summaryrefslogtreecommitdiff
path: root/src/gui/windows/outfitwindow.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/gui/windows/outfitwindow.cpp
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
downloadplus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz
plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2
plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz
plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip
Remove most unused files.
Diffstat (limited to 'src/gui/windows/outfitwindow.cpp')
-rw-r--r--src/gui/windows/outfitwindow.cpp749
1 files changed, 0 insertions, 749 deletions
diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp
deleted file mode 100644
index fa288c7d9..000000000
--- a/src/gui/windows/outfitwindow.cpp
+++ /dev/null
@@ -1,749 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2007-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/windows/outfitwindow.h"
-
-#include "configuration.h"
-#include "dragdrop.h"
-#include "game.h"
-
-#include "being/playerinfo.h"
-
-#include "const/emoteshortcut.h"
-
-#include "enums/gui/layouttype.h"
-
-#include "input/inputactionoperators.h"
-#include "input/inputmanager.h"
-
-#include "gui/viewport.h"
-
-#include "gui/popups/popupmenu.h"
-
-#include "gui/windows/setupwindow.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/checkbox.h"
-#include "gui/widgets/label.h"
-#include "gui/widgets/layout.h"
-
-#include "utils/gettext.h"
-
-#include "resources/inventory/inventory.h"
-
-#include <sstream>
-
-#include "debug.h"
-
-OutfitWindow *outfitWindow = nullptr;
-
-OutfitWindow::OutfitWindow() :
- // TRANSLATORS: outfits window name
- Window(_("Outfits"), Modal_false, nullptr, "outfits.xml"),
- ActionListener(),
- // TRANSLATORS: outfits window button
- mPreviousButton(new Button(this, _("<"), "previous", this)),
- // TRANSLATORS: outfits window button
- mNextButton(new Button(this, _(">"), "next", this)),
- // TRANSLATORS: outfits window button
- mEquipBottom(new Button(this, _("Equip"), "equip", this)),
- // TRANSLATORS: outfits window label
- mCurrentLabel(new Label(this, strprintf(_("Outfit: %d"), 1))),
- // TRANSLATORS: outfits window checkbox
- mUnequipCheck(new CheckBox(this, _("Unequip first"),
- serverConfig.getValueBool("OutfitUnequip0", true))),
- // TRANSLATORS: outfits window checkbox
- mAwayOutfitCheck(new CheckBox(this, _("Away outfit"),
- serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1) != 0u)),
- // TRANSLATORS: outfits window label
- mKeyLabel(new Label(this, strprintf(_("Key: %s"),
- keyName(0).c_str()))),
- mBorderColor(getThemeColor(ThemeColorId::BORDER, 64)),
- mCurrentOutfit(0),
- mBoxWidth(33),
- mBoxHeight(33),
- mGridWidth(4),
- mGridHeight(4),
- mItems(),
- mAwayOutfit(0),
- mItemColors(),
- mItemClicked(false),
- mItemsUnequip()
-{
- setWindowName("Outfits");
- setResizable(true);
- setCloseButton(true);
- setStickyButtonLock(true);
-
- mBackgroundColor = getThemeColor(ThemeColorId::BACKGROUND, 32);
-
- setDefaultSize(250, 400, 150, 290);
- setMinWidth(145);
- setMinHeight(220);
-
- if (setupWindow != nullptr)
- setupWindow->registerWindowForReset(this);
-
- mCurrentLabel->setAlignment(Graphics::CENTER);
- mKeyLabel->setAlignment(Graphics::CENTER);
-
- mUnequipCheck->setActionEventId("unequip");
- mUnequipCheck->addActionListener(this);
-
- mAwayOutfitCheck->setActionEventId("away");
- mAwayOutfitCheck->addActionListener(this);
-
- place(1, 3, mEquipBottom, 2);
- place(0, 4, mKeyLabel, 4);
- place(0, 5, mPreviousButton, 1);
- place(1, 5, mCurrentLabel, 2);
- place(3, 5, mNextButton, 1);
- place(0, 6, mUnequipCheck, 4);
- place(0, 7, mAwayOutfitCheck, 4);
-
- Layout &layout = getLayout();
- layout.setRowHeight(0, LayoutType::SET);
- layout.setColWidth(4, Layout::CENTER);
-
- loadWindowState();
-
- enableVisibleSound(true);
- load();
-}
-
-OutfitWindow::~OutfitWindow()
-{
- save();
-}
-
-void OutfitWindow::load()
-{
- const Configuration *cfg = &serverConfig;
-
- memset(mItems, -1, sizeof(mItems));
- memset(mItemColors, 1, sizeof(mItemColors));
-
- for (unsigned o = 0; o < OUTFITS_COUNT; o++)
- {
- std::string outfit = cfg->getValue("Outfit" + toString(o), "-1");
- std::string buf;
- std::stringstream ss(outfit);
-
- STD_VECTOR<int> tokens;
-
- while (ss >> buf)
- tokens.push_back(atoi(buf.c_str()));
-
- for (size_t i = 0, sz = tokens.size();
- i < sz && i < OUTFIT_ITEM_COUNT; i++)
- {
- mItems[o][i] = tokens[i];
- }
-
- outfit = cfg->getValue("OutfitColor" + toString(o), "1");
- std::stringstream ss2(outfit);
-
- tokens.clear();
-
- STD_VECTOR<unsigned char> tokens2;
- while (ss2 >> buf)
- tokens2.push_back(CAST_U8(atoi(buf.c_str())));
-
- for (size_t i = 0, sz = tokens2.size();
- i < sz && i < OUTFIT_ITEM_COUNT; i++)
- {
- mItemColors[o][i] = fromInt(tokens2[i], ItemColor);
- }
-
- mItemsUnequip[o] = cfg->getValueBool("OutfitUnequip" + toString(o),
- true);
- }
- mAwayOutfit = cfg->getValue("OutfitAwayIndex", OUTFITS_COUNT - 1);
- if (mAwayOutfit >= CAST_S32(OUTFITS_COUNT))
- mAwayOutfit = CAST_S32(OUTFITS_COUNT) - 1;
-
- if (mAwayOutfitCheck != nullptr)
- mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
-}
-
-void OutfitWindow::save() const
-{
- std::string outfitStr;
- std::string outfitColorsStr;
- for (unsigned o = 0; o < OUTFITS_COUNT; o++)
- {
- bool good = false;
- for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const int val = mItems[o][i];
- const int res = val != 0 ? val : -1;
- if (res != -1)
- good = true;
- outfitStr.append(toString(res));
- if (i < OUTFIT_ITEM_COUNT - 1)
- outfitStr.append(" ");
- outfitColorsStr.append(toString(CAST_S32(
- toInt(mItemColors[o][i], int))));
- if (i < OUTFIT_ITEM_COUNT - 1)
- outfitColorsStr.append(" ");
- }
- if (good)
- {
- serverConfig.setValue("Outfit" + toString(o), outfitStr);
- serverConfig.setValue("OutfitColor" + toString(o),
- outfitColorsStr);
- }
- else
- {
- serverConfig.deleteKey("Outfit" + toString(o));
- serverConfig.deleteKey("OutfitColor" + toString(o));
- }
-
- if (mItemsUnequip[o])
- {
- serverConfig.deleteKey("OutfitUnequip" + toString(o));
- }
- else
- {
- serverConfig.setValue("OutfitUnequip" + toString(o),
- mItemsUnequip[o]);
- }
- outfitStr.clear();
- outfitColorsStr.clear();
- }
- serverConfig.setValue("OutfitAwayIndex", mAwayOutfit);
-}
-
-void OutfitWindow::action(const ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- if (eventId == "next")
- {
- next();
- }
- else if (eventId == "previous")
- {
- previous();
- }
- else if (eventId == "unequip")
- {
- if (mCurrentOutfit >= 0 && mCurrentOutfit < CAST_S32(
- OUTFITS_COUNT))
- {
- mItemsUnequip[mCurrentOutfit] = mUnequipCheck->isSelected();
- }
- }
- else if (eventId == "equip")
- {
- wearOutfit(mCurrentOutfit);
- if (Game::instance() != nullptr)
- Game::instance()->setValidSpeed();
- }
- else if (eventId == "away")
- {
- mAwayOutfit = mCurrentOutfit;
- if (!mAwayOutfitCheck->isSelected())
- mAwayOutfitCheck->setSelected(true);
- }
-}
-
-void OutfitWindow::wearOutfit(const int outfit, const bool unwearEmpty,
- const bool select)
-{
- bool isEmpty = true;
-
- if (outfit < 0 || outfit > CAST_S32(OUTFITS_COUNT))
- return;
-
- for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const Item *const item = PlayerInfo::getInventory()->findItem(
- mItems[outfit][i],
- mItemColors[outfit][i]);
- if ((item != nullptr)
- && item->isEquipped() == Equipped_false
- && (item->getQuantity() != 0))
- {
- if (item->isEquipment() == Equipm_true)
- {
- PlayerInfo::equipItem(item, Sfx_false);
- isEmpty = false;
- }
- }
- }
-
- if ((!isEmpty || unwearEmpty) && outfit < CAST_S32(OUTFITS_COUNT)
- && mItemsUnequip[outfit])
- {
- unequipNotInOutfit(outfit);
- }
- if (select)
- {
- mCurrentOutfit = outfit;
- showCurrentOutfit();
- }
-}
-
-void OutfitWindow::copyOutfit(const int outfit)
-{
- copyOutfit(outfit, mCurrentOutfit);
-}
-
-void OutfitWindow::copyOutfit(const int src, const int dst)
-{
- if (src < 0 || src > CAST_S32(OUTFITS_COUNT)
- || dst < 0 || dst > CAST_S32(OUTFITS_COUNT))
- {
- return;
- }
-
- for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
- mItems[dst][i] = mItems[src][i];
- save();
-}
-
-void OutfitWindow::draw(Graphics *const graphics)
-{
- BLOCK_START("OutfitWindow::draw")
- Window::draw(graphics);
-
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- return;
- }
-
- for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth);
- const int itemY = mPadding + mTitleBarHeight
- + ((i / CAST_U32(mGridWidth)) * mBoxHeight);
-
- graphics->setColor(mBorderColor);
- graphics->drawRectangle(Rect(itemX, itemY, 32, 32));
- graphics->setColor(mBackgroundColor);
- graphics->fillRectangle(Rect(itemX, itemY, 32, 32));
-
- if (mItems[mCurrentOutfit][i] < 0)
- continue;
-
- bool foundItem = false;
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv != nullptr)
- {
- const Item *const item = inv->findItem(mItems[mCurrentOutfit][i],
- mItemColors[mCurrentOutfit][i]);
- if (item != nullptr)
- {
- // Draw item icon.
- const Image *const image = item->getImage();
- if (image != nullptr)
- {
- graphics->drawImage(image, itemX, itemY);
- foundItem = true;
- }
- }
- }
- if (!foundItem)
- {
- Image *const image = Item::getImage(mItems[mCurrentOutfit][i],
- mItemColors[mCurrentOutfit][i]);
- if (image != nullptr)
- {
- graphics->drawImage(image, itemX, itemY);
- image->decRef();
- }
- }
- }
- BLOCK_END("OutfitWindow::draw")
-}
-
-void OutfitWindow::safeDraw(Graphics *const graphics)
-{
- BLOCK_START("OutfitWindow::draw")
- Window::safeDraw(graphics);
-
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- return;
- }
-
- for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth);
- const int itemY = mPadding + mTitleBarHeight
- + ((i / CAST_U32(mGridWidth)) * mBoxHeight);
-
- graphics->setColor(mBorderColor);
- graphics->drawRectangle(Rect(itemX, itemY, 32, 32));
- graphics->setColor(mBackgroundColor);
- graphics->fillRectangle(Rect(itemX, itemY, 32, 32));
-
- if (mItems[mCurrentOutfit][i] < 0)
- continue;
-
- bool foundItem = false;
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv != nullptr)
- {
- const Item *const item = inv->findItem(mItems[mCurrentOutfit][i],
- mItemColors[mCurrentOutfit][i]);
- if (item != nullptr)
- {
- // Draw item icon.
- const Image *const image = item->getImage();
- if (image != nullptr)
- {
- graphics->drawImage(image, itemX, itemY);
- foundItem = true;
- }
- }
- }
- if (!foundItem)
- {
- Image *const image = Item::getImage(mItems[mCurrentOutfit][i],
- mItemColors[mCurrentOutfit][i]);
- if (image != nullptr)
- {
- graphics->drawImage(image, itemX, itemY);
- image->decRef();
- }
- }
- }
- BLOCK_END("OutfitWindow::draw")
-}
-
-void OutfitWindow::mouseDragged(MouseEvent &event)
-{
- if (event.getButton() == MouseButton::LEFT)
- {
- if (dragDrop.isEmpty() && mItemClicked)
- {
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- Window::mouseDragged(event);
- return;
- }
-
- const int index = getIndexFromGrid(event.getX(), event.getY());
- if (index == -1)
- {
- Window::mouseDragged(event);
- return;
- }
- const int itemId = mItems[mCurrentOutfit][index];
- const ItemColor itemColor = mItemColors[mCurrentOutfit][index];
- if (itemId < 0)
- {
- Window::mouseDragged(event);
- return;
- }
- mMoved = false;
- event.consume();
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv != nullptr)
- {
- Item *const item = inv->findItem(itemId, itemColor);
- if (item != nullptr)
- dragDrop.dragItem(item, DragDropSource::Outfit);
- else
- dragDrop.clear();
- mItems[mCurrentOutfit][index] = -1;
- }
- }
- }
- Window::mouseDragged(event);
-}
-
-void OutfitWindow::mousePressed(MouseEvent &event)
-{
- const int index = getIndexFromGrid(event.getX(), event.getY());
- if (event.getButton() == MouseButton::RIGHT && (popupMenu != nullptr))
- {
- popupMenu->showOutfitsWindowPopup(viewport->mMouseX,
- viewport->mMouseY);
- event.consume();
- return;
- }
- else if (index == -1)
- {
- Window::mousePressed(event);
- return;
- }
- mMoved = false;
- event.consume();
-
- if (mItems[mCurrentOutfit][index] > 0)
- {
- mItemClicked = true;
- }
- else
- {
- if (dragDrop.isSelected())
- {
- mItems[mCurrentOutfit][index] = dragDrop.getSelected();
- mItemColors[mCurrentOutfit][index] = dragDrop.getSelectedColor();
- dragDrop.deselect();
- save();
- }
- }
-
- Window::mousePressed(event);
-}
-
-void OutfitWindow::mouseReleased(MouseEvent &event)
-{
- if (event.getButton() == MouseButton::LEFT)
- {
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- return;
- }
- const int index = getIndexFromGrid(event.getX(), event.getY());
- if (index == -1)
- {
- dragDrop.clear();
- Window::mouseReleased(event);
- return;
- }
- mMoved = false;
- event.consume();
- if (!dragDrop.isEmpty())
- {
- if (dragDrop.isSourceItemContainer())
- {
- mItems[mCurrentOutfit][index] = dragDrop.getItem();
- mItemColors[mCurrentOutfit][index] = dragDrop.getItemColor();
- dragDrop.clear();
- dragDrop.deselect();
- save();
- }
- }
- if (mItemClicked)
- mItemClicked = false;
- }
- Window::mouseReleased(event);
-}
-
-int OutfitWindow::getIndexFromGrid(const int pointX, const int pointY) const
-{
- const Rect tRect = Rect(mPadding, mTitleBarHeight,
- mGridWidth * mBoxWidth, mGridHeight * mBoxHeight);
- if (!tRect.isPointInRect(pointX, pointY))
- return -1;
- const int index = (((pointY - mTitleBarHeight) / mBoxHeight) * mGridWidth)
- + (pointX - mPadding) / mBoxWidth;
- if (index >= CAST_S32(OUTFIT_ITEM_COUNT) || index < 0)
- return -1;
- return index;
-}
-
-void OutfitWindow::unequipNotInOutfit(const int outfit) const
-{
- // here we think that outfit is correct index
-
- const Inventory *const inventory = PlayerInfo::getInventory();
- if (inventory == nullptr)
- return;
-
- const unsigned int invSize = inventory->getSize();
- for (unsigned i = 0; i < invSize; i++)
- {
- const Item *const item = inventory->getItem(i);
- if ((item != nullptr) && item->isEquipped() == Equipped_true)
- {
- bool found = false;
- for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
- {
- if (item->getId() == mItems[outfit][f])
- {
- found = true;
- break;
- }
- }
- if (!found)
- PlayerInfo::unequipItem(item, Sfx_false);
- }
- }
-}
-
-std::string OutfitWindow::keyName(const int number)
-{
- if (number < 0 || number >= SHORTCUT_EMOTES)
- return "";
- return inputManager.getKeyStringLong(InputAction::OUTFIT_1 + number);
-}
-
-void OutfitWindow::next()
-{
- if (mCurrentOutfit < (CAST_S32(OUTFITS_COUNT) - 1))
- mCurrentOutfit++;
- else
- mCurrentOutfit = 0;
- showCurrentOutfit();
-}
-
-void OutfitWindow::previous()
-{
- if (mCurrentOutfit > 0)
- mCurrentOutfit--;
- else
- mCurrentOutfit = OUTFITS_COUNT - 1;
- showCurrentOutfit();
-}
-
-void OutfitWindow::showCurrentOutfit()
-{
- // TRANSLATORS: outfits window label
- mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1));
- if (mCurrentOutfit < CAST_S32(OUTFITS_COUNT))
- mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]);
- else
- mUnequipCheck->setSelected(false);
- // TRANSLATORS: outfits window label
- mKeyLabel->setCaption(strprintf(_("Key: %s"),
- keyName(mCurrentOutfit).c_str()));
- mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
-}
-
-void OutfitWindow::wearNextOutfit(const bool all)
-{
- next();
- if (!all && mCurrentOutfit >= 0 && mCurrentOutfit
- < CAST_S32(OUTFITS_COUNT))
- {
- bool fromStart = false;
- while (!mItemsUnequip[mCurrentOutfit])
- {
- next();
- if (mCurrentOutfit == 0)
- {
- if (!fromStart)
- fromStart = true;
- else
- return;
- }
- }
- }
- wearOutfit(mCurrentOutfit);
-}
-
-void OutfitWindow::wearPreviousOutfit(const bool all)
-{
- previous();
- if (!all && mCurrentOutfit >= 0 && mCurrentOutfit
- < CAST_S32(OUTFITS_COUNT))
- {
- bool fromStart = false;
- while (!mItemsUnequip[mCurrentOutfit])
- {
- previous();
- if (mCurrentOutfit == 0)
- {
- if (!fromStart)
- fromStart = true;
- else
- return;
- }
- }
- }
- wearOutfit(mCurrentOutfit);
-}
-
-void OutfitWindow::copyFromEquiped()
-{
- copyFromEquiped(mCurrentOutfit);
-}
-
-void OutfitWindow::copyFromEquiped(const int dst)
-{
- const Inventory *const inventory = PlayerInfo::getInventory();
- if (inventory == nullptr)
- return;
-
- int outfitCell = 0;
- for (unsigned i = 0, sz = inventory->getSize(); i < sz; i++)
- {
- const Item *const item = inventory->getItem(i);
- if ((item != nullptr) && item->isEquipped() == Equipped_true)
- {
- mItems[dst][outfitCell] = item->getId();
- mItemColors[dst][outfitCell++] = item->getColor();
- if (outfitCell >= CAST_S32(OUTFIT_ITEM_COUNT))
- break;
- }
- }
- save();
-}
-
-void OutfitWindow::wearAwayOutfit()
-{
- copyFromEquiped(OUTFITS_COUNT);
- wearOutfit(mAwayOutfit, false);
-}
-
-void OutfitWindow::unwearAwayOutfit()
-{
- wearOutfit(OUTFITS_COUNT);
-}
-
-void OutfitWindow::clearCurrentOutfit()
-{
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- return;
- }
- for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
- {
- mItems[mCurrentOutfit][f] = -1;
- mItemColors[mCurrentOutfit][f] = ItemColor_one;
- }
- save();
-}
-
-std::string OutfitWindow::getOutfitString() const
-{
- std::string str;
- for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const int id = mItems[mCurrentOutfit][i];
- if (id < 0)
- continue;
-
- const ItemColor color = mItemColors[mCurrentOutfit][i];
- STD_VECTOR<int> ids;
- ids.push_back(id);
- ids.push_back(CAST_S32(color));
-
- const std::string name = ItemDB::getNamesStr(ids);
- if (name.empty())
- continue;
- str.append("[");
- str.append(name);
- str.append("] ");
- }
- return str;
-}