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author | Andrei Karas <akaras@inbox.ru> | 2014-09-22 14:04:40 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-22 14:04:40 +0300 |
commit | d34decaf8b2b4cbffca970e9059e1a2b4f463055 (patch) | |
tree | 047edf620410b2a85ea54ba0f2c5670290317e52 /src/gui/windows/npcselldialog.cpp | |
parent | f7e32db400bcfdd1b5f3c30d817ceeae5e1dc573 (diff) | |
download | plus-d34decaf8b2b4cbffca970e9059e1a2b4f463055.tar.gz plus-d34decaf8b2b4cbffca970e9059e1a2b4f463055.tar.bz2 plus-d34decaf8b2b4cbffca970e9059e1a2b4f463055.tar.xz plus-d34decaf8b2b4cbffca970e9059e1a2b4f463055.zip |
Move npc sell code from SellDialog into NpcSellDialog.
Diffstat (limited to 'src/gui/windows/npcselldialog.cpp')
-rw-r--r-- | src/gui/windows/npcselldialog.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/gui/windows/npcselldialog.cpp b/src/gui/windows/npcselldialog.cpp new file mode 100644 index 000000000..b975bb6d1 --- /dev/null +++ b/src/gui/windows/npcselldialog.cpp @@ -0,0 +1,120 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windows/npcselldialog.h" + +#include "shopitem.h" +#include "units.h" + +#include "being/playerinfo.h" + +#include "gui/windows/confirmdialog.h" +#include "gui/windows/setupwindow.h" +#include "gui/windows/tradewindow.h" + +#include "gui/models/shopitems.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/containerplacer.h" +#include "gui/widgets/label.h" +#include "gui/widgets/layout.h" +#include "gui/widgets/layouttype.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/shoplistbox.h" +#include "gui/widgets/slider.h" + +#include "net/buysellhandler.h" +#include "net/net.h" +#include "net/npchandler.h" + +#include "resources/iteminfo.h" + +#include "utils/delete2.h" +#include "utils/gettext.h" + +#include "debug.h" + +NpcSellDialog::NpcSellDialog(const int npcId) : + SellDialog(npcId) +{ +} + +void NpcSellDialog::sellAction(const ActionEvent &event) +{ + if (mAmountItems <= 0 || mAmountItems > mMaxItems) + return; + + const std::string &eventId = event.getId(); + const int selectedItem = mShopItemList->getSelected(); + ShopItem *const item = mShopItems->at(selectedItem); + if (!item || PlayerInfo::isItemProtected(item->getId())) + return; + if (eventId == "presell") + { + const ItemInfo &info = ItemDB::get(item->getId()); + if (info.isProtected()) + { + ConfirmDialog *const dialog = new ConfirmDialog( + // TRANSLATORS: sell confirmation header + _("sell item"), + // TRANSLATORS: sell confirmation message + strprintf(_("Do you really want to sell %s?"), + info.getName().c_str()), SOUND_REQUEST, false, true); + dialog->postInit(); + dialog->addActionListener(this); + return; + } + } + // Attempt sell + mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); + mMaxItems -= mAmountItems; + while (mAmountItems > 0) + { + // This order is important, item->getCurrentInvIndex() would + // return the inventory index of the next Duplicate otherwise. + const int itemIndex = item->getCurrentInvIndex(); + const int sellCount = item->sellCurrentDuplicate(mAmountItems); + npcHandler->sellItem(mNpcId, itemIndex, sellCount); + mAmountItems -= sellCount; + } + + mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); + mAmountItems = 1; + mSlider->setValue(0); + + if (mMaxItems) + { + updateButtonsAndLabels(); + } + else + { + // All were sold + mShopItemList->setSelected(-1); + delete mShopItems->at(selectedItem); + mShopItems->erase(selectedItem); + + Rect scroll; + scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1); + scroll.height = mShopItemList->getRowHeight(); + mShopItemList->showPart(scroll); + } +} |