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authorAndrei Karas <akaras@inbox.ru>2014-10-28 19:53:22 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-28 19:53:22 +0300
commit6b2addaade053d347816d5d61dff53e38ff94e83 (patch)
tree5b71956d9dc2b5c39c2c9506eb88c8d02714d1fa /src/gui/windows/skilldialog.cpp
parent4e2c1f3c813bf76ce4d0902f80ec819277f928a6 (diff)
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Add skill attribute what show skill always.
It allow use always visible fake skills. New skill attribute: alwaysVisible.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index bceb8645c..481f8e3c2 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -243,7 +243,8 @@ void SkillDialog::hideSkills(const SkillOwner::Type owner)
if (info && info->owner == owner)
{
PlayerInfo::setSkillLevel(info->id, 0);
- info->visible = false;
+ if (!info->alwaysVisible)
+ info->visible = false;
}
}
}
@@ -316,7 +317,6 @@ void SkillDialog::loadXmlFile(const std::string &fileName)
skill = new SkillInfo;
skill->id = static_cast<unsigned int>(id);
skill->modifiable = false;
- skill->visible = false;
skill->model = model;
skill->update();
skill->useButton = XML::getProperty(
@@ -325,6 +325,9 @@ void SkillDialog::loadXmlFile(const std::string &fileName)
node, "owner", "player"));
skill->errorText = XML::getProperty(
node, "errorText", name);
+ skill->alwaysVisible = XML::getBoolProperty(
+ node, "alwaysVisible", false);
+ skill->visible = skill->alwaysVisible;
model->addSkill(skill);
mSkills[id] = skill;
}
@@ -442,6 +445,7 @@ void SkillDialog::addSkill(const SkillOwner::Type owner,
data->shortName = toString(skill->id);
skill->modifiable = modifiable;
skill->visible = false;
+ skill->alwaysVisible = false;
skill->model = mDefaultModel;
skill->level = level;
// TRANSLATORS: skills dialog. skill level