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authorJoseph Botosh <rumly111@gmail.com>2015-02-17 21:47:01 +0200
committerAndrei Karas <akaras@inbox.ru>2015-02-18 00:27:16 +0300
commit16b5c64933bf29d8e56e0d989ebab18ddae143a8 (patch)
tree47c04e88add47a5198a9f057930687f83afeb056 /src/input/inputactionmap.h
parent0d355e3126ab7e0a88bd8e54ce724498f6828c01 (diff)
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Add key to heal most damaged player
Diffstat (limited to 'src/input/inputactionmap.h')
-rw-r--r--src/input/inputactionmap.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index 013efa81f..57cd4d7fe 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -3974,6 +3974,11 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::SHORTCUT0,
"cart|opencart",
false},
+ {"keyMagicHealMostDamaged",
+ defaultAction(&Actions::healmd),
+ InputCondition::GAME | InputCondition::VALIDSPEED,
+ "healmd|saveass",
+ false},
};
#undef defaultAction