summaryrefslogtreecommitdiff
path: root/src/itemshortcut.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2015-12-20 23:57:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-20 23:57:32 +0300
commite576b8a204e2c8be2733acd121d036ab14a70646 (patch)
treee55c1ac4ebd6cff1db87a93675c2bd65a2da2dec /src/itemshortcut.cpp
parent8cd4bfe47ea8ace9fc1f0ecf0eb68c844ab7a326 (diff)
downloadplus-e576b8a204e2c8be2733acd121d036ab14a70646.tar.gz
plus-e576b8a204e2c8be2733acd121d036ab14a70646.tar.bz2
plus-e576b8a204e2c8be2733acd121d036ab14a70646.tar.xz
plus-e576b8a204e2c8be2733acd121d036ab14a70646.zip
Move shortcuts files into gui/shortcut directory.
Diffstat (limited to 'src/itemshortcut.cpp')
-rw-r--r--src/itemshortcut.cpp240
1 files changed, 0 insertions, 240 deletions
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
deleted file mode 100644
index f1ef56993..000000000
--- a/src/itemshortcut.cpp
+++ /dev/null
@@ -1,240 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2007-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2015 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "itemshortcut.h"
-
-#include "configuration.h"
-#include "inventory.h"
-#include "item.h"
-#include "spellmanager.h"
-
-#include "being/playerinfo.h"
-
-#include "const/spells.h"
-
-#include "gui/windows/skilldialog.h"
-
-#include "const/resources/skill.h"
-
-#include "debug.h"
-
-ItemShortcut *itemShortcut[SHORTCUT_TABS];
-
-ItemShortcut::ItemShortcut(const int number) :
- mItemSelected(-1),
- mItemColorSelected(ItemColor_one),
- mNumber(number)
-{
- load();
-}
-
-ItemShortcut::~ItemShortcut()
-{
- logger->log1("ItemShortcut::~ItemShortcut");
-}
-
-void ItemShortcut::load(const bool oldConfig)
-{
- std::string name;
- std::string color;
- const Configuration *cfg;
- if (oldConfig)
- cfg = &config;
- else
- cfg = &serverConfig;
-
- if (mNumber)
- {
- name = std::string("shortcut").append(toString(mNumber)).append("_");
- color = std::string("shortcutColor").append(
- toString(mNumber)).append("_");
- }
- else
- {
- name = "shortcut";
- color = "shortcutColor";
- }
- for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++)
- {
- const int itemId = cfg->getValue(name + toString(i), -1);
- const ItemColor itemColor = fromInt(
- cfg->getValue(color + toString(i), 1),
- ItemColor);
-
- mItems[i] = itemId;
- mItemColors[i] = itemColor;
- }
-}
-
-void ItemShortcut::save() const
-{
- std::string name;
- std::string color;
- if (mNumber)
- {
- name = std::string("shortcut").append(toString(mNumber)).append("_");
- color = std::string("shortcutColor").append(
- toString(mNumber)).append("_");
- }
- else
- {
- name = "shortcut";
- color = "shortcutColor";
- }
-
- logger->log("save %s", name.c_str());
-
- for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++)
- {
- const int itemId = mItems[i] ? mItems[i] : -1;
- const int itemColor = (mItemColors[i] != ItemColor_zero) ?
- toInt(mItemColors[i], int) : 1;
- if (itemId != -1)
- {
- serverConfig.setValue(name + toString(i), itemId);
- serverConfig.setValue(color + toString(i), itemColor);
- }
- else
- {
- serverConfig.deleteKey(name + toString(i));
- serverConfig.deleteKey(color + toString(i));
- }
- }
-}
-
-void ItemShortcut::useItem(const int index) const
-{
- const Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
- return;
-
- const int itemId = mItems[index];
- const ItemColor itemColor = mItemColors[index];
- if (itemId >= 0)
- {
- if (itemId < SPELL_MIN_ID)
- {
- const Item *const item = inv->findItem(itemId, itemColor);
- if (item && item->getQuantity())
- PlayerInfo::useEquipItem(item, Sfx_true);
- }
- else if (itemId < SKILL_MIN_ID && spellManager)
- {
- spellManager->useItem(itemId);
- }
- else if (skillDialog)
- {
- skillDialog->useItem(itemId,
- fromBool(config.getBoolValue("skillAutotarget"), AutoTarget),
- toInt(itemColor, int));
- }
- }
-}
-
-void ItemShortcut::equipItem(const int index) const
-{
- const Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
- return;
-
- const int itemId = mItems[index];
- if (itemId)
- {
- const Item *const item = inv->findItem(itemId, mItemColors[index]);
- if (item && item->getQuantity())
- {
- if (item->isEquipment() == Equipm_true)
- {
- if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, Sfx_true);
- }
- }
- }
-}
-void ItemShortcut::unequipItem(const int index) const
-{
- const Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
- return;
-
- const int itemId = mItems[index];
- if (itemId)
- {
- const Item *const item = inv->findItem(itemId, mItemColors[index]);
- if (item && item->getQuantity())
- {
- if (item->isEquipment() == Equipm_true)
- {
- if (item->isEquipped() == Equipped_true)
- PlayerInfo::unequipItem(item, Sfx_true);
- }
- }
- }
-}
-
-void ItemShortcut::setItemSelected(const Item *const item)
-{
- if (item)
- {
- mItemSelected = item->getId();
- mItemColorSelected = item->getColor();
- }
- else
- {
- mItemSelected = -1;
- mItemColorSelected = ItemColor_one;
- }
-}
-
-void ItemShortcut::setItem(const int index)
-{
- mItems[index] = mItemSelected;
- mItemColors[index] = mItemColorSelected;
- save();
-}
-
-void ItemShortcut::setItem(const int index,
- const int item,
- const ItemColor color)
-{
- mItems[index] = item;
- mItemColors[index] = color;
- save();
-}
-
-void ItemShortcut::swap(const int index1, const int index2)
-{
- if (index1 < 0 || index2 < 0
- || static_cast<unsigned int>(index1) >= SHORTCUT_ITEMS
- || static_cast<unsigned int>(index2) >= SHORTCUT_ITEMS)
- {
- return;
- }
-
- const int tmpItem = mItems[index1];
- mItems[index1] = mItems[index2];
- mItems[index2] = tmpItem;
- const ItemColor tmpColor = mItemColors[index1];
- mItemColors[index1] = mItemColors[index2];
- mItemColors[index2] = tmpColor;
- save();
-}