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author | Andrei Karas <akaras@inbox.ru> | 2015-11-04 02:03:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-11-04 02:40:04 +0300 |
commit | 5cfc73dc5c0093a96c45f604a028ecca21a01af8 (patch) | |
tree | 4916b602dfa9b5caee28252515a45215008b8d71 /src/gui/windows | |
parent | 2288a403ad4377fbb552243e805aaf0b5a4f5a0d (diff) | |
download | plus-5cfc73dc5c0093a96c45f604a028ecca21a01af8.tar.gz plus-5cfc73dc5c0093a96c45f604a028ecca21a01af8.tar.bz2 plus-5cfc73dc5c0093a96c45f604a028ecca21a01af8.tar.xz plus-5cfc73dc5c0093a96c45f604a028ecca21a01af8.zip |
Allow sell to npc many items at one time (hercules).halloween2015
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/buyingstoreselldialog.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/eggselectiondialog.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/insertcarddialog.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/npcselldialog.cpp | 44 | ||||
-rw-r--r-- | src/gui/windows/npcselldialog.h | 4 | ||||
-rw-r--r-- | src/gui/windows/shopselldialog.cpp | 2 |
6 files changed, 48 insertions, 8 deletions
diff --git a/src/gui/windows/buyingstoreselldialog.cpp b/src/gui/windows/buyingstoreselldialog.cpp index 9de82994d..af3d9d8ff 100644 --- a/src/gui/windows/buyingstoreselldialog.cpp +++ b/src/gui/windows/buyingstoreselldialog.cpp @@ -38,7 +38,7 @@ BuyingStoreSellDialog::BuyingStoreSellDialog(const BeingId accountId, const int storeId) : - SellDialog(true), + SellDialog(true, false), mAccountId(accountId), mStoreId(storeId) { diff --git a/src/gui/windows/eggselectiondialog.cpp b/src/gui/windows/eggselectiondialog.cpp index 2b5f088be..266e3519b 100644 --- a/src/gui/windows/eggselectiondialog.cpp +++ b/src/gui/windows/eggselectiondialog.cpp @@ -36,7 +36,7 @@ #include "debug.h" EggSelectionDialog::EggSelectionDialog() : - SellDialog(false) + SellDialog(false, false) { // TRANSLATORS: egg selection dialog name setWindowName(_("Select egg")); diff --git a/src/gui/windows/insertcarddialog.cpp b/src/gui/windows/insertcarddialog.cpp index 570f87666..8620b06f7 100644 --- a/src/gui/windows/insertcarddialog.cpp +++ b/src/gui/windows/insertcarddialog.cpp @@ -38,7 +38,7 @@ InsertCardDialog::InsertCardDialog(const int itemIndex, const Item *const item) : - SellDialog(false), + SellDialog(false, false), mItemIndex(itemIndex) { // TRANSLATORS: insert card dialog name diff --git a/src/gui/windows/npcselldialog.cpp b/src/gui/windows/npcselldialog.cpp index 2645f4798..ab9ae47d0 100644 --- a/src/gui/windows/npcselldialog.cpp +++ b/src/gui/windows/npcselldialog.cpp @@ -28,12 +28,14 @@ #include "gui/models/shopitems.h" +#include "gui/widgets/button.h" #include "gui/widgets/createwidget.h" #include "gui/widgets/shoplistbox.h" #include "gui/widgets/slider.h" #include "net/buysellhandler.h" #include "net/npchandler.h" +#include "net/serverfeatures.h" #include "resources/iteminfo.h" @@ -43,23 +45,25 @@ #include "debug.h" NpcSellDialog::NpcSellDialog(const BeingId npcId) : - SellDialog(true), + SellDialog(true, + serverFeatures ? serverFeatures->haveAdvancedBuySell() : false), mNpcId(npcId) { } void NpcSellDialog::sellAction(const ActionEvent &event) { - if (mAmountItems <= 0 || mAmountItems > mMaxItems) - return; - const std::string &eventId = event.getId(); const int selectedItem = mShopItemList->getSelected(); ShopItem *const item = mShopItems->at(selectedItem); if (!item || PlayerInfo::isItemProtected(item->getId())) return; + if (eventId == "presell") { + if (mAmountItems <= 0 || mAmountItems > mMaxItems) + return; + const ItemInfo &info = ItemDB::get(item->getId()); if (info.isProtected()) { @@ -76,6 +80,38 @@ void NpcSellDialog::sellAction(const ActionEvent &event) return; } } + + if (mAdvanced) + sellManyItems(event.getId()); + else + sellOneItem(); +} + +void NpcSellDialog::sellManyItems(const std::string &eventId) +{ + if (eventId == "confirm") + { + npcHandler->sellItems(mShopItems->allItems()); + close(); + } + else + { + const int selectedItem = mShopItemList->getSelected(); + ShopItem *const item = mShopItems->at(selectedItem); + item->increaseUsedQuantity(mAmountItems); + item->update(); + if (mConfirmButton) + mConfirmButton->setEnabled(true); + } +} + +void NpcSellDialog::sellOneItem() +{ + if (mAmountItems <= 0 || mAmountItems > mMaxItems) + return; + + const int selectedItem = mShopItemList->getSelected(); + ShopItem *const item = mShopItems->at(selectedItem); // Attempt sell mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); mMaxItems -= mAmountItems; diff --git a/src/gui/windows/npcselldialog.h b/src/gui/windows/npcselldialog.h index af611f8f1..e50ec3fab 100644 --- a/src/gui/windows/npcselldialog.h +++ b/src/gui/windows/npcselldialog.h @@ -49,6 +49,10 @@ class NpcSellDialog final : public SellDialog protected: void sellAction(const ActionEvent &event) override final; + void sellOneItem(); + + void sellManyItems(const std::string &eventId); + BeingId mNpcId; }; diff --git a/src/gui/windows/shopselldialog.cpp b/src/gui/windows/shopselldialog.cpp index d4683eedf..081ffea7f 100644 --- a/src/gui/windows/shopselldialog.cpp +++ b/src/gui/windows/shopselldialog.cpp @@ -35,7 +35,7 @@ #include "debug.h" ShopSellDialog::ShopSellDialog(const std::string &nick) : - SellDialog(true), + SellDialog(true, false), mNick(nick) { } |