67c842abe837beb2f22e9ecf60cc.zip |
Add ArrowsListener.
Also fix arrows amount update on arrows pickup.
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index ea7390ccb..d1dd5cf7d 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -35,6 +35,8 @@ #include "utils/delete2.h" +#include "listeners/arrowslistener.h" + #include "debug.h" extern int serverVersion; @@ -336,6 +338,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) inventory->setItem(index, itemId, amount, refine, identified, equipType != 0); } + ArrowsListener::distributeEvent(); } } @@ -353,8 +356,7 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) item->increaseQuantity(-amount); if (item->getQuantity() == 0) inventory->removeItemAt(index); - if (miniStatusWindow) - miniStatusWindow->updateArrows(); + ArrowsListener::distributeEvent(); } } } @@ -566,8 +568,8 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg) if (flag) mEquips.setEquipment(getSlot(equipType), -1); - if (miniStatusWindow && equipType & 0x8000) - miniStatusWindow->updateArrows(); + if (equipType & 0x8000) + ArrowsListener::distributeEvent(); } void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) @@ -586,11 +588,8 @@ void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg) return; index -= INVENTORY_OFFSET; - mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index); - - if (miniStatusWindow) - miniStatusWindow->updateArrows(); + ArrowsListener::distributeEvent(); } void InventoryHandler::closeStorage() |