diff options
author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/gui/windows/outfitwindow.cpp | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
download | plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2 plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip |
Remove most unused files.
Diffstat (limited to 'src/gui/windows/outfitwindow.cpp')
-rw-r--r-- | src/gui/windows/outfitwindow.cpp | 749 |
1 files changed, 0 insertions, 749 deletions
diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp deleted file mode 100644 index fa288c7d9..000000000 --- a/src/gui/windows/outfitwindow.cpp +++ /dev/null @@ -1,749 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2007-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/windows/outfitwindow.h" - -#include "configuration.h" -#include "dragdrop.h" -#include "game.h" - -#include "being/playerinfo.h" - -#include "const/emoteshortcut.h" - -#include "enums/gui/layouttype.h" - -#include "input/inputactionoperators.h" -#include "input/inputmanager.h" - -#include "gui/viewport.h" - -#include "gui/popups/popupmenu.h" - -#include "gui/windows/setupwindow.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/checkbox.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layout.h" - -#include "utils/gettext.h" - -#include "resources/inventory/inventory.h" - -#include <sstream> - -#include "debug.h" - -OutfitWindow *outfitWindow = nullptr; - -OutfitWindow::OutfitWindow() : - // TRANSLATORS: outfits window name - Window(_("Outfits"), Modal_false, nullptr, "outfits.xml"), - ActionListener(), - // TRANSLATORS: outfits window button - mPreviousButton(new Button(this, _("<"), "previous", this)), - // TRANSLATORS: outfits window button - mNextButton(new Button(this, _(">"), "next", this)), - // TRANSLATORS: outfits window button - mEquipBottom(new Button(this, _("Equip"), "equip", this)), - // TRANSLATORS: outfits window label - mCurrentLabel(new Label(this, strprintf(_("Outfit: %d"), 1))), - // TRANSLATORS: outfits window checkbox - mUnequipCheck(new CheckBox(this, _("Unequip first"), - serverConfig.getValueBool("OutfitUnequip0", true))), - // TRANSLATORS: outfits window checkbox - mAwayOutfitCheck(new CheckBox(this, _("Away outfit"), - serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1) != 0u)), - // TRANSLATORS: outfits window label - mKeyLabel(new Label(this, strprintf(_("Key: %s"), - keyName(0).c_str()))), - mBorderColor(getThemeColor(ThemeColorId::BORDER, 64)), - mCurrentOutfit(0), - mBoxWidth(33), - mBoxHeight(33), - mGridWidth(4), - mGridHeight(4), - mItems(), - mAwayOutfit(0), - mItemColors(), - mItemClicked(false), - mItemsUnequip() -{ - setWindowName("Outfits"); - setResizable(true); - setCloseButton(true); - setStickyButtonLock(true); - - mBackgroundColor = getThemeColor(ThemeColorId::BACKGROUND, 32); - - setDefaultSize(250, 400, 150, 290); - setMinWidth(145); - setMinHeight(220); - - if (setupWindow != nullptr) - setupWindow->registerWindowForReset(this); - - mCurrentLabel->setAlignment(Graphics::CENTER); - mKeyLabel->setAlignment(Graphics::CENTER); - - mUnequipCheck->setActionEventId("unequip"); - mUnequipCheck->addActionListener(this); - - mAwayOutfitCheck->setActionEventId("away"); - mAwayOutfitCheck->addActionListener(this); - - place(1, 3, mEquipBottom, 2); - place(0, 4, mKeyLabel, 4); - place(0, 5, mPreviousButton, 1); - place(1, 5, mCurrentLabel, 2); - place(3, 5, mNextButton, 1); - place(0, 6, mUnequipCheck, 4); - place(0, 7, mAwayOutfitCheck, 4); - - Layout &layout = getLayout(); - layout.setRowHeight(0, LayoutType::SET); - layout.setColWidth(4, Layout::CENTER); - - loadWindowState(); - - enableVisibleSound(true); - load(); -} - -OutfitWindow::~OutfitWindow() -{ - save(); -} - -void OutfitWindow::load() -{ - const Configuration *cfg = &serverConfig; - - memset(mItems, -1, sizeof(mItems)); - memset(mItemColors, 1, sizeof(mItemColors)); - - for (unsigned o = 0; o < OUTFITS_COUNT; o++) - { - std::string outfit = cfg->getValue("Outfit" + toString(o), "-1"); - std::string buf; - std::stringstream ss(outfit); - - STD_VECTOR<int> tokens; - - while (ss >> buf) - tokens.push_back(atoi(buf.c_str())); - - for (size_t i = 0, sz = tokens.size(); - i < sz && i < OUTFIT_ITEM_COUNT; i++) - { - mItems[o][i] = tokens[i]; - } - - outfit = cfg->getValue("OutfitColor" + toString(o), "1"); - std::stringstream ss2(outfit); - - tokens.clear(); - - STD_VECTOR<unsigned char> tokens2; - while (ss2 >> buf) - tokens2.push_back(CAST_U8(atoi(buf.c_str()))); - - for (size_t i = 0, sz = tokens2.size(); - i < sz && i < OUTFIT_ITEM_COUNT; i++) - { - mItemColors[o][i] = fromInt(tokens2[i], ItemColor); - } - - mItemsUnequip[o] = cfg->getValueBool("OutfitUnequip" + toString(o), - true); - } - mAwayOutfit = cfg->getValue("OutfitAwayIndex", OUTFITS_COUNT - 1); - if (mAwayOutfit >= CAST_S32(OUTFITS_COUNT)) - mAwayOutfit = CAST_S32(OUTFITS_COUNT) - 1; - - if (mAwayOutfitCheck != nullptr) - mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit); -} - -void OutfitWindow::save() const -{ - std::string outfitStr; - std::string outfitColorsStr; - for (unsigned o = 0; o < OUTFITS_COUNT; o++) - { - bool good = false; - for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++) - { - const int val = mItems[o][i]; - const int res = val != 0 ? val : -1; - if (res != -1) - good = true; - outfitStr.append(toString(res)); - if (i < OUTFIT_ITEM_COUNT - 1) - outfitStr.append(" "); - outfitColorsStr.append(toString(CAST_S32( - toInt(mItemColors[o][i], int)))); - if (i < OUTFIT_ITEM_COUNT - 1) - outfitColorsStr.append(" "); - } - if (good) - { - serverConfig.setValue("Outfit" + toString(o), outfitStr); - serverConfig.setValue("OutfitColor" + toString(o), - outfitColorsStr); - } - else - { - serverConfig.deleteKey("Outfit" + toString(o)); - serverConfig.deleteKey("OutfitColor" + toString(o)); - } - - if (mItemsUnequip[o]) - { - serverConfig.deleteKey("OutfitUnequip" + toString(o)); - } - else - { - serverConfig.setValue("OutfitUnequip" + toString(o), - mItemsUnequip[o]); - } - outfitStr.clear(); - outfitColorsStr.clear(); - } - serverConfig.setValue("OutfitAwayIndex", mAwayOutfit); -} - -void OutfitWindow::action(const ActionEvent &event) -{ - const std::string &eventId = event.getId(); - if (eventId == "next") - { - next(); - } - else if (eventId == "previous") - { - previous(); - } - else if (eventId == "unequip") - { - if (mCurrentOutfit >= 0 && mCurrentOutfit < CAST_S32( - OUTFITS_COUNT)) - { - mItemsUnequip[mCurrentOutfit] = mUnequipCheck->isSelected(); - } - } - else if (eventId == "equip") - { - wearOutfit(mCurrentOutfit); - if (Game::instance() != nullptr) - Game::instance()->setValidSpeed(); - } - else if (eventId == "away") - { - mAwayOutfit = mCurrentOutfit; - if (!mAwayOutfitCheck->isSelected()) - mAwayOutfitCheck->setSelected(true); - } -} - -void OutfitWindow::wearOutfit(const int outfit, const bool unwearEmpty, - const bool select) -{ - bool isEmpty = true; - - if (outfit < 0 || outfit > CAST_S32(OUTFITS_COUNT)) - return; - - for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++) - { - const Item *const item = PlayerInfo::getInventory()->findItem( - mItems[outfit][i], - mItemColors[outfit][i]); - if ((item != nullptr) - && item->isEquipped() == Equipped_false - && (item->getQuantity() != 0)) - { - if (item->isEquipment() == Equipm_true) - { - PlayerInfo::equipItem(item, Sfx_false); - isEmpty = false; - } - } - } - - if ((!isEmpty || unwearEmpty) && outfit < CAST_S32(OUTFITS_COUNT) - && mItemsUnequip[outfit]) - { - unequipNotInOutfit(outfit); - } - if (select) - { - mCurrentOutfit = outfit; - showCurrentOutfit(); - } -} - -void OutfitWindow::copyOutfit(const int outfit) -{ - copyOutfit(outfit, mCurrentOutfit); -} - -void OutfitWindow::copyOutfit(const int src, const int dst) -{ - if (src < 0 || src > CAST_S32(OUTFITS_COUNT) - || dst < 0 || dst > CAST_S32(OUTFITS_COUNT)) - { - return; - } - - for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++) - mItems[dst][i] = mItems[src][i]; - save(); -} - -void OutfitWindow::draw(Graphics *const graphics) -{ - BLOCK_START("OutfitWindow::draw") - Window::draw(graphics); - - if (mCurrentOutfit < 0 || mCurrentOutfit - >= static_cast<signed int>(OUTFITS_COUNT)) - { - return; - } - - for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++) - { - const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth); - const int itemY = mPadding + mTitleBarHeight - + ((i / CAST_U32(mGridWidth)) * mBoxHeight); - - graphics->setColor(mBorderColor); - graphics->drawRectangle(Rect(itemX, itemY, 32, 32)); - graphics->setColor(mBackgroundColor); - graphics->fillRectangle(Rect(itemX, itemY, 32, 32)); - - if (mItems[mCurrentOutfit][i] < 0) - continue; - - bool foundItem = false; - const Inventory *const inv = PlayerInfo::getInventory(); - if (inv != nullptr) - { - const Item *const item = inv->findItem(mItems[mCurrentOutfit][i], - mItemColors[mCurrentOutfit][i]); - if (item != nullptr) - { - // Draw item icon. - const Image *const image = item->getImage(); - if (image != nullptr) - { - graphics->drawImage(image, itemX, itemY); - foundItem = true; - } - } - } - if (!foundItem) - { - Image *const image = Item::getImage(mItems[mCurrentOutfit][i], - mItemColors[mCurrentOutfit][i]); - if (image != nullptr) - { - graphics->drawImage(image, itemX, itemY); - image->decRef(); - } - } - } - BLOCK_END("OutfitWindow::draw") -} - -void OutfitWindow::safeDraw(Graphics *const graphics) -{ - BLOCK_START("OutfitWindow::draw") - Window::safeDraw(graphics); - - if (mCurrentOutfit < 0 || mCurrentOutfit - >= static_cast<signed int>(OUTFITS_COUNT)) - { - return; - } - - for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++) - { - const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth); - const int itemY = mPadding + mTitleBarHeight - + ((i / CAST_U32(mGridWidth)) * mBoxHeight); - - graphics->setColor(mBorderColor); - graphics->drawRectangle(Rect(itemX, itemY, 32, 32)); - graphics->setColor(mBackgroundColor); - graphics->fillRectangle(Rect(itemX, itemY, 32, 32)); - - if (mItems[mCurrentOutfit][i] < 0) - continue; - - bool foundItem = false; - const Inventory *const inv = PlayerInfo::getInventory(); - if (inv != nullptr) - { - const Item *const item = inv->findItem(mItems[mCurrentOutfit][i], - mItemColors[mCurrentOutfit][i]); - if (item != nullptr) - { - // Draw item icon. - const Image *const image = item->getImage(); - if (image != nullptr) - { - graphics->drawImage(image, itemX, itemY); - foundItem = true; - } - } - } - if (!foundItem) - { - Image *const image = Item::getImage(mItems[mCurrentOutfit][i], - mItemColors[mCurrentOutfit][i]); - if (image != nullptr) - { - graphics->drawImage(image, itemX, itemY); - image->decRef(); - } - } - } - BLOCK_END("OutfitWindow::draw") -} - -void OutfitWindow::mouseDragged(MouseEvent &event) -{ - if (event.getButton() == MouseButton::LEFT) - { - if (dragDrop.isEmpty() && mItemClicked) - { - if (mCurrentOutfit < 0 || mCurrentOutfit - >= static_cast<signed int>(OUTFITS_COUNT)) - { - Window::mouseDragged(event); - return; - } - - const int index = getIndexFromGrid(event.getX(), event.getY()); - if (index == -1) - { - Window::mouseDragged(event); - return; - } - const int itemId = mItems[mCurrentOutfit][index]; - const ItemColor itemColor = mItemColors[mCurrentOutfit][index]; - if (itemId < 0) - { - Window::mouseDragged(event); - return; - } - mMoved = false; - event.consume(); - const Inventory *const inv = PlayerInfo::getInventory(); - if (inv != nullptr) - { - Item *const item = inv->findItem(itemId, itemColor); - if (item != nullptr) - dragDrop.dragItem(item, DragDropSource::Outfit); - else - dragDrop.clear(); - mItems[mCurrentOutfit][index] = -1; - } - } - } - Window::mouseDragged(event); -} - -void OutfitWindow::mousePressed(MouseEvent &event) -{ - const int index = getIndexFromGrid(event.getX(), event.getY()); - if (event.getButton() == MouseButton::RIGHT && (popupMenu != nullptr)) - { - popupMenu->showOutfitsWindowPopup(viewport->mMouseX, - viewport->mMouseY); - event.consume(); - return; - } - else if (index == -1) - { - Window::mousePressed(event); - return; - } - mMoved = false; - event.consume(); - - if (mItems[mCurrentOutfit][index] > 0) - { - mItemClicked = true; - } - else - { - if (dragDrop.isSelected()) - { - mItems[mCurrentOutfit][index] = dragDrop.getSelected(); - mItemColors[mCurrentOutfit][index] = dragDrop.getSelectedColor(); - dragDrop.deselect(); - save(); - } - } - - Window::mousePressed(event); -} - -void OutfitWindow::mouseReleased(MouseEvent &event) -{ - if (event.getButton() == MouseButton::LEFT) - { - if (mCurrentOutfit < 0 || mCurrentOutfit - >= static_cast<signed int>(OUTFITS_COUNT)) - { - return; - } - const int index = getIndexFromGrid(event.getX(), event.getY()); - if (index == -1) - { - dragDrop.clear(); - Window::mouseReleased(event); - return; - } - mMoved = false; - event.consume(); - if (!dragDrop.isEmpty()) - { - if (dragDrop.isSourceItemContainer()) - { - mItems[mCurrentOutfit][index] = dragDrop.getItem(); - mItemColors[mCurrentOutfit][index] = dragDrop.getItemColor(); - dragDrop.clear(); - dragDrop.deselect(); - save(); - } - } - if (mItemClicked) - mItemClicked = false; - } - Window::mouseReleased(event); -} - -int OutfitWindow::getIndexFromGrid(const int pointX, const int pointY) const -{ - const Rect tRect = Rect(mPadding, mTitleBarHeight, - mGridWidth * mBoxWidth, mGridHeight * mBoxHeight); - if (!tRect.isPointInRect(pointX, pointY)) - return -1; - const int index = (((pointY - mTitleBarHeight) / mBoxHeight) * mGridWidth) - + (pointX - mPadding) / mBoxWidth; - if (index >= CAST_S32(OUTFIT_ITEM_COUNT) || index < 0) - return -1; - return index; -} - -void OutfitWindow::unequipNotInOutfit(const int outfit) const -{ - // here we think that outfit is correct index - - const Inventory *const inventory = PlayerInfo::getInventory(); - if (inventory == nullptr) - return; - - const unsigned int invSize = inventory->getSize(); - for (unsigned i = 0; i < invSize; i++) - { - const Item *const item = inventory->getItem(i); - if ((item != nullptr) && item->isEquipped() == Equipped_true) - { - bool found = false; - for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++) - { - if (item->getId() == mItems[outfit][f]) - { - found = true; - break; - } - } - if (!found) - PlayerInfo::unequipItem(item, Sfx_false); - } - } -} - -std::string OutfitWindow::keyName(const int number) -{ - if (number < 0 || number >= SHORTCUT_EMOTES) - return ""; - return inputManager.getKeyStringLong(InputAction::OUTFIT_1 + number); -} - -void OutfitWindow::next() -{ - if (mCurrentOutfit < (CAST_S32(OUTFITS_COUNT) - 1)) - mCurrentOutfit++; - else - mCurrentOutfit = 0; - showCurrentOutfit(); -} - -void OutfitWindow::previous() -{ - if (mCurrentOutfit > 0) - mCurrentOutfit--; - else - mCurrentOutfit = OUTFITS_COUNT - 1; - showCurrentOutfit(); -} - -void OutfitWindow::showCurrentOutfit() -{ - // TRANSLATORS: outfits window label - mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1)); - if (mCurrentOutfit < CAST_S32(OUTFITS_COUNT)) - mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]); - else - mUnequipCheck->setSelected(false); - // TRANSLATORS: outfits window label - mKeyLabel->setCaption(strprintf(_("Key: %s"), - keyName(mCurrentOutfit).c_str())); - mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit); -} - -void OutfitWindow::wearNextOutfit(const bool all) -{ - next(); - if (!all && mCurrentOutfit >= 0 && mCurrentOutfit - < CAST_S32(OUTFITS_COUNT)) - { - bool fromStart = false; - while (!mItemsUnequip[mCurrentOutfit]) - { - next(); - if (mCurrentOutfit == 0) - { - if (!fromStart) - fromStart = true; - else - return; - } - } - } - wearOutfit(mCurrentOutfit); -} - -void OutfitWindow::wearPreviousOutfit(const bool all) -{ - previous(); - if (!all && mCurrentOutfit >= 0 && mCurrentOutfit - < CAST_S32(OUTFITS_COUNT)) - { - bool fromStart = false; - while (!mItemsUnequip[mCurrentOutfit]) - { - previous(); - if (mCurrentOutfit == 0) - { - if (!fromStart) - fromStart = true; - else - return; - } - } - } - wearOutfit(mCurrentOutfit); -} - -void OutfitWindow::copyFromEquiped() -{ - copyFromEquiped(mCurrentOutfit); -} - -void OutfitWindow::copyFromEquiped(const int dst) -{ - const Inventory *const inventory = PlayerInfo::getInventory(); - if (inventory == nullptr) - return; - - int outfitCell = 0; - for (unsigned i = 0, sz = inventory->getSize(); i < sz; i++) - { - const Item *const item = inventory->getItem(i); - if ((item != nullptr) && item->isEquipped() == Equipped_true) - { - mItems[dst][outfitCell] = item->getId(); - mItemColors[dst][outfitCell++] = item->getColor(); - if (outfitCell >= CAST_S32(OUTFIT_ITEM_COUNT)) - break; - } - } - save(); -} - -void OutfitWindow::wearAwayOutfit() -{ - copyFromEquiped(OUTFITS_COUNT); - wearOutfit(mAwayOutfit, false); -} - -void OutfitWindow::unwearAwayOutfit() -{ - wearOutfit(OUTFITS_COUNT); -} - -void OutfitWindow::clearCurrentOutfit() -{ - if (mCurrentOutfit < 0 || mCurrentOutfit - >= static_cast<signed int>(OUTFITS_COUNT)) - { - return; - } - for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++) - { - mItems[mCurrentOutfit][f] = -1; - mItemColors[mCurrentOutfit][f] = ItemColor_one; - } - save(); -} - -std::string OutfitWindow::getOutfitString() const -{ - std::string str; - for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++) - { - const int id = mItems[mCurrentOutfit][i]; - if (id < 0) - continue; - - const ItemColor color = mItemColors[mCurrentOutfit][i]; - STD_VECTOR<int> ids; - ids.push_back(id); - ids.push_back(CAST_S32(color)); - - const std::string name = ItemDB::getNamesStr(ids); - if (name.empty()) - continue; - str.append("["); - str.append(name); - str.append("] "); - } - return str; -} |