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author | Andrei Karas <akaras@inbox.ru> | 2013-06-21 00:23:21 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-06-21 00:23:21 +0300 |
commit | c4668ac2d65e8ed2dd57703a6979a8c96667dcf0 (patch) | |
tree | 63e6d91bb864bab3dce4a258bb00cae941a3f4d9 /src/gui | |
parent | 811b0152c0e3911a58c357ec84fac9f84dbe911a (diff) | |
download | plus-c4668ac2d65e8ed2dd57703a6979a8c96667dcf0.tar.gz plus-c4668ac2d65e8ed2dd57703a6979a8c96667dcf0.tar.bz2 plus-c4668ac2d65e8ed2dd57703a6979a8c96667dcf0.tar.xz plus-c4668ac2d65e8ed2dd57703a6979a8c96667dcf0.zip |
improve a bit drawing palette.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/palette.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp index bc363bb35..abd328458 100644 --- a/src/gui/palette.cpp +++ b/src/gui/palette.cpp @@ -99,13 +99,13 @@ void Palette::advanceGradients() void Palette::advanceGradient() { - if (get_elapsed_time(mRainbowTime) > 5) + const int time = get_elapsed_time(mRainbowTime); + if (time > 5) { // For slower systems, advance can be greater than one (advance > 1 // skips advance-1 steps). Should make gradient look the same // independent of the framerate. - const int advance = get_elapsed_time(mRainbowTime) / 5; - double startColVal, destColVal; + const int advance = time / 5; for (size_t i = 0, sz = mGradVector.size(); i < sz; i++) { @@ -114,12 +114,13 @@ void Palette::advanceGradient() continue; int delay = elem->delay; + const GradientType &grad = elem->grad; - if (elem->grad == PULSE) + if (grad == PULSE) delay = delay / 20; const int numOfColors = (elem->grad == SPECTRUM ? 6 : - elem->grad == PULSE ? 127 : + grad == PULSE ? 127 : RAINBOW_COLOR_COUNT); elem->gradientIndex = (elem->gradientIndex + advance) @@ -136,7 +137,7 @@ void Palette::advanceGradient() gcn::Color &color = elem->color; int colVal; - if (elem->grad == PULSE) + if (grad == PULSE) { colVal = static_cast<int>(255.0 * sin(M_PI * colIndex / numOfColors)); @@ -147,7 +148,7 @@ void Palette::advanceGradient() color.g = ((colVal * col.g) / 255) % (col.g + 1); color.b = ((colVal * col.b) / 255) % (col.b + 1); } - if (elem->grad == SPECTRUM) + else if (grad == SPECTRUM) { if (colIndex % 2) { // falling curve @@ -188,6 +189,8 @@ void Palette::advanceGradient() const gcn::Color &startCol = RAINBOW_COLORS[colIndex]; const gcn::Color &destCol = RAINBOW_COLORS[(colIndex + 1) % numOfColors]; + double startColVal; + double destColVal; if (delay) startColVal = (cos(M_PI * pos / delay) + 1) / 2; |