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authorAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
commit351821c1f18f9285be58df0a05339936311f6490 (patch)
tree47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/net/ea/guildhandler.cpp
parente50632a83a3c679cffd372656277a304d5d853f8 (diff)
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first part of style fixed after cpplint checks.
Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r--src/net/ea/guildhandler.cpp162
1 files changed, 81 insertions, 81 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 2d3861956..19f892ed5 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -100,8 +100,8 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const
const int guildId = msg.readInt32();
const int emblem = msg.readInt32();
const int posMode = msg.readInt32();
- msg.readInt32(); // Unused
- msg.readInt8(); // Unused
+ msg.readInt32(); // Unused
+ msg.readInt8(); // Unused
std::string guildName = msg.readString(24);
Guild *const g = Guild::getGuild(static_cast<short int>(guildId));
@@ -134,9 +134,9 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const
void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const
{
- const int accountId = msg.readInt32(); // Account ID
- const int charId = msg.readInt32(); // Char ID
- const int online = msg.readInt32(); // Flag
+ const int accountId = msg.readInt32(); // Account ID
+ const int charId = msg.readInt32(); // Char ID
+ const int online = msg.readInt32(); // Flag
if (taGuild)
{
GuildMember *const m = taGuild->getMember(accountId, charId);
@@ -151,20 +151,20 @@ void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const
void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg) const
{
- msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
+ msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
}
void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
{
- const int guildId = msg.readInt32(); // Guild ID
- const int level = msg.readInt32(); // Guild level
- const int members = msg.readInt32(); // 'Connect member'
- const int maxMembers = msg.readInt32(); // 'Max member'
- const int avgLevel = msg.readInt32(); // Average level
- const int exp = msg.readInt32(); // Exp
- const int nextExp = msg.readInt32(); // Next exp
- msg.skip(16); // 0 unused
- std::string name = msg.readString(24); // Name
+ const int guildId = msg.readInt32(); // Guild ID
+ const int level = msg.readInt32(); // Guild level
+ const int members = msg.readInt32(); // 'Connect member'
+ const int maxMembers = msg.readInt32(); // 'Max member'
+ const int avgLevel = msg.readInt32(); // Average level
+ const int exp = msg.readInt32(); // Exp
+ const int nextExp = msg.readInt32(); // Next exp
+ msg.skip(16); // 0 unused
+ std::string name = msg.readString(24); // Name
std::string master = msg.readString(24); // Master's name
std::string castle = msg.readString(20); // Castles
// (ie: "Six Castles" or "None Taken")
@@ -205,9 +205,9 @@ void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) const
for (int i = 0; i < count; i++)
{
- msg.readInt32(); // 'Opposition'
- msg.readInt32(); // Other guild ID
- msg.readString(24); // Other guild name
+ msg.readInt32(); // 'Opposition'
+ msg.readInt32(); // Other guild ID
+ msg.readString(24); // Other guild name
}
}
@@ -227,18 +227,18 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const
for (int i = 0; i < count; i++)
{
- const int id = msg.readInt32(); // Account ID
- const int charId = msg.readInt32(); // Char ID
- msg.readInt16(); // Hair
- msg.readInt16(); // Hair color
- const int gender = msg.readInt16(); // Gender
- const int race = msg.readInt16(); // Class
- const int level = msg.readInt16(); // Level
- const int exp = msg.readInt32(); // Exp
- const int online = msg.readInt32(); // Online
- const int pos = msg.readInt32(); // Position
- msg.skip(50); // 0 unused
- std::string name = msg.readString(24); // Name
+ const int id = msg.readInt32(); // Account ID
+ const int charId = msg.readInt32(); // Char ID
+ msg.readInt16(); // Hair
+ msg.readInt16(); // Hair color
+ const int gender = msg.readInt16(); // Gender
+ const int race = msg.readInt16(); // Class
+ const int level = msg.readInt16(); // Level
+ const int exp = msg.readInt32(); // Exp
+ const int online = msg.readInt32(); // Online
+ const int pos = msg.readInt32(); // Position
+ msg.skip(50); // 0 unused
+ std::string name = msg.readString(24); // Name
GuildMember *const m = taGuild->addMember(id, charId, name);
if (m)
@@ -290,8 +290,8 @@ void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) const
for (int i = 0; i < count; i++)
{
- const int id = msg.readInt32(); // ID
- const std::string name = msg.readString(24); // Position name
+ const int id = msg.readInt32(); // ID
+ const std::string name = msg.readString(24); // Position name
taGuild->addPos(id, name);
}
}
@@ -305,29 +305,29 @@ void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg) const
for (int i = 0; i < count; i++)
{
- msg.readInt32(); // ID
- msg.readInt32(); // Mode
- msg.readInt32(); // Same ID
- msg.readInt32(); // Exp mode
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
}
}
void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg) const
{
- msg.readInt16(); // Always 44
- msg.readInt32(); // ID
- msg.readInt32(); // Mode
- msg.readInt32(); // Same ID
- msg.readInt32(); // Exp mode
- msg.readString(24); // Name
+ msg.readInt16(); // Always 44
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ msg.readString(24); // Name
}
void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) const
{
- msg.readInt16(); // Always 16
- const int accountId = msg.readInt32(); // Account ID
- const int charId = msg.readInt32(); // Char ID
- const int pos = msg.readInt32(); // Position
+ msg.readInt16(); // Always 16
+ const int accountId = msg.readInt32(); // Account ID
+ const int charId = msg.readInt32(); // Char ID
+ const int pos = msg.readInt32(); // Position
if (taGuild)
{
GuildMember *const m = taGuild->getMember(accountId, charId);
@@ -340,11 +340,11 @@ void GuildHandler::processGuildEmblem(Net::MessageIn &msg) const
{
const int length = msg.readInt16();
- msg.readInt32(); // Guild ID
- msg.readInt32(); // Emblem ID
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Emblem ID
if (length < 12)
return;
- msg.skip(length - 12); // Emblem data (unknown format)
+ msg.skip(length - 12); // Emblem data (unknown format)
}
void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const
@@ -352,27 +352,27 @@ void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const
const int length = msg.readInt16();
const int count = (length - 6) / 37;
- msg.readInt16(); // 'Skill point'
+ msg.readInt16(); // 'Skill point'
if (length < 6)
return;
for (int i = 0; i < count; i++)
{
- msg.readInt16(); // ID
- msg.readInt16(); // 'Info' (unknown atm)
- msg.readInt16(); // 0 unused
- msg.readInt16(); // Level
- msg.readInt16(); // SP
- msg.readInt16(); // 'Range'
- msg.skip(24); // 0 unused
- msg.readInt8(); // Can be increased
+ msg.readInt16(); // ID
+ msg.readInt16(); // 'Info' (unknown atm)
+ msg.readInt16(); // 0 unused
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.skip(24); // 0 unused
+ msg.readInt8(); // Can be increased
}
}
void GuildHandler::processGuildNotice(Net::MessageIn &msg) const
{
- const std::string msg1 = msg.readString(60); // Mes1
- const std::string msg2 = msg.readString(120); // Mes2
+ const std::string msg1 = msg.readString(60); // Mes1
+ const std::string msg2 = msg.readString(120); // Mes2
if (guildTab)
{
guildTab->chatLog(msg1, BY_SERVER);
@@ -421,8 +421,8 @@ void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) const
void GuildHandler::processGuildLeave(Net::MessageIn &msg) const
{
- const std::string nick = msg.readString(24); // Name
- msg.readString(40); // Message
+ const std::string nick = msg.readString(24); // Name
+ msg.readString(40); // Message
if (taGuild)
taGuild->removeMember(nick);
@@ -465,9 +465,9 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const
void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const
{
msg.skip(2); // size (can be many explusions in list)
- const std::string nick = msg.readString(24); // Name (of expulsed?)
- msg.skip(24); // acc
- msg.readString(44); // Message
+ const std::string nick = msg.readString(24); // Name (of expulsed?)
+ msg.skip(24); // acc
+ msg.readString(44); // Message
if (taGuild)
taGuild->removeMember(nick);
@@ -516,9 +516,9 @@ void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) const
for (int i = 0; i < count; i++)
{
- msg.readString(24); // Name (of expulsed?)
- msg.readString(24); // 'Acc' (name of expulser?)
- msg.readString(24); // Message
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(24); // 'Acc' (name of expulser?)
+ msg.readString(24); // Message
}
}
@@ -548,38 +548,38 @@ void GuildHandler::processGuildMessage(Net::MessageIn &msg) const
void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) const
{
- msg.readInt16(); // Skill ID
- msg.readInt16(); // Level
- msg.readInt16(); // SP
- msg.readInt16(); // 'Range'
- msg.readInt8(); // unused? (always 1)
+ msg.readInt16(); // Skill ID
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.readInt8(); // unused? (always 1)
}
void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg) const
{
- msg.readInt32(); // Account ID
- msg.readString(24); // Name
+ msg.readInt32(); // Account ID
+ msg.readString(24); // Name
}
void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg) const
{
- msg.readInt32(); // Flag
+ msg.readInt32(); // Flag
}
void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg) const
{
- msg.readInt32(); // Guild ID
- msg.readInt32(); // Flag
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Flag
}
void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg) const
{
- msg.readInt8(); // Flag
+ msg.readInt8(); // Flag
}
void GuildHandler::processGuildBroken(Net::MessageIn &msg) const
{
- msg.readInt32(); // Flag
+ msg.readInt32(); // Flag
}
void GuildHandler::clear() const
@@ -592,4 +592,4 @@ ChatTab *GuildHandler::getTab() const
return guildTab;
}
-} // namespace Ea
+} // namespace Ea