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author | Andrei Karas <akaras@inbox.ru> | 2015-11-15 17:04:31 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-11-15 17:04:31 +0300 |
commit | 0977134ffdad9ea0e79106fc633ebafd18209765 (patch) | |
tree | c0c21f68e7e40002ff9de01302d19ffb5e6783e7 /src/gui/windows/skilldialog.cpp | |
parent | 679454f53aa95317f8a1d7a1698c743d98a02fad (diff) | |
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Add support for different per skill casting animations.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 60eb32b64..7a46cf313 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -52,6 +52,7 @@ #include "utils/timer.h" #include "resources/beingcommon.h" +#include "resources/spriteaction.h" #include "debug.h" @@ -339,6 +340,14 @@ void SkillDialog::loadXmlFile(const std::string &fileName) node, "castingSrcEffectId", -1); skill->castingDstEffectId = XML::getProperty( node, "castingDstEffectId", -1); + skill->castingAction = XML::getProperty(node, + "castingAction", SpriteAction::CAST); + skill->castingRideAction = XML::getProperty(node, + "castingRideAction", SpriteAction::CASTRIDE); + skill->castingSkyAction = XML::getProperty(node, + "castingSkyAction", SpriteAction::CASTSKY); + skill->castingWaterAction = XML::getProperty(node, + "castingWaterAction", SpriteAction::CASTWATER); skill->useTextParameter = XML::getBoolProperty( node, "useTextParameter", false); skill->visible = skill->alwaysVisible; |