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author | Andrei Karas <akaras@inbox.ru> | 2014-04-30 19:53:09 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-04-30 19:53:09 +0300 |
commit | 237449794444d60ecc4a669d78becac5372da723 (patch) | |
tree | 694f439d43e303065220df02ec5a1df9ea5b57fe /src/net/ea/beinghandler.cpp | |
parent | 2c13c60e916768fe09bcfff1d0b568a4c5397a99 (diff) | |
download | plus-237449794444d60ecc4a669d78becac5372da723.tar.gz plus-237449794444d60ecc4a669d78becac5372da723.tar.bz2 plus-237449794444d60ecc4a669d78becac5372da723.tar.xz plus-237449794444d60ecc4a669d78becac5372da723.zip |
Fix code style in net.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 17 |
1 files changed, 3 insertions, 14 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index a5cc7cb75..bc98b9be6 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -194,7 +194,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, speed = 150; const int hairStyle = msg.readInt8(); - const int look = msg.readInt8(); + const uint8_t look = msg.readInt8(); dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorSprite::MONSTER && player_node) player_node->checkNewName(dstBeing); @@ -678,7 +678,8 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const msg.readInt16(); // unused - const unsigned char dir = msg.readInt8() & 0x0f; + const unsigned char dir = static_cast<unsigned char>( + msg.readInt8() & 0x0f); dstBeing->setDirection(dir); if (player_node) player_node->imitateDirection(dstBeing, dir); @@ -689,18 +690,6 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) const if (!actorManager || !player_node) return; - /* - * Instruction from server to stop walking at x, y. - * - * Some people like having this enabled. Others absolutely - * despise it. So I'm setting to so that it only affects the - * local player if the person has set a key "EnableSync" to "1" - * in their config.xml file. - * - * This packet will be honored for all other beings, regardless - * of the config setting. - */ - const int id = msg.readInt32(); if (mSync || id != player_node->getId()) |