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author | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
commit | 65a88f27b994f7ade178368c569d466f6344ded6 (patch) | |
tree | 1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/itemsoundmanager.cpp | |
parent | a553b3cda91aa095d88e22abcaa81701c2894334 (diff) | |
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items.
If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/itemsoundmanager.cpp')
-rw-r--r-- | src/itemsoundmanager.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/itemsoundmanager.cpp b/src/itemsoundmanager.cpp new file mode 100644 index 000000000..0e8b33d11 --- /dev/null +++ b/src/itemsoundmanager.cpp @@ -0,0 +1,50 @@ +/* + * The ManaPlus Client + * Copyright (C) 2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "itemsoundmanager.h" + +#include "item.h" +#include "logger.h" +#include "soundmanager.h" + +#include "being/localplayer.h" + +#include "resources/iteminfo.h" + +#include "resources/db/itemdb.h" + +#include "debug.h" + +void ItemSoundManager::playSfx(const Item *const item, + const ItemSoundEvent sound) +{ + if (!item) + return; + const ItemInfo &info = ItemDB::get(item->getId()); + std::string sfx = info.getSound(sound).sound; + if (sfx.empty()) + { + // fallback to player race sound if no item sound. + const int id = -100 - player_node->getSubType(); + const ItemInfo &info2 = ItemDB::get(id); + sfx = info2.getSound(sound).sound; + } + soundManager.playGuiSfx(sfx); +} |