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author | Andrei Karas <akaras@inbox.ru> | 2012-10-25 21:43:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-10-26 13:48:26 +0300 |
commit | 9abb51fce0cca32ebe267c4797363d99520c2a0a (patch) | |
tree | e0a22c5dc699fdd0f85d04ff1aa96196cc8d43ac /src/mobileopenglgraphics.h | |
parent | 5ff486002243e1481e6686494a85480a85220451 (diff) | |
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Add initial version of mobile OpenGL backend.
Diffstat (limited to 'src/mobileopenglgraphics.h')
-rw-r--r-- | src/mobileopenglgraphics.h | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/src/mobileopenglgraphics.h b/src/mobileopenglgraphics.h new file mode 100644 index 000000000..350c21a59 --- /dev/null +++ b/src/mobileopenglgraphics.h @@ -0,0 +1,204 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MOBILEOPENGLGRAPHICS_H +#define MOBILEOPENGLGRAPHICS_H + +#include "main.h" +#ifdef USE_OPENGL + +#include "localconsts.h" +#include "graphics.h" + +#include "resources/fboinfo.h" + +#ifdef ANDROID +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#else +#define GL_GLEXT_PROTOTYPES 1 +#include <SDL_opengl.h> +#include <GL/glext.h> +#endif + +#include <set> + +class NormalOpenGLGraphicsVertexes; + +class MobileOpenGLGraphics final : public Graphics +{ + public: + MobileOpenGLGraphics(); + + A_DELETE_COPY(MobileOpenGLGraphics) + + ~MobileOpenGLGraphics(); + + bool setVideoMode(const int w, const int h, const int bpp, + const bool fs, const bool hwaccel, + const bool resize, const bool noFrame) override; + + + /** + * Draws a resclaled version of the image + */ + bool drawRescaledImage(Image *const image, int srcX, int srcY, + int dstX, int dstY, + const int width, const int height, + const int desiredWidth, const int desiredHeight, + const bool useColor) override; + + /** + * Used to get the smooth rescale option over the standard function. + */ + bool drawRescaledImage(Image *const image, int srcX, int srcY, + int dstX, int dstY, + const int width, const int height, + const int desiredWidth, const int desiredHeight, + const bool useColor, bool smooth); + + void drawImagePattern(const Image *const image, + const int x, const int y, + const int w, const int h) override; + + /** + * Draw a pattern based on a rescaled version of the given image... + */ + void drawRescaledImagePattern(const Image *const image, + const int x, const int y, + const int w, const int h, + const int scaledWidth, + const int scaledHeight) override; + + void calcImagePattern(GraphicsVertexes *const vert, + const Image *const image, + const int x, const int y, + const int w, const int h) override; + + void calcTile(ImageVertexes *const vert, const Image *const image, + int x, int y) override; + + void drawTile(ImageVertexes *const vert) override; + + void drawImagePattern2(GraphicsVertexes *const vert, + const Image *const image) override; + + void updateScreen() override; + + void _beginDraw(); + + void _endDraw(); + + bool pushClipArea(gcn::Rectangle area); + + void popClipArea(); + + void setColor(const gcn::Color &color); + + void drawPoint(int x, int y); + + void drawLine(int x1, int y1, int x2, int y2); + + void drawRectangle(const gcn::Rectangle &rect, bool filled); + + void drawRectangle(const gcn::Rectangle &rect); + + void fillRectangle(const gcn::Rectangle &rect); + + void setTargetPlane(int width, int height); + + inline void drawTriangleArrayfs(GLshort *shortVertArray, + GLfloat *floatTexArray, + const int size); + + inline void drawTriangleArrayfs(int size); + + inline void drawLineArrays(int size); + + inline void drawVertexes(NormalOpenGLGraphicsVertexes &ogl); + + void initArrays() override; + + static void dumpSettings(); + + /** + * Takes a screenshot and returns it as SDL surface. + */ + SDL_Surface *getScreenshot() override; + + void prepareScreenshot() override; + + bool drawNet(const int x1, const int y1, const int x2, const int y2, + const int width, const int height) override; + + int getMemoryUsage(); + + void updateTextureFormat(); + + static void bindTexture(GLenum target, GLuint texture); + + static GLuint mLastImage; + + protected: + bool drawImage2(const Image *const image, + int srcX, int srcY, + int dstX, int dstY, + const int width, const int height, + const bool useColor) override; + + void setTexturingAndBlending(bool enable); + + void logString(const char *format, GLenum num); + + void updateMemoryInfo(); + + void debugBindTexture(const Image *image); + + private: + void inline setColorAlpha(float alpha); + + void inline restoreColor(); + + GLfloat *mFloatTexArray; + GLint *mIntTexArray; + GLint *mIntVertArray; + GLshort *mShortVertArray; + bool mAlpha; + bool mTexture; + + bool mIsByteColor; + gcn::Color mByteColor; + float mFloatColor; + int mMaxVertices; + bool mColorAlpha; + FBOInfo mFbo; +#ifdef DEBUG_BIND_TEXTURE + std::string mOldTexture; + unsigned mOldTextureId; +#endif +}; +#endif + +//extern unsigned int vertexBufSize; + +#endif |