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authorAndrei Karas <akaras@inbox.ru>2016-08-15 23:16:42 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-15 23:16:42 +0300
commit77a4cf27e7ad0ccf4e2245828cbd5f49ecc102a5 (patch)
tree7dd6e927cef6bcee83ceb897899cd87b863a6f87 /src/gui/windows/skilldialog.cpp
parentf2b5d38744860360b4b592920c4732aea839ab75 (diff)
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Cast skills with offsets.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp82
1 files changed, 62 insertions, 20 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 41f63899e..69e5f5bf3 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -179,7 +179,9 @@ void SkillDialog::action(const ActionEvent &event)
info->customSelectedLevel,
info->useTextParameter,
std::string(),
- info->customCastType);
+ info->customCastType,
+ info->customOffsetX,
+ info->customOffsetY);
}
}
else if (eventId == "close")
@@ -628,17 +630,30 @@ void SkillDialog::useItem(const int itemId,
const SkillInfo *const info = (*it).second;
CastTypeT castType = CastType::Default;
+ int offsetX = 0;
+ int offsetY = 0;
+
if (!data.empty())
{
- // +++ read only cast type from data
- castType = static_cast<CastTypeT>(atoi(data.c_str()));
+ std::vector<int> vect;
+ splitToIntVector(vect, data, ' ');
+ const size_t sz = vect.size();
+ if (sz > 0)
+ castType = static_cast<CastTypeT>(vect[0]);
+ if (sz > 2)
+ {
+ offsetX = vect[1];
+ offsetY = vect[2];
+ }
}
useSkill(info,
autoTarget,
level,
false,
std::string(),
- castType);
+ castType,
+ offsetX,
+ offsetY);
}
void SkillDialog::updateTabSelection()
@@ -751,7 +766,9 @@ void SkillDialog::useSkill(const int skillId,
int level,
const bool withText,
const std::string &text,
- CastTypeT castType)
+ CastTypeT castType,
+ const int offsetX,
+ const int offsetY)
{
SkillInfo *const info = skillDialog->getSkill(skillId);
if (!info)
@@ -763,7 +780,9 @@ void SkillDialog::useSkill(const int skillId,
level,
withText,
text,
- castType);
+ castType,
+ offsetX,
+ offsetY);
}
void SkillDialog::useSkill(const SkillInfo *const info,
@@ -771,7 +790,9 @@ void SkillDialog::useSkill(const SkillInfo *const info,
int level,
const bool withText,
const std::string &text,
- const CastTypeT castType)
+ const CastTypeT castType,
+ const int offsetX,
+ const int offsetY)
{
if (!info || !localPlayer)
return;
@@ -793,7 +814,9 @@ void SkillDialog::useSkill(const SkillInfo *const info,
autoTarget,
level,
withText,
- text);
+ text,
+ offsetX,
+ offsetY);
break;
case CastType::Target:
{
@@ -803,7 +826,9 @@ void SkillDialog::useSkill(const SkillInfo *const info,
level,
withText,
text,
- being);
+ being,
+ offsetX,
+ offsetY);
break;
}
case CastType::Position:
@@ -816,7 +841,9 @@ void SkillDialog::useSkill(const SkillInfo *const info,
withText,
text,
x,
- y);
+ y,
+ offsetX,
+ offsetY);
break;
}
case CastType::Self:
@@ -826,7 +853,9 @@ void SkillDialog::useSkill(const SkillInfo *const info,
level,
withText,
text,
- localPlayer);
+ localPlayer,
+ offsetX,
+ offsetY);
break;
}
}
@@ -836,7 +865,9 @@ void SkillDialog::useSkillTarget(const SkillInfo *const info,
int level,
const bool withText,
const std::string &text,
- const Being *being)
+ const Being *being,
+ int offsetX,
+ int offsetY)
{
SkillType::SkillType type = info->type;
if ((type & SkillType::Attack) != 0)
@@ -874,8 +905,9 @@ void SkillDialog::useSkillTarget(const SkillInfo *const info,
{
if (!being)
return;
- const int x = being->getTileX();
- const int y = being->getTileY();
+ being->fixDirectionOffsets(offsetX, offsetY);
+ const int x = being->getTileX() + offsetX;
+ const int y = being->getTileY() + offsetY;
if (info->useTextParameter)
{
if (withText)
@@ -931,26 +963,30 @@ void SkillDialog::useSkillPosition(const SkillInfo *const info,
const bool withText,
const std::string &text,
const int x,
- const int y)
+ const int y,
+ int offsetX,
+ int offsetY)
{
SkillType::SkillType type = info->type;
if ((type & SkillType::Ground) != 0)
{
+ localPlayer->fixDirectionOffsets(offsetX, offsetY);
if (info->useTextParameter)
{
if (withText)
{
skillHandler->usePos(info->id,
level,
- x, y,
+ x + offsetX,
+ y + offsetY,
text);
}
else
{
const SkillData *data = info->getData1(level);
textSkillListener.setSkill(info->id,
- x,
- y,
+ x + offsetX,
+ y + offsetY,
level);
TextDialog *const dialog = CREATEWIDGETR(TextDialog,
// TRANSLATORS: text skill dialog header
@@ -968,7 +1004,8 @@ void SkillDialog::useSkillPosition(const SkillInfo *const info,
{
skillHandler->usePos(info->id,
level,
- x, y);
+ x + offsetX,
+ y + offsetY);
}
}
else if ((type & SkillType::Support) != 0)
@@ -1008,7 +1045,9 @@ void SkillDialog::useSkillDefault(const SkillInfo *const info,
const AutoTarget autoTarget,
int level,
const bool withText,
- const std::string &text)
+ const std::string &text,
+ int offsetX,
+ int offsetY)
{
SkillType::SkillType type = info->type;
if ((type & SkillType::Attack) != 0)
@@ -1049,6 +1088,9 @@ void SkillDialog::useSkillDefault(const SkillInfo *const info,
int x = 0;
int y = 0;
viewport->getMouseTile(x, y);
+ localPlayer->fixDirectionOffsets(offsetX, offsetY);
+ x += offsetX;
+ y += offsetY;
if (info->useTextParameter)
{
if (withText)