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author | Andrei Karas <akaras@inbox.ru> | 2015-08-20 16:12:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-20 16:12:52 +0300 |
commit | 6073c6da086f3d1eec0fed731dc3fa5d8808fa0d (patch) | |
tree | eb4b3ee40202a8b982de3772152643e70ebd4118 /src/gui/windows/npcdialog.h | |
parent | cc939bec81af517d0e430064d872e3388116d16e (diff) | |
download | plus-6073c6da086f3d1eec0fed731dc3fa5d8808fa0d.tar.gz plus-6073c6da086f3d1eec0fed731dc3fa5d8808fa0d.tar.bz2 plus-6073c6da086f3d1eec0fed731dc3fa5d8808fa0d.tar.xz plus-6073c6da086f3d1eec0fed731dc3fa5d8808fa0d.zip |
Add missing checks or attributes to windows.
Diffstat (limited to 'src/gui/windows/npcdialog.h')
-rw-r--r-- | src/gui/windows/npcdialog.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h index cdb5bff2a..3bc2aabcb 100644 --- a/src/gui/windows/npcdialog.h +++ b/src/gui/windows/npcdialog.h @@ -241,36 +241,36 @@ class NpcDialog final : public Window, std::string mDefaultString; // Used for the main input area - BrowserBox *mTextBox; - ScrollArea *mScrollArea; + BrowserBox *mTextBox A_NONNULLPOINTER; + ScrollArea *mScrollArea A_NONNULLPOINTER; std::string mText; std::string mNewText; // Used for choice input - ExtendedListBox *mItemList; - ScrollArea *mListScrollArea; + ExtendedListBox *mItemList A_NONNULLPOINTER; + ScrollArea *mListScrollArea A_NONNULLPOINTER; StringVect mItems; std::vector<Image *> mImages; - ItemLinkHandler *mItemLinkHandler; + ItemLinkHandler *mItemLinkHandler A_NONNULLPOINTER; // Used for string and integer input - TextField *mTextField; - IntTextField *mIntField; - Button *mPlusButton; - Button *mMinusButton; - Button *mClearButton; + TextField *mTextField A_NONNULLPOINTER; + IntTextField *mIntField A_NONNULLPOINTER; + Button *mPlusButton A_NONNULLPOINTER; + Button *mMinusButton A_NONNULLPOINTER; + Button *mClearButton A_NONNULLPOINTER; // Used for the button - Button *mButton; - Button *mButton2; - Button *mButton3; + Button *mButton A_NONNULLPOINTER; + Button *mButton2 A_NONNULLPOINTER; + Button *mButton3 A_NONNULLPOINTER; // Will reset the text and integer input to the provided default - Button *mResetButton; + Button *mResetButton A_NONNULLPOINTER; - Inventory *mInventory; - ItemContainer *mItemContainer; - ScrollArea *mItemScrollArea; + Inventory *mInventory A_NONNULLPOINTER; + ItemContainer *mItemContainer A_NONNULLPOINTER; + ScrollArea *mItemScrollArea A_NONNULLPOINTER; enum NpcInputState { @@ -291,7 +291,7 @@ class NpcDialog final : public Window, NpcInputState mInputState; NpcActionState mActionState; - PlayerBox *mPlayerBox; + PlayerBox *mPlayerBox A_NONNULLPOINTER; Being *mAvatarBeing; int mLastNextTime; int mCameraMode; |