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author | Andrei Karas <akaras@inbox.ru> | 2015-05-28 00:55:13 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-05-28 00:55:13 +0300 |
commit | 01a0e4b658241cc3dbd8a5d11d34a6de48dab159 (patch) | |
tree | 37294c079b9a05768b7380f7595784eb73485769 /src/gui/windows/skilldialog.cpp | |
parent | 072b727ae4d072d6c84f3331d78ca5a2ac76d271 (diff) | |
download | plus-01a0e4b658241cc3dbd8a5d11d34a6de48dab159.tar.gz plus-01a0e4b658241cc3dbd8a5d11d34a6de48dab159.tar.bz2 plus-01a0e4b658241cc3dbd8a5d11d34a6de48dab159.tar.xz plus-01a0e4b658241cc3dbd8a5d11d34a6de48dab159.zip |
Add strong typed bool type Visible.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 22f673a13..6617c200c 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -165,7 +165,7 @@ void SkillDialog::action(const ActionEvent &event) } else if (eventId == "close") { - setVisible(false); + setVisible(Visible_false); } } @@ -242,8 +242,8 @@ void SkillDialog::hideSkills(const SkillOwner::Type owner) if (info && info->owner == owner) { PlayerInfo::setSkillLevel(info->id, 0); - if (!info->alwaysVisible) - info->visible = false; + if (info->alwaysVisible == Visible_false) + info->visible = Visible_false; } } } @@ -324,8 +324,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName) node, "owner", "player")); skill->errorText = XML::getProperty( node, "errorText", name); - skill->alwaysVisible = XML::getBoolProperty( - node, "alwaysVisible", false); + skill->alwaysVisible = fromBool(XML::getBoolProperty( + node, "alwaysVisible", false), Visible); skill->castingSrcEffectId = XML::getProperty( node, "castingSrcEffectId", -1); skill->castingDstEffectId = XML::getProperty( @@ -336,7 +336,7 @@ void SkillDialog::loadXmlFile(const std::string &fileName) } std::string icon = XML::getProperty(node, "icon", ""); - const int level = skill->alwaysVisible + const int level = (skill->alwaysVisible == Visible_true) ? 0 : XML::getProperty(node, "level", 0); SkillData *data = skill->getData(level); if (!data) @@ -414,8 +414,8 @@ void SkillDialog::removeSkill(const int id) info->level = 0; info->update(); PlayerInfo::setSkillLevel(id, 0); - if (!info->alwaysVisible) - info->visible = false; + if (info->alwaysVisible == Visible_false) + info->visible = Visible_false; } } } @@ -474,8 +474,8 @@ void SkillDialog::addSkill(const SkillOwner::Type owner, data->setIcon(""); data->shortName = toString(skill->id); skill->modifiable = modifiable; - skill->visible = false; - skill->alwaysVisible = false; + skill->visible = Visible_false; + skill->alwaysVisible = Visible_false; skill->model = mDefaultModel; skill->level = level; // TRANSLATORS: skills dialog. skill level |