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author | Andrei Karas <akaras@inbox.ru> | 2017-08-20 00:34:20 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-08-20 00:34:20 +0300 |
commit | 899d3b925ccb249de881bbc957f6e4ddc754cbbd (patch) | |
tree | 4c35a6f21d909f9bc07ed091f0c8e3cb5f700105 /src/gui | |
parent | 1049de4c76ac6fc85c9f7f2bd35fb62ca787aa4c (diff) | |
download | plus-899d3b925ccb249de881bbc957f6e4ddc754cbbd.tar.gz plus-899d3b925ccb249de881bbc957f6e4ddc754cbbd.tar.bz2 plus-899d3b925ccb249de881bbc957f6e4ddc754cbbd.tar.xz plus-899d3b925ccb249de881bbc957f6e4ddc754cbbd.zip |
Add function for read float and double number from xml.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index b4e277b98..b5a49b0ca 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -564,26 +564,26 @@ void SkillDialog::loadSkillData(XmlNodeConstPtr node, MissileInfo &missile = data->missile; missile.particle = XML::getProperty( node, "missile-particle", ""); - missile.z = static_cast<float>(XML::getFloatProperty( - node, "missile-z", 32.0f)); + missile.z = XML::getFloatProperty( + node, "missile-z", 32.0f); missile.lifeTime = XML::getProperty( node, "missile-lifetime", 500); - missile.speed = static_cast<float>(XML::getFloatProperty( - node, "missile-speed", 7.0f)); - missile.dieDistance = static_cast<float>( - XML::getFloatProperty(node, "missile-diedistance", 8.0f)); + missile.speed = XML::getFloatProperty( + node, "missile-speed", 7.0f); + missile.dieDistance = XML::getFloatProperty( + node, "missile-diedistance", 8.0f); MissileInfo &castingMissile = data->castingMissile; castingMissile.particle = XML::getProperty( node, "castingMissile-particle", ""); - castingMissile.z = static_cast<float>(XML::getFloatProperty( - node, "castingMissile-z", 32.0f)); + castingMissile.z = XML::getFloatProperty( + node, "castingMissile-z", 32.0f); castingMissile.lifeTime = XML::getProperty( node, "castingMissile-lifetime", 500); - castingMissile.speed = static_cast<float>(XML::getFloatProperty( - node, "castingMissile-speed", 7.0f)); - castingMissile.dieDistance = static_cast<float>( - XML::getFloatProperty(node, "castingMissile-diedistance", 8.0f)); + castingMissile.speed = XML::getFloatProperty( + node, "castingMissile-speed", 7.0f); + castingMissile.dieDistance = XML::getFloatProperty( + node, "castingMissile-diedistance", 8.0f); data->castingAnimation = XML::getProperty( node, |