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authorAndrei Karas <akaras@inbox.ru>2014-07-14 22:44:37 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-14 22:44:37 +0300
commite1841e31c606f1d97ea54c3f00f3380db814f3d2 (patch)
treefa9c9b178fe5ba9ca931e67332aef016efa95145 /src/net/ea/beinghandler.cpp
parent72938b640199d03d6092366224d3927d5d2a33b9 (diff)
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Rename readInt8 into readUInt8 because it really read uint8_t.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp37
1 files changed, 18 insertions, 19 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index bffe6ef81..b7e9a0467 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -208,8 +208,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (speed == 0)
speed = 150;
- const int hairStyle = msg.readInt8();
- const uint8_t look = msg.readInt8();
+ const uint8_t hairStyle = msg.readUInt8();
+ const uint8_t look = msg.readUInt8();
dstBeing->setSubtype(job, look);
if (dstBeing->getType() == ActorType::MONSTER && player_node)
player_node->checkNewName(dstBeing);
@@ -223,8 +223,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const uint16_t shield = msg.readInt16();
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
- const unsigned char hairColor = msg.readInt8();
- msg.readInt8(); // free
+ const uint8_t hairColor = msg.readUInt8();
+ msg.readUInt8(); // free
const uint16_t shoes = msg.readInt16(); // clothes color
uint16_t gloves;
@@ -261,14 +261,14 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER)
{
- const int attackRange = msg.readInt8(); // karma
+ const int attackRange = static_cast<int>(msg.readUInt8()); // karma
dstBeing->setAttackRange(attackRange);
}
else
{
- msg.readInt8(); // karma
+ msg.readUInt8(); // karma
}
- uint8_t gender = msg.readInt8();
+ uint8_t gender = msg.readUInt8();
if (!disguiseId && dstBeing->getType() == ActorType::PLAYER)
{
@@ -343,8 +343,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
dstBeing->setDirection(dir);
}
- msg.readInt8(); // unknown
- msg.readInt8(); // unknown
+ msg.readUInt8(); // unknown
+ msg.readUInt8(); // unknown
msg.readInt16();
dstBeing->setStunMode(stunMode);
@@ -434,7 +434,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
if (dstBeing == player_node->getTarget())
player_node->stopAttack(true);
- if (msg.readInt8() == 1)
+ if (msg.readUInt8() == 1U)
{
if (dstBeing->getCurrentAction() != BeingAction::DEAD)
{
@@ -481,7 +481,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
if (dstBeing == player_node->getTarget())
player_node->stopAttack();
- if (msg.readInt8() == 1)
+ if (msg.readUInt8() == 1U)
dstBeing->setAction(BeingAction::STAND, 0);
BLOCK_END("BeingHandler::processBeingResurrect")
}
@@ -504,7 +504,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
const int param1 = msg.readInt32(); // Damage
const int level = msg.readInt16(); // Skill level
msg.readInt16(); // Div
- msg.readInt8(); // Skill hit/type (?)
+ msg.readUInt8(); // Skill hit/type (?)
if (srcBeing)
srcBeing->handleSkill(dstBeing, param1, id, level);
if (dstBeing)
@@ -529,7 +529,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
msg.readInt32(); // dst speed
const int param1 = msg.readInt16();
msg.readInt16(); // param 2
- const int type = msg.readInt8();
+ const uint8_t type = msg.readUInt8();
msg.readInt16(); // param 3
switch (type)
@@ -650,7 +650,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
- const unsigned char emote = msg.readInt8();
+ const uint8_t emote = msg.readUInt8();
if (emote)
{
dstBeing->setEmote(emote, 0);
@@ -770,8 +770,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
msg.readInt16(); // unused
- const unsigned char dir = static_cast<unsigned char>(
- msg.readInt8() & 0x0f);
+ const uint8_t dir = static_cast<uint8_t>(msg.readUInt8() & 0x0FU);
dstBeing->setDirection(dir);
if (player_node)
player_node->imitateDirection(dstBeing, dir);
@@ -837,7 +836,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
const uint16_t stunMode = msg.readInt16();
uint32_t statusEffects = msg.readInt16();
statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16;
- msg.readInt8(); // Unused?
+ msg.readUInt8(); // Unused?
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
@@ -859,7 +858,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
// Status change
const uint16_t status = msg.readInt16();
const int id = msg.readInt32();
- const int flag = msg.readInt8(); // 0: stop, 1: start
+ const bool flag = msg.readUInt8(); // 0: stop, 1: start
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
@@ -884,7 +883,7 @@ void BeingHandler::processSkillNoDamage(Net::MessageIn &msg) const
msg.readInt16(); // heal
msg.readInt32(); // dst id
msg.readInt32(); // src id
- msg.readInt8(); // fail
+ msg.readUInt8(); // fail
}
void BeingHandler::processPvpMapMode(Net::MessageIn &msg) const