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authorAndrei Karas <akaras@inbox.ru>2014-07-22 16:05:28 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-22 16:05:28 +0300
commit35263d0f161f59f2dec6586c61970eaf1ce2f6f1 (patch)
tree2004db11a5c4b5645acc2d0c16c9e5ac059585d2 /src/gui/windows/statuswindow.cpp
parent2abc581201575cf20f39eda61ccea02c98b9435d (diff)
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move "change map draw type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index aac148d42..a371f9b52 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -656,7 +656,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
modifiers->getQuickDropCounterString()))
.append(translateLetter2(modifiers->getPickUpTypeString()))
.append(" ").append(translateLetter2(
- LocalPlayer::getMapDrawTypeString()))
+ modifiers->getMapDrawTypeString()))
.append(" ").append(translateLetter2(
modifiers->getImitationModeString()))
.append(translateLetter2(LocalPlayer::getCameraModeString()))