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authorAndrei Karas <akaras@inbox.ru>2016-08-14 20:23:15 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-14 20:23:15 +0300
commit3fc421539bc81f27262b91554694509f3e47f865 (patch)
treeb191e1de4932ddcd3fad4a6780d0308f79d68e5e /src/gui
parent6a763f58ad8ab52b9b444b096a8f298d440e0a65 (diff)
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Show cast type in skill popup from custom place.
For skill shortcuts for now it always "Default".
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/popups/skillpopup.cpp10
-rw-r--r--src/gui/popups/skillpopup.h6
-rw-r--r--src/gui/shortcut/itemshortcut.h3
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp10
-rw-r--r--src/gui/widgets/skilllistbox.h3
5 files changed, 26 insertions, 6 deletions
diff --git a/src/gui/popups/skillpopup.cpp b/src/gui/popups/skillpopup.cpp
index 4c9af3d0f..2797664dc 100644
--- a/src/gui/popups/skillpopup.cpp
+++ b/src/gui/popups/skillpopup.cpp
@@ -47,6 +47,7 @@ SkillPopup::SkillPopup() :
mSkillEffect(new TextBox(this)),
mSkillLevel(new TextBox(this)),
mSkillCastType(new TextBox(this)),
+ mCastType(CastType::Default),
mLastId(0U),
mLastLevel(-1)
{
@@ -93,18 +94,21 @@ SkillPopup::~SkillPopup()
}
void SkillPopup::show(const SkillInfo *const skill,
- const int level)
+ const int level,
+ const CastTypeT castType)
{
if (!skill ||
!skill->data ||
(skill->id == mLastId &&
- level == mLastLevel))
+ level == mLastLevel &&
+ castType == mCastType))
{
return;
}
mLastId = skill->id;
mLastLevel = level;
+ mCastType = castType;
mSkillName->setCaption(skill->data->dispName);
mSkillName->adjustSize();
@@ -144,7 +148,7 @@ void SkillPopup::show(const SkillInfo *const skill,
}
}
std::string castStr;
- switch (skill->customCastType)
+ switch (castType)
{
case CastType::Default:
default:
diff --git a/src/gui/popups/skillpopup.h b/src/gui/popups/skillpopup.h
index be416330a..95d5a4133 100644
--- a/src/gui/popups/skillpopup.h
+++ b/src/gui/popups/skillpopup.h
@@ -26,6 +26,8 @@
#include "gui/widgets/popup.h"
+#include "enums/resources/skill/casttype.h"
+
class Label;
class TextBox;
@@ -55,7 +57,8 @@ class SkillPopup final : public Popup
* Sets the info to be displayed given a particular item.
*/
void show(const SkillInfo *const skill,
- const int level);
+ const int level,
+ const CastTypeT type);
void mouseMoved(MouseEvent &event) override final;
@@ -67,6 +70,7 @@ class SkillPopup final : public Popup
TextBox *mSkillEffect A_NONNULLPOINTER;
TextBox *mSkillLevel A_NONNULLPOINTER;
TextBox *mSkillCastType A_NONNULLPOINTER;
+ CastTypeT mCastType;
unsigned int mLastId;
int mLastLevel;
};
diff --git a/src/gui/shortcut/itemshortcut.h b/src/gui/shortcut/itemshortcut.h
index d3418eadd..4f223478f 100644
--- a/src/gui/shortcut/itemshortcut.h
+++ b/src/gui/shortcut/itemshortcut.h
@@ -73,6 +73,9 @@ class ItemShortcut final
ItemColor getItemColor(const int index) const A_WARN_UNUSED
{ return mItemColors[index]; }
+ std::string getItemData(const int index) const A_WARN_UNUSED
+ { return mItemData[index]; }
+
/**
* Returns the amount of shortcut items.
*/
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 9604d33d8..7b6df7644 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -594,8 +594,16 @@ void ItemShortcutContainer::mouseMoved(MouseEvent &event)
if (!skill)
return;
+ // +++ for now from data only get cast type
+ const std::string data = selShortcut->getItemData(index);
+ CastTypeT castType = CastType::Default;
+ if (!data.empty())
+ {
+ castType = static_cast<CastTypeT>(atoi(data.c_str()));
+ }
skillPopup->show(skill,
- toInt(itemColor, int));
+ toInt(itemColor, int),
+ castType);
skillPopup->position(viewport->mMouseX,
viewport->mMouseY);
}
diff --git a/src/gui/widgets/skilllistbox.h b/src/gui/widgets/skilllistbox.h
index 818dbf8cb..533d12b5e 100644
--- a/src/gui/widgets/skilllistbox.h
+++ b/src/gui/widgets/skilllistbox.h
@@ -200,7 +200,8 @@ class SkillListBox final : public ListBox
if (!skill)
return;
skillPopup->show(skill,
- skill->customSelectedLevel);
+ skill->customSelectedLevel,
+ skill->customCastType);
skillPopup->position(viewport->mMouseX,
viewport->mMouseY);
}