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authorAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
commit65a88f27b994f7ade178368c569d466f6344ded6 (patch)
tree1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/itemsoundmanager.cpp
parenta553b3cda91aa095d88e22abcaa81701c2894334 (diff)
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/itemsoundmanager.cpp')
-rw-r--r--src/itemsoundmanager.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/itemsoundmanager.cpp b/src/itemsoundmanager.cpp
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index 000000000..0e8b33d11
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+++ b/src/itemsoundmanager.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "itemsoundmanager.h"
+
+#include "item.h"
+#include "logger.h"
+#include "soundmanager.h"
+
+#include "being/localplayer.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/db/itemdb.h"
+
+#include "debug.h"
+
+void ItemSoundManager::playSfx(const Item *const item,
+ const ItemSoundEvent sound)
+{
+ if (!item)
+ return;
+ const ItemInfo &info = ItemDB::get(item->getId());
+ std::string sfx = info.getSound(sound).sound;
+ if (sfx.empty())
+ {
+ // fallback to player race sound if no item sound.
+ const int id = -100 - player_node->getSubType();
+ const ItemInfo &info2 = ItemDB::get(id);
+ sfx = info2.getSound(sound).sound;
+ }
+ soundManager.playGuiSfx(sfx);
+}