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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/input/touch/multitouchmanager.cpp
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
Diffstat (limited to 'src/input/touch/multitouchmanager.cpp')
-rw-r--r--src/input/touch/multitouchmanager.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/src/input/touch/multitouchmanager.cpp b/src/input/touch/multitouchmanager.cpp
deleted file mode 100644
index aaee3410f..000000000
--- a/src/input/touch/multitouchmanager.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2013-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "input/touch/multitouchmanager.h"
-
-#ifdef USE_SDL2
-#include "render/graphics.h"
-
-#include "gui/sdlinput.h"
-#endif // USE_SDL2
-#include "debug.h"
-
-MultiTouchManager multiTouchManager;
-
-MultiTouchManager::MultiTouchManager() :
- mEvents()
-{
-}
-
-MultiTouchManager::~MultiTouchManager()
-{
-}
-
-void MultiTouchManager::init()
-{
-}
-
-#ifdef USE_SDL2
-void MultiTouchManager::updateFinger(const SDL_Event &event, const bool active)
-{
- const SDL_TouchFingerEvent &touch = event.tfinger;
- MultiTouchEventsMap &device = mEvents[touch.touchId];
- MultiTouchEvent &finger = device[touch.fingerId];
- finger.active = active;
- finger.x = touch.x;
- finger.y = touch.y;
-}
-
-void MultiTouchManager::handleFingerDown(const SDL_Event &event)
-{
- updateFinger(event, true);
- const SDL_TouchFingerEvent &touch = event.tfinger;
- checkDevice(touch.touchId, touch.fingerId);
-}
-
-void MultiTouchManager::handleFingerUp(const SDL_Event &event)
-{
- updateFinger(event, false);
-}
-
-void MultiTouchManager::checkDevice(const long touchId,
- const long fingerId)
-{
- if (fingerId != 1 || !guiInput)
- return;
-
- MultiTouchEventsMap &device = mEvents[touchId];
- MultiTouchEvent &finger0 = device[0];
- if (finger0.active)
- {
- MultiTouchEvent &finger1 = device[1];
- if (finger1.active)
- {
- const int w = mainGraphics->mWidth;
- const int h = mainGraphics->mHeight;
- guiInput->simulateMouseClick(finger0.x * w, finger0.y * h,
- MouseButton::RIGHT);
- }
- }
-}
-#endif // USE_SDL2