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authorAndrei Karas <akaras@inbox.ru>2011-07-28 03:27:26 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-28 22:22:17 +0300
commit0cc6167c407c1cf18158ca0e154a3b1cab48853d (patch)
treef1e0fe4300113d3bb969bc72e5712ec84b4e2ab5 /src/net/ea/charserverhandler.cpp
parent7b15124d28592ee7b9248c9ff3b19e710c1ce4ee (diff)
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Extract shared logic from charserverhandler and loginhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r--src/net/ea/charserverhandler.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
new file mode 100644
index 000000000..e1fcfda66
--- /dev/null
+++ b/src/net/ea/charserverhandler.cpp
@@ -0,0 +1,183 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/charserverhandler.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "game.h"
+#include "log.h"
+
+#include "gui/charcreatedialog.h"
+#include "gui/okdialog.h"
+
+#include "net/logindata.h"
+#include "net/messageout.h"
+#include "net/net.h"
+
+#include "net/ea/loginhandler.h"
+#include "net/ea/eaprotocol.h"
+
+#include "resources/colordb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+extern Net::CharHandler *charHandler;
+
+namespace Ea
+{
+
+CharServerHandler::CharServerHandler()
+{
+}
+
+void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
+{
+ mCharSelectDialog = window;
+ updateCharSelectDialog();
+}
+
+void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
+{
+ mCharCreateDialog = window;
+
+ if (!mCharCreateDialog)
+ return;
+
+ std::vector<std::string> attributes;
+ attributes.push_back(_("Strength:"));
+ attributes.push_back(_("Agility:"));
+ attributes.push_back(_("Vitality:"));
+ attributes.push_back(_("Intelligence:"));
+ attributes.push_back(_("Dexterity:"));
+ attributes.push_back(_("Luck:"));
+
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+ mCharCreateDialog->setAttributes(attributes, 30, 1, 9);
+ mCharCreateDialog->setFixedGender(true, token.sex);
+}
+
+void CharServerHandler::requestCharacters()
+{
+ connect();
+}
+
+unsigned int CharServerHandler::baseSprite() const
+{
+ return EA_SPRITE_BASE;
+}
+
+unsigned int CharServerHandler::hairSprite() const
+{
+ return EA_SPRITE_HAIR;
+}
+
+unsigned int CharServerHandler::maxSprite() const
+{
+ return EA_SPRITE_VECTOREND;
+}
+
+void CharServerHandler::processCharLoginError(Net::MessageIn &msg)
+{
+ switch (msg.readInt8())
+ {
+ case 0:
+ errorMessage = _("Access denied. Most likely, there are "
+ "too many players on this server.");
+ break;
+ case 1:
+ errorMessage = _("Cannot use this ID.");
+ break;
+ default:
+ errorMessage = _("Unknown char-server failure.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+}
+
+void CharServerHandler::processCharCreate(Net::MessageIn &msg, bool withColors)
+{
+ Net::Character *character = new Net::Character;
+ readPlayerData(msg, character, withColors);
+ mCharacters.push_back(character);
+
+ updateCharSelectDialog();
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
+}
+
+void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
+{
+ switch (msg.readInt8())
+ {
+ case 1:
+ case 0:
+ default:
+ errorMessage = _("Failed to create character. Most "
+ "likely the name is already taken.");
+ break;
+ case 2:
+ errorMessage = _("Wrong name.");
+ break;
+ case 3:
+ errorMessage = _("Incorrect stats.");
+ break;
+ case 4:
+ errorMessage = _("Incorrect hair.");
+ break;
+ case 5:
+ errorMessage = _("Incorrect slot.");
+ break;
+ }
+ new OkDialog(_("Error"), errorMessage);
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
+}
+
+void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
+{
+ delete mSelectedCharacter;
+ mCharacters.remove(mSelectedCharacter);
+ mSelectedCharacter = 0;
+ updateCharSelectDialog();
+ unlockCharSelectDialog();
+ new OkDialog(_("Info"), _("Character deleted."));
+}
+
+void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED)
+{
+ unlockCharSelectDialog();
+ new OkDialog(_("Error"), _("Failed to delete character."));
+}
+
+} // namespace Ea