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authorAndrei Karas <akaras@inbox.ru>2014-07-21 17:53:41 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 17:53:41 +0300
commit8b6afd0d756b9fc66c9f4de3ef452c24f64c87d1 (patch)
tree61f95032eb06210d145b3f1f704c2f60a396974a /src/gui/windows
parent623c0127e4ad5170e9ee003475ed566cec55cfeb (diff)
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move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 718234814..5be44f76b 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -648,7 +648,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(translateLetter2(modifiers->getFollowModeString()))
.append(" ").append(translateLetter2(
modifiers->getAttackWeaponTypeString()))
- .append(translateLetter2(player_node->getAttackTypeString()))
+ .append(translateLetter2(modifiers->getAttackTypeString()))
.append(translateLetter2(player_node->getMagicAttackString()))
.append(translateLetter2(player_node->getPvpAttackString()))
.append(" ").append(translateLetter2(